-5% cooldown infusion idea

-5% cooldown infusion idea

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Posted by: Johnathan Ralston.5871

Johnathan Ralston.5871

Since sigils come in 3 different rarities, this idea should be for a utility infusion.

3 different infusions

? -5% Elite skill cool-down
? -5% Utility skill cool-down
? -5% weapon skill cool-down (and/or) -1 initiative per skill

The effectiveness of these cool-down’s would depends solely on the individual and their accuracy or control. That would prevent the feeling of dealing 5% more damage and would actually increase the amount of variety that a player could have.

Example: More skillfully played pvp such as Thief short bow 5 or defensive play by guardians.

It can open up more supportive builds and while damage builds are also affected, they cannot do anymore damage than when they are already cast. ((WvW water fields vs AoE attacks)) More skill play for the players.

More crazy moves all around for each class and a new way for un-used physical utilities to shine.

(edited by Johnathan Ralston.5871)

-5% cooldown infusion idea

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.

-5% cooldown infusion idea

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.

we could buy them with
- laurels only
- badges of honor + laurels
- badges of honor only

-5% cooldown infusion idea

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Posted by: Johnathan Ralston.5871

Johnathan Ralston.5871

Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.

We do but at the same time each class does not have the full potential to reduce casting times. War has a shorter cast for axe but not for mace or sword.

Each class is missing something and they are already making a trait to make cooldowns longer.

There are rare cases that deserve a shorter

Short bow thieves even on the spec towards the highest initiative regen only get 1 guaranteed point per 10 seconds on a stand still basis.

(edited by Johnathan Ralston.5871)

-5% cooldown infusion idea

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Posted by: TheGaryTh.1649

TheGaryTh.1649

Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.

-5% cooldown infusion idea

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.

I believe CD reductions are on the same principle as movement speed: highest single bonus takes precedence. And that’d mean something like this is usually pointless for any class capable of reducing CDs by a large chunk on their own.

-5% cooldown infusion idea

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Posted by: Johnathan Ralston.5871

Johnathan Ralston.5871

Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.

Utility is neck only

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the idea, but it is much too strong. This would be a required infusion for everyone.

-5% cooldown infusion idea

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Posted by: Johnathan Ralston.5871

Johnathan Ralston.5871

Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.

I believe CD reductions are on the same principle as movement speed: highest single bonus takes precedence. And that’d mean something like this is usually pointless for any class capable of reducing CDs by a large chunk on their own.

read my earlier post~ not for all skills

Warrior mace and sword does not have it

this is all an idea anyways

There is always something on each class that goes unaffected by the cool down’s from traits

-5% cooldown infusion idea

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I don’t like this idea because I’ve already forged a third of the agony ones and re-forging the “more useful” ones would be a huge re-grind.

If such features should ever be implemented, I think it’s at the same time the whole system is introduced.

20 level 80s and counting.