(edited by Johnathan Ralston.5871)
-5% cooldown infusion idea
Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.
Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.
we could buy them with
- laurels only
- badges of honor + laurels
- badges of honor only
Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.
We do but at the same time each class does not have the full potential to reduce casting times. War has a shorter cast for axe but not for mace or sword.
Each class is missing something and they are already making a trait to make cooldowns longer.
There are rare cases that deserve a shorter
Short bow thieves even on the spec towards the highest initiative regen only get 1 guaranteed point per 10 seconds on a stand still basis.
(edited by Johnathan Ralston.5871)
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
I believe CD reductions are on the same principle as movement speed: highest single bonus takes precedence. And that’d mean something like this is usually pointless for any class capable of reducing CDs by a large chunk on their own.
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
Utility is neck only
I think the idea, but it is much too strong. This would be a required infusion for everyone.
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
I believe CD reductions are on the same principle as movement speed: highest single bonus takes precedence. And that’d mean something like this is usually pointless for any class capable of reducing CDs by a large chunk on their own.
read my earlier post~ not for all skills
Warrior mace and sword does not have it
this is all an idea anyways
There is always something on each class that goes unaffected by the cool down’s from traits
I don’t like this idea because I’ve already forged a third of the agony ones and re-forging the “more useful” ones would be a huge re-grind.
If such features should ever be implemented, I think it’s at the same time the whole system is introduced.