50% more HP, not 100%.

50% more HP, not 100%.

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Posted by: aophts.9862

aophts.9862

Teq is ridiculous right now, please, tone down this HP buff to 50% and not 100%.

50% more HP, not 100%.

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Posted by: skeeman.3140

skeeman.3140

I was just in a map that killed him with more than 3 minutes left on the timer. We even had a bone wall pop up once. You must have been in a bad map.

50% more HP, not 100%.

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, I mean, Ferocity + prec can over double a person’s DPS, and the addition of conditions, this sounds about right. You have to realize, there are a LOT of people right now that don’t even use full offensive stats atm against it because before it was never useful. I’d give it time.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

50% more HP, not 100%.

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Posted by: Becka Williams.4978

Becka Williams.4978

Proof? Don’t have any? I thought so.

50% more HP, not 100%.

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Posted by: Scientia.8924

Scientia.8924

This was on a full map, lead by a guild. Not even 50% health reached in 15mins

Fixing the crit bug will help, but I have a feeling double HP might still be too much

Tired of garbage like this, Anet test your dmn patches before releasing them

Attachments:

What if HoT turns out to be the Mordrem Invasion event, x100?

50% more HP, not 100%.

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Posted by: UnawarePolarBear.9502

UnawarePolarBear.9502

This was on a full map, lead by a guild. Not even 50% health reached in 15mins

Fixing the crit bug will help, but I have a feeling double HP might still be too much

Tired of garbage like this, Anet test your dmn patches before releasing them

- Fuzzed Timer
- Fishheads
- Bone wall

Hiding something; or the guild who organized it had no idea what they were doing.

50% more HP, not 100%.

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Posted by: Scientia.8924

Scientia.8924

This was on a full map, lead by a guild. Not even 50% health reached in 15mins

Fixing the crit bug will help, but I have a feeling double HP might still be too much

Tired of garbage like this, Anet test your dmn patches before releasing them

- Fuzzed Timer
- Fishheads
- Bone wall

Hiding something; or the guild who organized it had no idea what they were doing.

Your post screams so much stupid I will post another screenshot and maybe you can redeem yourself:

Attachments:

What if HoT turns out to be the Mordrem Invasion event, x100?

50% more HP, not 100%.

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Posted by: Shiki.7148

Shiki.7148

This was on a full map, lead by a guild. Not even 50% health reached in 15mins

Fixing the crit bug will help, but I have a feeling double HP might still be too much

Tired of garbage like this, Anet test your dmn patches before releasing them

In this case I have to side with Anet though. There was a hotfix needed FAST, and estimating high and then tweaking it down a little in the next few hotfixes is a totally viable strategy. I’m really glad they noticed that the actual problem with world bosses melting was that they gave us a ton more damage total with the condition and trait-changes without adjusting boss-hp instead of just going “kitten it, let’s just bomb conditions back into the farthest corner of unviability”. Now let’s see how long it takes to adjust Teq and adress the boon-sharing bug.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140