50mb update for 1 line of code???
Updates were always big, even if it was just a maintenance/server crash fix thing.
It’s to keep the client version up-to-date.
Hopefully they activated that Blade Shard merchant.
This is something that has bothered me about ArenaNet / NCSoft… A patch will be released and in the next two hours, a half-dozen “new builds” with no release notes. I want to know 1) What they’re uploading to my local machine and 2) What it changes so I don’t try to “fix” their mistake only to make things worse. I am co-developer of a game “helper app” with 153,000 users world-wide. We publish release notes for every minor change we make. Oh, and, if you’re readint this, ArenaNet / NCSoft… we answer our own support requests, we don’t tell users to “post it in the forums”.
I noticed it too. I wonder if Reddit is buzzing with datamined information, or will be soon.
This is something that has bothered me about ArenaNet / NCSoft… A patch will be released and in the next two hours, a half-dozen “new builds” with no release notes. I want to know 1) What they’re uploading to my local machine and 2) What it changes so I don’t try to “fix” their mistake only to make things worse. I am co-developer of a game “helper app” with 153,000 users world-wide. We publish release notes for every minor change we make. Oh, and, if you’re readint this, ArenaNet / NCSoft… we answer our own support requests, we don’t tell users to “post it in the forums”.
Lol, support is unrelated here. Also in most cases they tell people to contact support because that is the right way to do thing. But they do help through the forums as well.
They did give the note as well. The rest should be a standard client update which they clarified ages ago somewhere on the forums. Unimplemented changes may have found their way too but then again, only the changes that actually happen should be listed.
If people found out what may be hiding in there, they will rage or get hyped (or rarely stay neutral) Especially when the change doesn’t happen in the end.
(edited by Merujsy.6283)
well confirmed, the HotW troll is still giving AC tears, oh well.
That’s funny that you think anything is as simple as one line of code.
Ok, so it may not have been one line of code to do it.
Actually couldn’t it just be one line eg.. The following file lists what items are in a black lion box. remove the line out of that list and the item doesn’t drop. (The only programming I have to base it off is using matlab)
It would still be nice to know when there are changes implemented.
And most document files are only a few kb. Or is the way the .dat file is structured on our computers require a larger chuck of a file to be downloaded to implement the changes?
That’s funny that you think anything is as simple as one line of code.
You’re right. It’s not a line of code. It’s a Boolean.
There are a lot of update that are just client maintenance that is pointless to explain why or what the are doing. Also when they change something it is virtually impossible for Anet to test it before they release it do to all the multitude of different system configuration out there, it’s not like console games where every System is exactly the same unless someone modded or hacked there system. If you are that paranoid about what they are uploading to your system the quit and delete the game you will lose a lot of sleep worrying about it
put the correct term in but not everyone has kittens
(edited by Feirlista Xv.1425)
The drop rate of something should be server side. Depending on how their backend works, an update to the client may not even be necessary. Every time they increase the server version however, they also have to update the client version to match, which requires redownloading the core binaries.
Stuff like this isn’t hard coded into the client. It would be something like a percentage in a database.
So what you basically want is for Anet to give out programming information on anything they are updating? You can’t compare a video game helper software with a game as complex as Gw2. There’s a lot of stuff going into a game like this and yes, one line of code can have a significant influence. As I have said a game is a complex construct and one line of code can change a lot of other stuff inside this construct that you might not be able to be aware of. Trust me, when they are doing code changes, they have to make sure they won’t harm anything about your system, because when they don’t you can sue them for a hell lot of money. I work in a game developer studio I know what I am talking about!
They like to patch in stuff and activate it later too, so there’s probably some of that in there too. Also, the patching process replaces files, so when changes are made to those files, the whole file is replaced.
That’s funny that you think anything is as simple as one line of code.
You’re right. It’s not a line of code. It’s a Boolean.
There are multiple teams feeding new code and resources into the patch pipeline on a daily basis. A lot of what they put in is back-end tweaking that affects them more than us, and doesn’t need to be in the patch notes. Some of it is code or resources that have been finalized but not yet implemented for consumption. Even a tiny change will often cascade into others in order for it to work right, and every file touched on has to be re-downloaded in full.
I was also trying to find out if people had found out any stealth changes..
Eg. HotW troll
Cof p1 wall
SE invisiwall
etc.