71 tequatl kills and no drops

71 tequatl kills and no drops

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Would you be happier if 1 ascended weapon dropped and everyone who participated got to roll on it? That’s why RNG can feel so bad.

Personally, I think they should have gone with a limited personal and traditional loot system, because people would feel more rewarded for seeing the possibility of winning an item, rather than not knowing. In the end, it’s the same thing rewards-wise.

This would be a great changeā€¦ there should be a really good chance for it to drop, with everyone getting a chance to roll for it.

Something to be said for traditional loot systems. Across the board this would be a great change to the game. Eliminate personal loot.

I would personally hate that. That system is literally like putting a cake in front of your face and then proceeding to eat it in front of you. In the games I’ve played that has turned people in the same guild against each other and generally left people annoyed and frustrated, especially if its a rare and valuable item.

Its statistically the same thing as the system we got now, but just the way it works leaves me with a sour taste in my mouth.

Also, have you guys considered what if they made Tequatl skins relatively easy to acquire like dungeon skins? Often items are valued not because they look amazing, but simply because they’re rare. If you take a rare item like the Sunless skins and make it so that everyone who wants one can get it, it loses its appeal.

For me, Tequatl just needs 2 changes.

1. Instance it. Raids aren’t supposed to be PUG-able by anyone because it involves a learning process, and Teq is basically GW2’s raid. Make it a guild alliance mission.
2. Give it tokens that you can buy ascended mats, ascended chests (with a LOT of them), T6 materials, and crafting boosters with.

71 tequatl kills and no drops

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I got an ascended chest a few weeks ago from one of those exotic spore pouches. Totally random.

71 tequatl kills and no drops

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

That’s a different and rare type of situation. Normal progression in WoW for basic gear might be 7 times, certainly not 71 times.

What’s the difference? The Tequatl drop is one of the most rare items in the game. The mount as well. It can’t be compared to normal progression.

Normal progression in GW2: dungeon token and karma-gear from temples. How often do you have to run a dungeon if you want a specific piece of loot from that dungeon?

Google BIS-gear for WoW and take a look at the droprates. It has nothing to do with normal progression. The same in GW2, although I agree that drops need a rework because in games like WoW you basically see the drops of the players around you, so of course you see rare loot dropping more often. In GW2 you only see your own drops.

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

71 tequatl kills and no drops

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Playing a game with RNG.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors