80+ Maps LS Season 2

80+ Maps LS Season 2

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

Guild wars 1 in order to add difficulty added mobs above the level cap. In Gw2 we saw this in high level fractals before the update to add difficulty. Shouldn’t new maps be over level 80? difference between mobs and player level is known to influence drop rates. Would make these areas have high difficulty. Be great zones for Teir 6 maps to drop or even assented mats.

This would make maps hard to solo and add significant guild/group content and extremely difficult solo content. Events in these areas no longer reward exp but large amounts of karma. War with dragons should add to your karma. Dragon maps should have strange mechanics. Dragons flying in skys of or should bombard surfaces especially at events like teq does.

Greatest weakness of GW2 is there is no scale with difficulty and rewards are logarithmicly scaled with difficulty. Bosses should at least have random mechanic rotation so it keeps us thinking on our feet.

P.S. When you add volcanic island chain please add eruptions. Failed megadestroyer events should have an eruption.

80+ Maps LS Season 2

in Guild Wars 2 Discussion

Posted by: Zyst.3514

Zyst.3514

Lvl 100 enemies that drop guaranteed green and commonly rare plz! Course we’d do 1-2 dmg per hit and you’d be shouting for condi players to come help.

Ranger main, no matter what nerf bat they hit us with!
SF guild on Jade Quarry.
Fav pet; Reef Drake

80+ Maps LS Season 2

in Guild Wars 2 Discussion

Posted by: Fafnir.5124

Fafnir.5124

You would think that is what an open world elder dragon boss fight should be like though right. 1 Week open world boss fight event damaged soly by conditions would give accurate timeframe. with 7+ phases. And waves of mobs that completely wreck with natural disasters hindering progression. Complete with multitude of meta prequests events. Open world forum bosses can truly express scale Anet live up to the hipe GW1 made with bosses. Id like to ref. MLS boss fights and dungeons as references to epicness that no mmorpg has ever lived up to. 80+ content is where rewards can finally scale with difficulty with higher end loot tables. An areas where teir 6 mats can be bountiful. O and no way points so you have to fight your way through unexplored maps or if you help an event establish one and defend it so it is not destroyed.