Edit Nov 14, 2014: See my later posts for round 2 – 950 bags.
http://s1307.photobucket.com/user/shtskate/media/champ%20bag%20drops/823totalchampbags-5knapsacks_zpsfbb1b801.jpg.html?sort=9&o=0 (R1 – 823 + 5)
Rares:
18/823, 2.21% or 1:46
34/950, 3.58% or 1:28
52/1773, 2.93% or 1:34 bags
Exotics:
3/823, 0.365% or 1:274
3/950, 0.316% or 1:317
6/1773, 0.338% or 1:296 bags
Tier 6 materials:
74/823, 8.99% or 1:11
87/950, 9.16% or 1:11
161/1773, 9.08% or 1:11 bags
Scrolls of Knowledge:
135/823, 16.40% or 1:6
147/950, 15.47% or 1:6
282/1773, 15.91% or 1:6 bags
Cores:
58/823, 7.05% or 1:14
81/950, 8.53% or 1:12
139/1773, 7.84% or 1:13 bags
Lodestones:
6/823, 0.729% or 1:137
5/950, 0.526% or 1:190
11/1773, 0.620% or 1:161 bags
(Original Post dated Sept 28, 2014)
Just some drop rate research, none of these bags were farmed during the Blix exploit or the Coiled Watch event (or Silverwastes chest farm). I’ve never participated in either of those farms as I prefer small party/solo content.
I was actually pretty surprised at the lackluster results. I feel like champ bags were much more rewarding when they were first introduced (and not just by the amount of coin they dropped), but I never bothered to keep any data back then, so take that with a grain of salt.
Anyways, a quick breakdown of the drops so people can decide whether dedicated champion farming is actually worth the time/effort: (all bags were opened by a level 80 mesmer as I wanted to test for the possibility of biased drops via loot bags)
823 total champion bags:
135 total Scrolls of Knowledge
378 total weapons (197 one handed, 181 two handed)
428 total armor (156 light, 138 medium, 134 heavy)
17 trinkets (10 rings, 7 amulets)
995 total tier 5 mats (143 bone, 74 totem, 158 blood, 157 claw, 101 fang, 149 venom, 123 scale, 90 dust)
616 total refinement mats (125 t5 leather, 32 t6 leather, 240 silk, 27 gossamer, 322 mithril, 110 orichalcum)
74 total tier 6 mats (11 scale, 5 totem, 12 claw, 20 bone, 4 venom, 4 blood, 11 fang, 7 dust)
58 total cores (9 glacial, 8 crystal, 7 corrupted, 8 destroyer, 8 onyx, 8 charged, 10 molten)
10 total vile essences, 1 putrid essence
6 total lodestones (2 molten, 1 destroyer, 1 corrupted, 1 onyx, 1 crystal)
18 total rares (2 heavy chest, 1 heavy glove, 1 heavy helm, 1 heavy leg, 2 heavy shoulder, 2 light helm, 1 medium shoulder, 1 medium glove, 1 medium boot, 1 mace, 1 torch, 1 shield, 1 hammer, 1 greatsword, 1 longbow)
3 total exotics (1 medium shoulder, 1 light shoulder, 1 trident)
4 special exotics Twin Talons sword, Cobalt greatsword, Knowledge Is Power focus, Phoenix Reborn axe
178 of the 378 weapons can be considered “profession specific” for a mesmer. The other 200 are unusable by a mesmer. Interestingly, armor is favoring profession specific bias by roughly 11-14%, while weapons are favoring non profession specific bias by roughly 11%. Either this is too small a sample size to determine any conclusions, or could it be that a 10-12% profession specific bias is in effect, however, they flipped the operator for the weapon loot tables as they’ve been known to do in the past, i.e. the long standing slaying potion bug? Something to consider.
Amazingly, the drop rates for rare cores seem to be pretty even, despite the relatively small sample size.
Silk appears to be dropping at a nearly 2:1 ratio over thick leather.
Tier 5 materials seem to have a pretty wild variance, although that could be because certain materials are more likely to drop depending on the “monster type” of the champion, as I do tend to have a lot more bags of certain types due to the areas I frequent most. This could also explain the silk > leather discrepancy.
Something I learned that I hadn’t noticed before, “special/collectible” exotics that are exclusive to champ bags do not take the place of the 1 masterwork or better equipment slot, but are instead a rare additional drop. Also, I never noticed that wood does not drop from champ bags, only ore, and that the only trinkets that drop are amulets and rings.
I’m honestly pretty disappointed in the 18/823 rare drop rate, or roughly a 2% chance at a rare. Only a 3/823 exotic drop rate or roughly a 0.365% chance. But then again, I don’t pay much attention to how many trash mobs I kill between every rare/exotic drop, so I can’t say whether this is better/worse than general trash mob farming when taking high magic find into account. Maybe I’ll explore that more another day.
The 9% chance for a tier 6 material, or 1 out of every ~11 bags also seems a bit low, in my opinion.
(edited by SKATE.1394)