9th Profession Theme ideas?

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Posted by: Neek.9531

Neek.9531

I know this will probably never happen but what theme if there were to ever be a 9th profession would you like to see? (Maybe in the next 2-3 years?) I personally would like to see a Chronomancer Magic/Ranged and Melee/Bruiser focused less on flat DPS and more on CC and control of the battle field. I just think of really strange weapons to use like Duo-Shield and have access to Pistols, Torches, Staves, Foci, Scepters, Mace, and Horns. I still don’t like the fact that there is such a small skill pool to choose from and so I personally wish GW2 Devs. would add skills and or add professions. Honestly it’s been like 2 years now there have been the same skills and classes so i’m pretty sure the current “meta” is is what is. The professions are what they are and at this point they aren’t going to change. I would just leave them where they are and just add more. Do what LoL does, they add a champ every couple months and then slowly but surely nerf/buff them. I don’t know and im not going to pretend like i know the answer. I stopped playing like 6 months ago and enjoyed the game when i played but slowly i just kind of felt the repeated trends. Who knows maybe i missed the game changing stuff. But from my POV you can add all the content in game as you want but if you don’t add new ways for me to physically play the game diffrently it means nothing. Just my feelings on the matter because I really want to get into this game. Oh well, back too on topic what theme would you like to see on a new Profession?

[DI] Main Elementalist: Zepdo, Alts: Warrior, Mesmer,Thief.

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Posted by: laokoko.7403

laokoko.7403

I think maybe 1 more heavy armor class, so we can have 3 of each.

I’m thinking deathknight(very unoriginal I know)…. But I can’t think of another heavy armor class.

Samurai could also be a possibility(but that is too japanese themed, I’m not sure if Anet like that)

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Posted by: phys.7689

phys.7689

martial artist/shaolin monk

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The Skald – a heavily armored bard class that utilizes the shouts that are a common theme to the heavy professions while also packing the ability to weave complex battle arias. Clear inspiration from the GW1 paragon as well as traditional bards.

Done and done.

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Posted by: MistyMountains.3751

MistyMountains.3751

Def a heavy armor class to even things out. Was thinking Swordsman or Lancer…preferably lancers

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Posted by: Astralporing.1957

Astralporing.1957

As people above said, should be a heavy armor class. Most likely the medium hp version (since both the high and low hp options are already covered). Problem is, that warrior and guardian already cover all of the sensible heavy armor spectrum.

Actions, not words.
Remember, remember, 15th of November

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Posted by: dybryd.1358

dybryd.1358

I still hold out the hope that we’ll get the Tengu race bringing with it a class that can use spears on land — a lancer or dragoon type.

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Posted by: phys.7689

phys.7689

As people above said, should be a heavy armor class. Most likely the medium hp version (since both the high and low hp options are already covered). Problem is, that warrior and guardian already cover all of the sensible heavy armor spectrum.

heavy makes sense from a we only have 2 heavies standpoints, but there isnt really a unique proffesion that doesnt fit with warrior or guardian thats a heavy.
I can think up many light or medium armor types, but there isnt much else i can think of for heavy that wouldnt be mostly a cosmetic change

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Posted by: phys.7689

phys.7689

I still hold out the hope that we’ll get the Tengu race bringing with it a class that can use spears on land — a lancer or dragoon type.

if what you mainly want is spears, that would probably be added to say warrior or guardian.
If there was some type of different playstyle or mechanic that you wanted around spears, it would be good to hear.

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Posted by: rapthorne.7345

rapthorne.7345

I’d love to see Dervish introduced to guild wars 2. it was such an amazingly fun class to play in GW

Resident smug Englishman on the NA servers, just because.

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Posted by: Tulzscha.4231

Tulzscha.4231

As others have said, it should be a heavy. Looking at the other armor sets, each set has one tanky profession (Necro/Ranger/Guardian), one all-out-damage profession (Mesmer/Thief/Warrior), and one that can do a bit of everything with a high skill-cap (Elementalist/Engineer/x). Also the Guardian is more support-based using lots of magic where the Warrior is more damage-based and all about the weapons. So going on those premises, I’d make a highly adaptable profession with a lot of control who uses a mix of magic and weapon damage.

For adaptability the first thing that comes to mind is being able to use more weapon sets, but that feels too much like a Warrior thing. Aha, transforms! Like Vincent Valentine from FFVII perhaps? I can’t really think of a way to implement it without copying the Ele or Engi though. I think having a set of utility skills that transform would be best, since you don’t have access to healing or utilities while transformed, and I can’t see changing that just for this profession. So you could have a healing transform that gives you support abilities, and utility transforms for various other things. Make them have no cd so you can go in and out as you please. Cool. Then let’s have the transform abilities change depending on your weapons, while being able to weapon swap. Maybe. That should give a lot of options.

Welp for play style I’m thinking lots of ways to control enemy positioning, conditions, and interrupts. Let’s call it a uh… idk… a Reaper, and have it spend health to do cool stuff because there’s nothing like that in GW2 yet (unless you count Necro life force… I don’t). To balance this, stick in an immunity or four and have increased effects for having less hp with abilities that trigger on downing and more abilities that get you back up fast. So in play you lose a bunch of health, then go immune for just a second and burst. Something like that. Would require careful and precise use of defensives.

So a set of utilities that spend hp similar to Necro Corruptions, another set for defensive purposes, and a set for control. That should about do it. Also, screw Signets.

The OP mentioned LoL and now I’m thinking of champs like Aatrox, Tryndamere, Vladimir, and Zyra/Karthus for this guy. Sure why not, it’s all imaginary anyway.

Still don’t have a class mechanic. Uh… drawing a blank there. Any ideas? :P

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Posted by: Shockwave.1230

Shockwave.1230

Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish

That is all

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Rayden Kastor.5918

Rayden Kastor.5918

I’d love to see a summoner type class. I know we can TECHNICALLY summon creatures, minons, elementals, etc, but I’d like to see a class where the summons are lore based.

EXAMPLE: Summon a Phoenix of Balthazar, which increases your damage while summoned and/or does damage on his own for x seconds. You get these skills from visiting old temples/ruins across Tyria, and complete challenges to gain the summons (think of Yuna from FFX (not the trashy version from FFX2 mind you)).

If not that, I’d like to see the return of the Dervish as well, or maybe a class who can bend time and space to their advantage (less mesmerish, more kitten).

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Posted by: Basaltface.2786

Basaltface.2786

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Posted by: Rayden Kastor.5918

Rayden Kastor.5918

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Posted by: cheshirefox.7026

cheshirefox.7026

tanky elementalist ?_?        :\

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

some spell caster can rais the dead and use deathly and frost skills like grenth and he could have some transformation nad have another dealth pool

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish Dervish

That is all

personally i would be fine not getting dervish as a profession so long as we become able to wield a scythe.

Most wanted in game additions: Beastiary, readable books

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Posted by: Basaltface.2786

Basaltface.2786

some spell caster can rais the dead and use deathly and frost skills like grenth and he could have some transformation nad have another dealth pool

lemme work my magic…. and wooosh!

http://wiki.guildwars2.com/wiki/Necromancer

Here you go man…that makes 100 gold

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

OMG!!!!!! SINCE WEN WAS THERE A WARLOCK IN GAME?

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Posted by: Basaltface.2786

Basaltface.2786

OMG!!!!!! SINCE WEN WAS THERE A WARLOCK IN GAME?

i bend space and time and patch classes into the game whenever i want. Want a class that weilds pretty much all melee weapons cept daggers, can use rifles and longbows AND warhorns next?

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

We are still missing a profession that can use Bows and Staff at the same time.
No profession can currently equip Dreamer + Bifrost.

We need the Rainbowmancer.

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Posted by: Corpus Christi.2057

Corpus Christi.2057

I know this will probably never happen but what theme if there were to ever be a 9th profession would you like to see? (Maybe in the next 2-3 years?) I personally would like to see a Chronomancer Magic/Ranged and Melee/Bruiser focused less on flat DPS and more on CC and control of the battle field. I just think of really strange weapons to use like Duo-Shield and have access to Pistols, Torches, Staves, Foci, Scepters, Mace, and Horns. I still don’t like the fact that there is such a small skill pool to choose from and so I personally wish GW2 Devs. would add skills and or add professions. Honestly it’s been like 2 years now there have been the same skills and classes so i’m pretty sure the current “meta” is is what is. The professions are what they are and at this point they aren’t going to change. I would just leave them where they are and just add more. Do what LoL does, they add a champ every couple months and then slowly but surely nerf/buff them. I don’t know and im not going to pretend like i know the answer. I stopped playing like 6 months ago and enjoyed the game when i played but slowly i just kind of felt the repeated trends. Who knows maybe i missed the game changing stuff. But from my POV you can add all the content in game as you want but if you don’t add new ways for me to physically play the game diffrently it means nothing. Just my feelings on the matter because I really want to get into this game. Oh well, back too on topic what theme would you like to see on a new Profession?

Well, a 9th class is a must for this game if it is to survive for another one or two years.

With that in mind, definitely a lacking, 3rd heavy armour class. People are right about something as lancer or the equivalent to Diablo III’s new class from the expansion.

Would be interesting to see it!!!

PS My heart will always belong to GW1’s Dervish

Three 80-lvl Rangers. Why? ‘Cos they’re that cool.

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Posted by: Corpus Christi.2057

Corpus Christi.2057

We are still missing a profession that can use Bows and Staff at the same time.
No profession can currently equip Dreamer + Bifrost.

We need the Rainbowmancer.

hahaha, I love the idea!:D I’d need to get a Bifrost, though. Good you can get them straight off the TP!:D

Three 80-lvl Rangers. Why? ‘Cos they’re that cool.

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Posted by: Jaken.6801

Jaken.6801

Before the game was released and professions were teased,
there were pictures and hints to please,
the masses who looked for something old or new,
what they would get only time knew.

Being one of the few people who wrapped his head around what could be, i looked into the pictures of the Hall of Monument Rewards finding gun and rifle weapons.

At this point it was clear there would be some class proficient with these.
It couldn`t be the Comand Class as it was only an aprils fools joke and if we go with the lore, many many years to early.

So I wrapped my head around he weapon concept and got this idea:

The Gunmaster (name still a work in progress)

A slow and heavy class (originally medium but with skills and traits to help out the damage mitigation), based roughly on 80s action hero movies, that goes partly against the agile gameplay of the game (which wouldn`t be so bad in retrospect, with all the stacking cough ), by taking the staple of staying in the line of fire and shooting into the fray.

While the first discription seems weird, it becomes more clear if we go into gameplay.

Gameplay
The Gunmaster has three weaponslots, each representing a range (short, medium or long distance).
Depending on in which slot you put a weapon or combination the skills will change (think of customizable elementalist skill changes).
Naturally there is a limitation to where you can slot the weapon. A pistol for example wont be able to go into a long range slot, but will fit into a medium and short range.

Weapons
- Pistol:
Main and Off-Hand weapon. Short and Medium Range.
At short range the weapon is used from the hip, alowing for quick shots to a close target, but also an heavy long winded execution style shot (think Mesmer Pistol 5). Dual wielding would add close AoE attacks (think daggerstorm but with guns for example)

At Medium Range the Pistol is much slower, but offers more focused skills (aim etc). Dual Wielding allows for an arc AoE attack at medium range, similiar to the thieves unload.

- Dagger
Whch action hero wouldn`t be complete with a close combat dagger.
Main and offhand at short range, this weapon will provide a close combat alternative to guns. While slashing (and bleeding) should be the focus here, it is only a suplement weapon, as the Gunmaster will use his full body here for tackles, kicks and the ocasional slice and defend move (as a true action hero finale fight will)

- Shield
Shield is Medium and short range. Against the mainstream image, action heroes go into cover, so having some with them is pretty resonable.
The shield is used stationary in medium range in combination with the pistol and alows for the obvious cover action.
In short range it helps with a shield bash and a simple counter move, which inflicts damage based on the mainweapon

- Rifle
All ranges.
The rifles attack change the most depending on the slot.
At long range the rifle is used as a sniper, allowing for slow, but high damage output
At medium range it works like an MG (Rambo eat your heart out) and at short range the good old shotgun, with bruning rounds, shrappnel, all the fun things.

Depending on how you outfit the character the gameplay can range from moderate nimble (one handed weapons etc. ) to the terminator style walk down the line of destruction.

The armory would be suplemented with the fitting skills, which would have included grenades, mines (naturally) and some other not usually available weapons (like an elite bazooka.. but we got the charzooka there). Most of the skills would be shouts and selfbuffs, which are used to rise attack and defense (but not straight forward, but in real action hero style more into invulnerability for very short and timed amounts)

In a revised version i would still go with grenades and mines, but not as prominent. With the engineur taking a lot of the explosive fun already, i would change skills more to trap and direct attack style combat. (net traps, bomb traps, etc…) but still it would be a bit harder to make him more unique than the engi at the moment.
However he would be perfect for some good old action hero cheese lines. (the expendables anyone?)

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Posted by: chemie banger.9624

chemie banger.9624

Gunmaster sounds good.

I’d just like to play something with decent targeting .
That doesn’t go pulling anything into a mob fight or shotting something obstructed while your in a melee.

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Posted by: Lycoris Virens.6801

Lycoris Virens.6801

I think the biggest thing that needs to be taken into account when brainstorming is avoiding overlap of themes. Taking what has been said above into account, a ritualist themed soldier profession with heavy boon control that plays like a dervish comes to mind. It could sacrifice some boons for specific effects as its class mechanic much like the old dervish did with enchantments. For example sacrificing fury for chill on target without having the “panic/reactive button” that guardian virtues currently have.

The ritualist theme could be incorporated into its utilities though spirits might be more difficult to manage since engineer turrets and ranger spirits already fill that niche to an extent. Ashes as droppable bundles could make a comeback as well. Since elementalist weapons and engineer kits already fill the bundle niche for the most part, maybe ashes could have very limited range, become stronger the longer they are held or have different additional effects based on boons/conditions?

As for its aesthetic a medieval oriental warrior comes to mind as this would reasonably also allow the usage of bows and staves. Staves being used as Bo come to mind here as well as gunpowder based projectiles. http://en.wikipedia.org/wiki/Hwacha comes to mind as a theme for a bow skill.

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Posted by: Sogradde.8016

Sogradde.8016

- There will never be new classes.
- There will never be new races.
- There will never be Guild Halls.
- There will never be proper GvG.
- There will never be capes.
- There will never be endgame content.

I know it hurts but don’t get your hopes up.

Midnight Mayhem [MM]
Gunnar’s Hold

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Posted by: DiogoSilva.7089

DiogoSilva.7089

No matter how unoriginal it might seem, the Dark Kngiht fills the missing spot perfectly.

The only magical knight we have is the guardian, which is heavily designed around a supportive and melee playstyle. Bubbles, wards, 2/3s of the profession mechanic tailored towards support, lots and lots of healing and blocking and aegis.

We could have a magical heavy armorer with a very different purpose, perhaps with a focus on ranged crowd control. Lots of chill, mix of long-range spells with melee attacks, poison and torment, health draining and perhaps health sharing and sacrificing. Might seem necro-ish, but without minions, weakness, bleeding, death shroud, and with new things added in, so it would stand out.

A Samurai-ish profession would also be really cool, and could fill the role perfectly. They could even replace the Dervish in name and weapon, and make them the wind/ earth self-enchanting warriors.

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Posted by: PhoenixKo.3190

PhoenixKo.3190

Hello! I know that a lot people from GW2 haven’t ever plaid GW1, but i think GW2 went far from the original state it should had. Anet keep saying that they want GW2 to be diffrent from GW1.. why do you name it Guild Wars then? Ok you named it that, it doesn’t matter but please bring us a freaking class from guild wars 1 … like Dervish or start making healers like Monk or add a freaking paragon, from my point of view the zerk meta is like a wurm inside of us eating everyone, its not the best thing and its boring. Some people will see it after days, some after weeks, and maybe some after years. But thats the reality. We should get something diffrent then the ussual dmg, especially at this point that Guardians dont even do that good heals and they can’t be dedicated Tanks. I know many people will go trash my post, but realise this game has huge history even if its not Guild Wars 1… you have to bring something from there, after you have removed so much !
I personally love GW2, but some changes must be done and some classes must be added from the original guild wars 1 ..

(edited by PhoenixKo.3190)

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Lancer? Meaning heavy use of Spear/Polearm weapons on land and mounts (They’re Centaur “profession” for a reason)? Possible that Warriors, Rangers and Guardians would get that share of skills, by giving them access to Spear/Polearms for land combat.

The Skald? Shouts and Bard? Mix of Guardian and Mesmer in a way. While Guardian is mix of Paragon and Monk from GW1… Also sounds too Norn racial profession…

Dragoon? Horseback soldiers using firearms (Very likely another Centaur NPC, called “-tribename- Dragoon”)? Don’t think they could come, since only type of mounts for combat in GW2 are like in GW1, transformations, limited access, replaces skill bar and modifies stats.

Gunmaster? Uses guns, similar to april fools Commando. Unfortunately I don’t see that kind of thing coming… Since Engineers can be Snipers and Thieves can play Akimbo Pistols and dagger combos…


Monks as Martial Artist profession, possible, if ANet decides to add monks back… (Thieves could get use out of their 1handed Dual skills)

Dervish and Ritualist, also possible, if ANet decides to add them in some what different form… (We’d get Scythes from Dervish. Perhaps ritualists would wield Tridents on land, metaphoring water as form of passage of the dead)

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: PhoenixKo.3190

PhoenixKo.3190

I dont understand why you guys keep adding classes and ideas from other games… just with diffrent names. Whats the point ? Playing the same classes in all games :O

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Posted by: Jaken.6801

Jaken.6801

Okay, let`s quickly filter out the old classes and while they won`t come back (or in the way you remember them)
By this I take into acount the class on it`s own, without the crossclass builds that were possible in GW1.

Assassin
The Assassin was a melee close combat class with teleports. Wearing medium armor he was not the first to go into battle, but more of a jump in and jump out kind of fighter. Adding to his close combat combo style gameplay he had several traps and poisons to help him do his work.

In Guild Wars 2, all of this is now part of the Thief. While the name is not the same, the thief uses the same teleport and vanishing playstyle, as well as the traps and poisons the Assassin was known for. While it does not bare the same name, it makes sense, since the Assassins were native to Cantha and were trained there. Thieves were more common in Tyria.
While they might look or sound as deadly, they are still capable of the same feats.

Monk
The Monk was a healer. while he was able to smite demons and had some offense capabilities (with the right build he was deadly) his main use was healing and protecting the party.

In Guild Wars 2 most of his abilities (mostly protection and smiting) were delegated the Guardian . As there is no healer in GW2, Monks as a healer were phased out.
The ingame explanation is more or less this: people are able to heal themselves as magic becomes more common, so someone dedicated was not so much needed as someone who could protect while you heal yourself.

The Monk was mostly a follower of Lyssa and is subsequently a religious class. We might not see the class come back in a traditional healer way, however with it`s deep roots in Cantha, we might see them coming back (kungkitten shaolin style) following another deity. Maybe they choose Baltazhar now and are fighters…

Ritualist
The Ritualist was a magic class who was able to fill many roles. He did so by summoning stationary ghosts and wileding magic ashes (also he had some cool magic spells which ripped a hole through dimendsions, but i digress).

In Guild Wars 2 his abilities were relocated to the Engineur. The turrets and other abilities of that class are very similiar to the ones of the Ritualist, robbing him of his uniqueness.
Who thinks he could come back with summoned pet ghosts just has to look at the Guardian who already summons ghost weapons.

To have the Ritualist come back, the class has to be looked at intensively, or he will feel like something every fighting game fans dreads with new introduced characters: A copy.

Dervish
The scythe wielding Dervish was an interesting class. using a combination of skills which tried to balance buffing and debuffing himself and the enemies, as well as taking and transfering these abilities to and from enmies this class was one of the few who could tank really well and even attack several enemies at once. There was also the ability to take the form of a god avatar and wreak havok upon the mortals…

In Guild Wars 2 however his unique abilities are shared with several game aspects. Every Human is able to summon or turn into an Avatar of the gods. While these do look nothing like the Dervish incarnations (sadly) this would have been the unique ability of the class.
The multi hit scythe is also nothing special anymore, since almost every weapon is able to hit several enemies in front of them.
Lastly there are his interesting skills which were dancing the line between buff and debuff.
With many aliments gone from the game, the Necromancer is already playing that role. he also self afflicts himself with debuffs, just to send them on his foes, while also attacking several enmies and turning into another being. He even wields a scythe (or at least has an animated one if he uses staffs)

So, can the Dervish come back? Absolutly. However he wont be the same as he was before. Like the classes who are already in, his gameplay might would be compltly revamped, to keep him unique (which he was in GW1)

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Monk
The Monk was a healer. while he was able to smite demons and had some offense capabilities (with the right build he was deadly) his main use was healing and protecting the party.

Actually they could smite undead with more power, but it was never fully used…
Since PvE had some mixed Undead and undead that wasn’t vulnerable to smiting…
For PvP, smiting would have been Necromancer counter at best, but due to commonly small scale combat, Necromancers never could field minions effectively…


I wonder if people actually know what Dragoons and Lancers are, since I already posted the links to wikipedia in my last post…

Do they think they’re some awesome sounding names, but don’t know the context?
OR
Are they intentionally suggesting it so that they get their mounts to GW2?

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: Jaken.6801

Jaken.6801

Actually they could smite undead with more power, but it was never fully used…
Since PvE had some mixed Undead and undead that wasn’t vulnerable to smiting…
For PvP, smiting would have been Necromancer counter at best, but due to commonly small scale combat, Necromancers never could field minions effectively…


I wonder if people actually know what Dragoons and Lancers are, since I already posted the links to wikipedia in my last post…

Do they think they’re some awesome sounding names, but don’t know the context?
OR
Are they intentionally suggesting it so that they get their mounts to GW2?

I have to admit, I never leveled my Monk very far, but I know the basics there.
I knew they could smite, but like you said, greatly underused in general.

As for Lancers or Dragoons?
Well, they are classes that appear in other games as well (Dragoons very prominetn in Final Fantasy for example) but are rarely used as a cavalery type of unit.

The only thing special about them is that they use polearms and lances to fight, while you can argue that some of them are able to use their mounts to some degree.

Ironcily Final Fantasy XI had a Dragoon class, but it never fight on a mount. He wielded his spear, summoned a little pet dragon and had the unique “jump” ability.
I liked it, but i do not see it in GW2.

They could include something like that through the. A special unit of Dragon fighters, who use long ranged melee weapons, but how will they fit that in as a starting profession?

While it is possible to use these weapons on the ground, they are by default more viable on a mount.
Every knight who downed his enemy with his lance (for example in a tunier) would switch to a smaller weapon to continue the fight, since usually such weapons are to slow and heavy to use against normal oponents.

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Posted by: Tao.5096

Tao.5096

Plate class would be nice.
Something like Cavalier or Lancer (TERA class)

Another class, could be Leather based
Blade Master
dual sword wield with some nice effects
Greatsword too

Another leather one could be Gunslinger
Atm thief can use dual pistols with some reasonable skills, but could add that class and add proper power skills(I know engineer has it too, but caman….)

Another one could be cloth class as mentioned Monk or Martial artist
with hand to hand combat + staff.

Ritualist – first thing that comes into my mind after that name is Wellmancer build on Necro.

Did I ever tell you, the definition, of Insanity?

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Posted by: Sodeni.6041

Sodeni.6041

Bard with a guitar and many other instruments. Songs and stuff

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The problem with some arguments against (some) new professions, is that a class having a niche skillset for theme Y or a class being entirely based around theme Y are two different things that offer a very different experience.

You can say that the Mesmer has musical themed skills for their underwater skills. But no Bard-lovers will care about that. No Bard-lovers will care about clones, damaging illusions, shatters, sword tricks, etc.

You can say that guardians have spirit weapons. But few ritualist lovers enjoy the idea of playing an entire class, and being stuck to a mostly defensive skillset, just for the sake of toying with 4 utility skills that might even (or even might not) be balanced and useful.

Likewise, no battlemage lover will be satisfied by the Guardian, because guardian is balanced around melee and protective tactics, so having 2-3 simplistic magical weapons that throw blue orbs won’t be very engaging for them.

Current classes might offer a “little bit of everything”, but that little bit of everything is always too little for anyone solely interesting on that.

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Posted by: Kralf.5760

Kralf.5760

i’d like a troll race for trolling hard, no weapons needed cuz its just that good

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Posted by: Jaken.6801

Jaken.6801

The problem with some arguments against (some) new professions, is that a class having a niche skillset for theme Y or a class being entirely based around theme Y are two different things that offer a very different experience.

You can say that the Mesmer has musical themed skills for their underwater skills. But no Bard-lovers will care about that. No Bard-lovers will care about clones, damaging illusions, shatters, sword tricks, etc.

You can say that guardians have spirit weapons. But few ritualist lovers enjoy the idea of playing an entire class, and being stuck to a mostly defensive skillset, just for the sake of toying with 4 utility skills that might even (or even might not) be balanced and useful.

Likewise, no battlemage lover will be satisfied by the Guardian, because guardian is balanced around melee and protective tactics, so having 2-3 simplistic magical weapons that throw blue orbs won’t be very engaging for them.

Current classes might offer a “little bit of everything”, but that little bit of everything is always too little for anyone solely interesting on that.

Well another problem is, that many people see the old classes in conjunction with the old gameplay systems. Be it the cross profession system or the many different aliments that were there and were able to create unique classes or combinations.

As you were saying that there lovers for certain “archetypes”, which are prominent in the gaming or fantasy history, however they still have to think about what makes sense in the end.

The Mesmer example you were giving makes not much sense, if you aply it on a bard.
Sure, both would use music in some way, however the thing that actually matters is the effect.

The whole lore and apearance is just a skin for a gameplay mechanic. While you might adore a certain combination there, the game needs variety.

It is very appearent if you have a Bard who says: “I will enchant you with my music” and a Mesmer who says: “I will enchant you with my illusions”
In the end both do the same, but through different means.

For a game like this to limit work and promote variety there have to be differences between classes. Not only visualy, lorewise but also gameplay wise.

Overall there are mechanics first, then the rest.

If they are able to fit old classes in with mechanics that do not overlapp the established too much, then we can actually talk about implementing them.

If there is someone that wants to play a certain classe and only that class, then this might not be the game for him.

I played an Assassin in Guild Wars and was ready to roll a thief in Guild Wars 2, but it just wasn`t my playstyle. However I was able to find what I was looking for in the Mesmer.

If people are only focused on these little aspects, then it is a little sad, because they might find what they are looking for somwhere else.
If they are still not happy with it, because for some reason it is soo important for them to be a heavy class brooding magic knight with a scythe and spells of destruction, then it is just not the game for them.

@ the one who sugested bards
btw. I love a good implemented bard class. Sadly I do not think we will ever get one, as the Cash Shop would be our only way to get instruments

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Posted by: Orpheal.8263

Orpheal.8263

The only 9th class that I’d like to see in this game as a sperate new class would be a soldier class, somethling like Lancers yes.
its for me the only type of soldier class, that would fit into the game that is able to bring into the game also new content by providing a compeltely different gameplay mechanism thats outstanding unique compared to the gameplay of all other existign classes by using mounts as an integrated pet feature, similar like Ranger Pets, just with the difference, that the Lancer’s Mount doesn’t act alone for it self, but becomes just as a summon temporarely part of the Lancer to change the Lancers combat skills completely, just like a necromancers death shroud completely changes their skill bar or an engineer changes his skill by when equipping a kit.
Lancers would have the visual difference, than when this skill change mechanism gets used, they visually summon their mount to their side and ride on it to use mounted combat skills and every lancer would have based on the place race just different racial mounts, without that they would be used anyhow for faster traveling, these mounts would just be an integrated gameplay mechanism of the class concept, like pressing F1 and you summon your mount to your side to change temporarely into mounted combat mode…

After that, once every profession type has 3 seperate classes, everythign after that should just be added Sub Classes for furether Character Progression.
No new additional seperate classes should get added after all profession types have 3 main classes. Thats my opinion, because a Sub Class System will be always superior over adding tons of seperate classes in regard of class balancing and with Sub Classes can be same as easily added everything, what peopel wish for.

People wish for Ritualists to come back, make out of them a Necromancer-Sub Class, job done.

People wish for Dervishes to come back, make out of them a to Mystic renamed Guardian-Sub Class, job done..

People wish for a martial artist class aka Monk, make out of them a to Brawler renamed Thief-Sub Class, job done,, same goes with Assasins, rename them to Infiltrators and make them a Thief-Sub Class..job done.

A Sub Class System would be the ultimate way, how Anet could give us everything, that we like by just improving the character progression mechanics from the existign 8(9) main classes to provide us several sub class branches in which we can specialize our main classes to diversify our character more and make them in the end more unique, but just without forgettign, to give us also an option to reset our decisions to be able to retrait our characters into an other sub class, if we like and aren’t maybe happy with our first decision so that players can play around with their new choice options and get experience with the class specializatinos that those sub class would provide us from that point on.

It was a large discussion part of the first official character progression CDI due to me bringing this topic onto the table and I#m still waiting for its official own CDI to show up, just like Cris made at the end of the first CDI a proposal for it to bring it later as an own CDI. So I guess personally, my idea found its likings not only just from Chris, but also some other responsible Devs, that they decided that the topic is worth it to be reviewed later in an own CDI.

Howeve,r as it looks, the next current CDI for now will be all about guilds now, thats fine for me to, as this section of the game also needs some bigger improvements and hasn’t been touched for now like 1 1/2 years since anet implemented guild missions …

PS: theres no suggestion here so far, which I am not able to put somewhere under the current 8(9) main classes in as a sub class, for example the last mentioned bard
Mesmers are already halfway bards by their design, so bards would fit perfectly for becoming one of the Mesmer’s Sub Classes, as playing their songs which have positive and negative effects at the same time (chaos principle) fits perfectly into the Mesmer’s scheme of specializing the Mesmer into Inspiration Magic, what music is all about – inspiration. If you have no inspiration, you can’t come up with good songs. So simple.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Fivona.5061

Fivona.5061

Golemancer. (Something like aethertech at AION with gw2 theme)

Two fighting style,
-In golem.
-Wielding ranged weapon and golem as pet.

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Posted by: Orpheal.8263

Orpheal.8263

Golemancer. (Something like aethertech at AION with gw2 theme)

Two fighting style,
-In golem.
-Wielding ranged weapon and golem as pet.

will never find its way into the game, because golemancers are a racial profession of Asuras. Forget them.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Fivona.5061

Fivona.5061

Golemancer. (Something like aethertech at AION with gw2 theme)

Two fighting style,
-In golem.
-Wielding ranged weapon and golem as pet.

will never find its way into the game, because golemancers are a racial profession of Asuras. Forget them.

Asuras can teach other races :O

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Posted by: Orpheal.8263

Orpheal.8263

sure, to Bookash, and Norn which are way to big for their golems and charr, which can’t even properly navigate them with their huge claws and are also too big, and then this tail problem … and sylvari which are same as dumb, as if not even dumber, than bookahs

No, theres just a meaning behind why racial professions should better stay racial professions and why its better for GW2 to have no racial professions, cause they would be a waste of time and ressources out of the same reason, why basically racial skills in this game are a waste of tiem and ressources, as they are useless mostly all compared to the normal skills, because making them anyhow better or same as viable would create only race discrimination problems for getting kicked, because you play not the right race with your character … the same problem would be with racial professions.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Rayden Kastor.5918

Rayden Kastor.5918

Golemancer. (Something like aethertech at AION with gw2 theme)

Two fighting style,
-In golem.
-Wielding ranged weapon and golem as pet.

will never find its way into the game, because golemancers are a racial profession of Asuras. Forget them.

Asuras can teach other races :O

But….
Can you imagine a norn trying to fit into a golem? :P

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Posted by: Teniz.5249

Teniz.5249

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D E R V I S H

enough said….

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Posted by: Tao.5096

Tao.5096

Just like Asuras have learned Engineering from Charrs, so why not other races learn something from Asuras? Like Golemancing.

Did I ever tell you, the definition, of Insanity?

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Posted by: Jaken.6801

Jaken.6801

-snip-

Okay, first of who is this “we” you are talking about. Do you have numbers and statistics to follow up your statement?
Sure there are people who do desire certain aspects they know from other games in the game they are playing right now, but then again: “does it make sense?”

Lancers
As written above and backed up by the typical dpiction of the class, this would require a mount.
As was said many times before: Mounts do make no sense in Guild Wars 2 (at the moment at least)
The class itself would make no sense in the way you discribe, as many attacks and animations would be very annoying in closed of areas.
Suspension of disbelief is something needed to enjoy an fantasy game, however i draw the line in riding a horse in a 2m high tunnel.

I can honestly see not a lot of szenarios mounted combat would be viable in all places of the game, since usually these need a lot of space to get into gear and whatever.

Even ignoring the logical flaws of a class which main mechanic is being mounted (and thus being it`s only unique trait) , what else does this class have to offer?
The new weapon? This will be added to others as well
The speed? Well, several food items and skill which offer the same speedboost beg to differ.

If you can give a reasonable description of a lancer class, which does not rely on mounts, than I might agree with you, otherwise the class is unfitting in my humble opinion.

Subclasses
Subclasses came up in the CDI and i participated there. I am against it. Why? Simply because they are allready in: Traits
Change your traits and subsequently change the effects of your ability and voila, you go from a fire guardian to a spirit weapon wielder.
Change from a Pet lving longbow master to a ninja like frontline fighter as a ranger.

Seriously, i love a subclass system, but it has to be more fleshed out than: “Oh this class gets this subclass and so forth.”
Just adapting systems from other games, because they were funny there, does not work if the foundations are completly different.

If you have a linear path and are able to make choices to go different paths, then it makes sense to have subclasses.

However Guild Wars 2 is not linear. You have your base class, but you are able to modify elements of it to change the effects of it.

The effect you desire can be acomplished by adding new traits and skills, but not by deluding the experience to “subclasses”, which are basicly the base class, with some “unique skills” on top.
(btw. i rather have the base class with the skills of both subclasses, instead of having to choose.)

Just because it is cool somwhere else, does not make it cool here.
Here are the benefits of subclasses in other games:

  • Unique appearance
    Does not happen here, as we only have only three armor classes and no special weapons. The only thing that it can provide is special looking effects by using it skills (for example change the guardian blue to a red as a subclass)
  • Cusomizable progression
    Already talked about that above, not there.
  • Unique Items
    Since we got no profession specific equiment or quests, these are not there as well
  • Access to XYZ
    Again, the only thing with “special” access so far is the OoW rooms. In my opinion they can work on that, but again, not for GW2

You even suggest being able to rest our decisions, so a choice does not even matter. Guess what: Trait and skill system

As long as they do not impliment real benefits to be a subclass, the system does not make any sense to be implimented.
Give me one good reason why, aside from: “It is a cool system in other games and I like the choice.”

Guess what, i do too, but it is already there. It does not look so fancy like somwhere else, but all the benefits are already implimented.

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Posted by: Jaken.6801

Jaken.6801

Golemancer. (Something like aethertech at AION with gw2 theme)

Two fighting style,
-In golem.
-Wielding ranged weapon and golem as pet.

Sunds cool,
I rather have that as an upgrade to the Asura in general though.
They already got a the ability to summon golems.
Just think about being able to create a custom golem out of parts you can gather and fit together creating your own, to serve your offense or defensive needs.