A Berserker Solution
Hahaha. I love it.
Not that I would like to see it implemented………. But it would make things really interesting.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
lol, you must run a support guardian or something, no need to get sour. This has been discussed 10000x, but as you stated improve other stat combinations, make healing scale higher etc. Getting damaged for using a specific stat combo? What if using full vit gear meant 50% damage decrease?
Yeah! Chop that tall poppy!!
lol, you must run a support guardian or something, no need to get sour. This has been discussed 10000x, but as you stated improve other stat combinations, make healing scale higher etc. Getting damaged for using a specific stat combo? What if using full vit gear meant 50% damage decrease?
Improving other stat combinations won’t make dungeons run faster and won’t stop bosses from being trivialized.
why not just let party members damage each other anyways that way i can kill off all those useless clerics guards as punishment muahahahahahahaha!!!!!
Also build variety is a good idea in the sense that you have damage or condition. All the other stat combinations are useless. GW2 honestly has way too many stat combinations probably so casuals can feel innovative
Ato, I think the point he makes is valid, mainly because you may have 5 stacking berserker warriors swinging axes and great swords in a frenzy, there’s no way logically that the party members don’t get hit. The same applies for aoe damage while someone is meleeing.
Now again I don’t want to see this implemented, but in logic, it does sort of make sense, in a way….
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
in which case healers should heal enemies too
in which case healers should heal enemies too
Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.
yes for friendly fire if 2 or more berserkers are in the mix.
okay then a rabid sword should have the same flaws as a berserker sword
in which case healers should heal enemies too
Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.
Aaaah i see what vayne wants. He wants this game to be like real life, where magic only affects those you want it to. I mean come on wunkunlin where have you been. Every time a cleric guardian heals someone in real life they only heal allies. You should know this….By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend kind of sad but if its in real life it should be in gw2
in which case healers should heal enemies too
Yess. We need Heal Area from GW 1
in which case healers should heal enemies too
Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.
By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend
kind of sad but if its in real life it should be in gw2
I thought you did that intentionally
There is already a version of that where everyone is running full zerker and attacking each other with little to no thought. It’s called Guild Wars 2 Forums.
Following this logic:
Two or more guardians using symbols should cause feedback loops if they overlap, making the seals damage and debuff anyone on them along with strengthening them.
Bomb and grenade explosions hit enemies and allies alike.
Bouncing attacks from a mesmer’s staff and greatsword hurt allies as well as giving them boons, and vice versa to enemies.
Thieves’ Caltrops and Poison Gas skills also cripple, bleed, and poison allies. Their Blinding Powder and Smoke Screen blind allies as well as enemies.
Ranger’s Healing Spring also heals enemies and is useless in very dry areas. Also, their axe bounces hit allies too.
Elementalists’ AoE hits friendlies too..
Same with Warriors…
Hmm, need I go on?
Answer: Interesting idea, but no thanks.
Following this logic:
Two or more guardians using symbols should cause feedback loops if they overlap, making the seals damage and debuff anyone on them along with strengthening them.
Bomb and grenade explosions hit enemies and allies alike.
Bouncing attacks from a mesmer’s staff and greatsword hurt allies as well as giving them boons, and vice versa to enemies.
Thieves’ Caltrops and Poison Gas skills also cripple, bleed, and poison allies. Their Blinding Powder and Smoke Screen blind allies as well as enemies.
Ranger’s Healing Spring also heals enemies and is useless in very dry areas. Also, their axe bounces hit allies too.
Elementalists’ AoE hits friendlies too..
Same with Warriors…
Hmm, need I go on?
Answer: Interesting idea, but no thanks.
no no no no no you dont understand none of these things kitten casuals and bads off as much as berserker gear….
The problem is not Berserker gear. People will always gravitate towards the best possible gear. If Berserker were nerfed, some other gear will replace it — maybe Assassin’s.
The problem is that pretty much all bosses are designed in a way where it’s better to use Berserker’s gear than any other type.
In the end, this is kind of a positive because the thought of having to grind out multiple sets of Ascended gear makes me sick.
no no no no no
Koptev, is that you? :o
I think some of you are taking the OP way too seriously. Oh and I hate you all. :P
no no no no no
Koptev, is that you? :o
Can’t be. Koptev’s “no’s” come in threes.
no no no no no
Koptev, is that you? :o
no no no
I think some of you are taking the OP way too seriously. Oh and I hate you all. :P
im not if i really thought he was being serious my butt would be waaaay more hurt
It is non sense to hurt berserker geared player.
But i rather see boss, champion, elite or even veteran foe got implement a new boon or aura. A protective shield that reapply when boss use some skill, that able to reflect player CRITICAL damage (full or partly) to the original player no matter ranged or melee. Player is able to strip this monster boon off in order to allow high critical damage player to move in for the big hit. But this boon will reapply soon enough so every time member got to keep an eye for this boon and be ready to remove it.
Aaah, friendly fire. How I miss seeing you in more games…
in which case healers should heal enemies too
Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.
Aaaah i see what vayne wants. He wants this game to be like real life, where magic only affects those you want it to. I mean come on wunkunlin where have you been. Every time a cleric guardian heals someone in real life they only heal allies. You should know this….By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend
kind of sad but if its in real life it should be in gw2
You don’t get the genre, and that’s okay. You haven’t studied the genre…I have.
There is a framework set up called world-building in any fantasy narrative and certain things are accepted as true. As long as they remain consistent they can be believed, because they are always true.
There is no real life mechanism for magic, so its up to each creator to define magic. There are, however, real life swords and beserkers. Without some kind of explanation as to how something amazing can be done…you’re asking people to suspend disbelieve more by changing the laws of physics in a non-magical way.
Plausibility and realism aren’t the same thing.
what problem? poppy too tall?
(edited by Wukunlin.8461)
Wait, I can’t tell if this thread isn’t serious now…
I’m not sure if this thread is actually serious or not right now, i need an adult.
No, this thread is not serious. Its just another “nerf what I don’t like” thread.
But your “logic” isn’t being used to solve what seems to be a significant problem. Mine is.
And what problem is that? Berserkers killing faster than other stat types? You don’t say. Not sure if serious.
(edited by Nilkemia.8507)
Nothing wrong with stacking imo.
Full zerk does trivialize some content. There are ways of making stacking with berzerker gear less viable… while still not just making it uncrittable (glares @ teq).
Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.
Think of CoE golem without a mesmer/necro or that guy from CM p2, retaliation only makes things annoying, not hard or “unzerkable”. I have no idea what is so hard to understand about risk x reward, if someone is “skilled” enough to run zerk, so be it.
I’m still not sure if OP is serious, tho.
vayne i think anet should hire you
Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.
Think of CoE golem without a mesmer/necro or that guy from CM p2, retaliation only makes things annoying, not hard or “unzerkable”. I have no idea what is so hard to understand about risk x reward, if someone is “skilled” enough to run zerk, so be it.
I’m still not sure if OP is serious, tho.
Retal doesn’t actually reflect the damage though, it causes flat damage back when hit. Two very different things.
I have nothing against zerk gear etc. I would just like to see some things be better for other setups in some situations. I think it would make a fun/interesting fight. I can see how it would be annoying to some though… but not every fight is fun for every player anyways. If they increased the rewards appropriately for such fights people wouldn’t care if it took longer or was harder as well.
I don’t think he’s serious btw, but whatever lol.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
When gear becomes easier to obtain/swap stats.
Then we’ll talk about build diversity.
When gear becomes easier to obtain/swap stats.
Then we’ll talk about build diversity.
Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
When gear becomes easier to obtain/swap stats.
Then we’ll talk about build diversity.
Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.
You’re forgetting ascended armors are coming soon.
We already have friendly fire. Play content and you’ll notice that.
But your “logic” isn’t being used to solve what seems to be a significant problem. Mine is.
And what problem is that? Berserkers killing faster than other stat types? You don’t say. Not sure if serious.
Any stat type that is so dominant that it’s the only stat type anyone wants limits build variety and is a problem. If everyone is pretty much forced to take one stat type because it’s so much better, it’s a problem.
vayne i think anet should hire you
I don’t think Anet would ever hire that guy. Why would they?
When gear becomes easier to obtain/swap stats.
Then we’ll talk about build diversity.
Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.
You’re forgetting ascended armors are coming soon.
But… it’s scaled for rares… why would you need ascended for a dungeon?
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
All online fantasy games pretty much trace their origins back ultimately to D&D or its derivatives. In D&D, swords don’t hit anyone but the target you’re attacking … unless you’re attacking into a grapple, or if (in some systems) you fumble. Nor do healing spells heal enemies. A lot of them are single target, and the ones that aren’t are targeted to a number of individuals chosen by the caster. Area of Effect spells on the other hand, harm anyone in the area.
The reason why MMO’s don’t allow you to harm allies should be obvious to anyone. It’s because any system that a player can abuse will be abused. I’m sure Vayne understands this, which is why this is a joke thread.
vayne i think anet should hire you
I don’t think Anet would ever hire that guy. Why would they?
I hope they don’t hire me…I’d have to behave. lol
When gear becomes easier to obtain/swap stats.
Then we’ll talk about build diversity.
Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.
You’re forgetting ascended armors are coming soon.
But… it’s scaled for rares… why would you need ascended for a dungeon?
To make speed runs even faster. Duh.
PVE exp dungeon:
4-5 zerk DPS = profit
Fractals 48+:
1 tankish gaurd 4 zerk DPS = profit
SPVP / TPVP :
team builds make or break teams.
WvWvW :
every stat combo ingame has a use here and only roaming thiefs can get away full zerk in open wvw fights. zerk melee die extremely fast in zergs / sieges.
so as u see zerk is not the go to stat combo in the game it is just the best combo for dungeons.
why do we need healing when we can just dodge and nuke it down fast ?
having around 130% crit dmg with food + banner = 130% dmg increase on crits
vs
conditions that share a 25 bleed stack. if a person with highest condition dmg applies a burn any 1 with low condi that applies a burn only increase its duration and their burn does no dmg, same also applies to poison.
so its not the players fault berzerker is the “go to stat” its anets fault for makeing all other forms of dmg output / build combos just not worth the time or effort in dungeons,
why spend 40 mins in a dungeons when u can zerk it and do it under 15 (or even under 7 for certain paths).
do not punish players for going zerk. we choose to go zerk just like you choose to go
support healer gaurd ( LOL I KNOW)
condi necro in pve (why go wvw)
PVT warrior (yes i have seen these when they gear link)
ppl using Valk gear (i dont know either)
also if you ask for zerk to be nerfed what do u think will happen
LFM only want X stat players kicking anything else
they will just find another “most effective” combo and then the cycle will start anew.
so just buff the other stats and dont nerf zerk in anyway.
Fractal lvl 80 – 126 AR
in which case healers should heal enemies too
In which case enemies should damage their allies too or should magic just work for players?
in which case healers should heal enemies too
In which case enemies should damage their allies too or should magic just work for players?
i dunno mang, ask vayne
But… it’s scaled for rares… why would you need ascended for a dungeon?
Where does it say so?
in which case healers should heal enemies too
In which case enemies should damage their allies too or should magic just work for players?
You mean like players can be knocked off cliffs and enemies can’t. It’s a game…I’m proposing a solution to a perceived problem.
Trying to throw logic at an idea that will fix a problem doesn’t cut it.
Trying to throw logic at an idea that will fix a problem doesn’t cut it.
Perhaps, but he was attempting to throw logic at an idea that would not fix a problem.