A Berserker Solution

A Berserker Solution

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Posted by: Vayne.8563

Vayne.8563

Having a single beserker warrior or guardian or mesmer or whatever in a party really isn’t a problem. It doesn’t make encounters in dungeons much more trivial. It’s when you start stacking all these beserkers in one party that they can mow down most bosses in seconds. Maybe that’s fun for a few speed runners, but it makes beserker the go to stats, and as a result, there’s less build variety. Even improving the healing and support won’t particularly help this situation since it’s better to just kill stuff fast for most people.

But when you think about what a beserker actually is, it’s someone who’s attacking in a frenzy.

I think if more than one person in full beserker gear, or predominantly is beserker are all attacking a boss at the same time, I think they should also start damaging each other.

Grins.

Problem solved.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Hahaha. I love it.
Not that I would like to see it implemented………. But it would make things really interesting.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: AtoBoss.2906

AtoBoss.2906

lol, you must run a support guardian or something, no need to get sour. This has been discussed 10000x, but as you stated improve other stat combinations, make healing scale higher etc. Getting damaged for using a specific stat combo? What if using full vit gear meant 50% damage decrease?

Holycowow

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Posted by: Wukunlin.8461

Wukunlin.8461

Yeah! Chop that tall poppy!!

Oceanic [LOD]

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Posted by: Vayne.8563

Vayne.8563

lol, you must run a support guardian or something, no need to get sour. This has been discussed 10000x, but as you stated improve other stat combinations, make healing scale higher etc. Getting damaged for using a specific stat combo? What if using full vit gear meant 50% damage decrease?

Improving other stat combinations won’t make dungeons run faster and won’t stop bosses from being trivialized.

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Posted by: champ.7021

champ.7021

why not just let party members damage each other anyways that way i can kill off all those useless clerics guards as punishment muahahahahahahaha!!!!!

Also build variety is a good idea in the sense that you have damage or condition. All the other stat combinations are useless. GW2 honestly has way too many stat combinations probably so casuals can feel innovative

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Ato, I think the point he makes is valid, mainly because you may have 5 stacking berserker warriors swinging axes and great swords in a frenzy, there’s no way logically that the party members don’t get hit. The same applies for aoe damage while someone is meleeing.

Now again I don’t want to see this implemented, but in logic, it does sort of make sense, in a way….

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Wukunlin.8461

Wukunlin.8461

in which case healers should heal enemies too

Oceanic [LOD]

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Posted by: Vayne.8563

Vayne.8563

in which case healers should heal enemies too

Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

yes for friendly fire if 2 or more berserkers are in the mix.

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Posted by: Wukunlin.8461

Wukunlin.8461

okay then a rabid sword should have the same flaws as a berserker sword

Oceanic [LOD]

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Posted by: champ.7021

champ.7021

in which case healers should heal enemies too

Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.

Aaaah i see what vayne wants. He wants this game to be like real life, where magic only affects those you want it to. I mean come on wunkunlin where have you been. Every time a cleric guardian heals someone in real life they only heal allies. You should know this….By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend kind of sad but if its in real life it should be in gw2

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Posted by: Liliana Moore.4237

Liliana Moore.4237

in which case healers should heal enemies too

Yess. We need Heal Area from GW 1

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Posted by: Wukunlin.8461

Wukunlin.8461

in which case healers should heal enemies too

Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.

By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend kind of sad but if its in real life it should be in gw2

I thought you did that intentionally

Oceanic [LOD]

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Posted by: JustTrogdor.7892

JustTrogdor.7892

There is already a version of that where everyone is running full zerker and attacking each other with little to no thought. It’s called Guild Wars 2 Forums.

The Burninator

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Posted by: Nilkemia.8507

Nilkemia.8507

Following this logic:

Two or more guardians using symbols should cause feedback loops if they overlap, making the seals damage and debuff anyone on them along with strengthening them.

Bomb and grenade explosions hit enemies and allies alike.

Bouncing attacks from a mesmer’s staff and greatsword hurt allies as well as giving them boons, and vice versa to enemies.

Thieves’ Caltrops and Poison Gas skills also cripple, bleed, and poison allies. Their Blinding Powder and Smoke Screen blind allies as well as enemies.

Ranger’s Healing Spring also heals enemies and is useless in very dry areas. Also, their axe bounces hit allies too.

Elementalists’ AoE hits friendlies too..

Same with Warriors…

Hmm, need I go on?

Answer: Interesting idea, but no thanks.

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Posted by: champ.7021

champ.7021

Following this logic:

Two or more guardians using symbols should cause feedback loops if they overlap, making the seals damage and debuff anyone on them along with strengthening them.

Bomb and grenade explosions hit enemies and allies alike.

Bouncing attacks from a mesmer’s staff and greatsword hurt allies as well as giving them boons, and vice versa to enemies.

Thieves’ Caltrops and Poison Gas skills also cripple, bleed, and poison allies. Their Blinding Powder and Smoke Screen blind allies as well as enemies.

Ranger’s Healing Spring also heals enemies and is useless in very dry areas. Also, their axe bounces hit allies too.

Elementalists’ AoE hits friendlies too..

Same with Warriors…

Hmm, need I go on?

Answer: Interesting idea, but no thanks.

no no no no no you dont understand none of these things kitten casuals and bads off as much as berserker gear….

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Posted by: Lord Kuru.3685

Lord Kuru.3685

The problem is not Berserker gear. People will always gravitate towards the best possible gear. If Berserker were nerfed, some other gear will replace it — maybe Assassin’s.

The problem is that pretty much all bosses are designed in a way where it’s better to use Berserker’s gear than any other type.

In the end, this is kind of a positive because the thought of having to grind out multiple sets of Ascended gear makes me sick.

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Posted by: Nilkemia.8507

Nilkemia.8507

no no no no no

Koptev, is that you? :o

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I think some of you are taking the OP way too seriously. Oh and I hate you all. :P

The Burninator

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Posted by: Lord Kuru.3685

Lord Kuru.3685

no no no no no

Koptev, is that you? :o

Can’t be. Koptev’s “no’s” come in threes.

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Posted by: champ.7021

champ.7021

no no no no no

Koptev, is that you? :o

no no no

I think some of you are taking the OP way too seriously. Oh and I hate you all. :P

im not if i really thought he was being serious my butt would be waaaay more hurt

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Posted by: Crossaber.8934

Crossaber.8934

It is non sense to hurt berserker geared player.

But i rather see boss, champion, elite or even veteran foe got implement a new boon or aura. A protective shield that reapply when boss use some skill, that able to reflect player CRITICAL damage (full or partly) to the original player no matter ranged or melee. Player is able to strip this monster boon off in order to allow high critical damage player to move in for the big hit. But this boon will reapply soon enough so every time member got to keep an eye for this boon and be ready to remove it.

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Posted by: Smith.1826

Smith.1826

Aaah, friendly fire. How I miss seeing you in more games…

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Posted by: Vayne.8563

Vayne.8563

in which case healers should heal enemies too

Magic is different from physical stuff. It’s easy enough to make a spell to heal those who say are not hostile to you…because you make hostility the trigger to not heal that person. By the same token, it’s hard to make an ax or greatsword sympathetic to other people.

Aaaah i see what vayne wants. He wants this game to be like real life, where magic only affects those you want it to. I mean come on wunkunlin where have you been. Every time a cleric guardian heals someone in real life they only heal allies. You should know this….By the same token every time i go out into san francsico with my berserker armor and a greatsword axe mace build i always end up hitting and killing a friend kind of sad but if its in real life it should be in gw2

You don’t get the genre, and that’s okay. You haven’t studied the genre…I have.

There is a framework set up called world-building in any fantasy narrative and certain things are accepted as true. As long as they remain consistent they can be believed, because they are always true.

There is no real life mechanism for magic, so its up to each creator to define magic. There are, however, real life swords and beserkers. Without some kind of explanation as to how something amazing can be done…you’re asking people to suspend disbelieve more by changing the laws of physics in a non-magical way.

Plausibility and realism aren’t the same thing.

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Posted by: Wukunlin.8461

Wukunlin.8461

what problem? poppy too tall?

Oceanic [LOD]

(edited by Wukunlin.8461)

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Posted by: Smith.1826

Smith.1826

Wait, I can’t tell if this thread isn’t serious now…

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Posted by: Oxxy.7068

Oxxy.7068

I’m not sure if this thread is actually serious or not right now, i need an adult.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Silver.3284

Silver.3284

No, this thread is not serious. Its just another “nerf what I don’t like” thread.

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Posted by: Nilkemia.8507

Nilkemia.8507

But your “logic” isn’t being used to solve what seems to be a significant problem. Mine is.

And what problem is that? Berserkers killing faster than other stat types? You don’t say. Not sure if serious.

(edited by Nilkemia.8507)

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Posted by: Aberrant.6749

Aberrant.6749

Nothing wrong with stacking imo.

Full zerk does trivialize some content. There are ways of making stacking with berzerker gear less viable… while still not just making it uncrittable (glares @ teq).

Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Oxxy.7068

Oxxy.7068

Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.

Think of CoE golem without a mesmer/necro or that guy from CM p2, retaliation only makes things annoying, not hard or “unzerkable”. I have no idea what is so hard to understand about risk x reward, if someone is “skilled” enough to run zerk, so be it.
I’m still not sure if OP is serious, tho.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

vayne i think anet should hire you

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Posted by: Aberrant.6749

Aberrant.6749

Say… have some boss fights with constant damage reflection. You wouldn’t want to just go full zerk and have everyone burst down the boss quickly in a situation like that. Yet there could be some fun play to it. It seems like it could have some nice side effects like healing could be more viable in such a situation as well.

Think of CoE golem without a mesmer/necro or that guy from CM p2, retaliation only makes things annoying, not hard or “unzerkable”. I have no idea what is so hard to understand about risk x reward, if someone is “skilled” enough to run zerk, so be it.
I’m still not sure if OP is serious, tho.

Retal doesn’t actually reflect the damage though, it causes flat damage back when hit. Two very different things.

I have nothing against zerk gear etc. I would just like to see some things be better for other setups in some situations. I think it would make a fun/interesting fight. I can see how it would be annoying to some though… but not every fight is fun for every player anyways. If they increased the rewards appropriately for such fights people wouldn’t care if it took longer or was harder as well.

I don’t think he’s serious btw, but whatever lol.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Azure Prower.8701

Azure Prower.8701

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

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Posted by: Aberrant.6749

Aberrant.6749

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Azure Prower.8701

Azure Prower.8701

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.

You’re forgetting ascended armors are coming soon.

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Posted by: haviz.1340

haviz.1340

We already have friendly fire. Play content and you’ll notice that.

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Posted by: Nage.1520

Nage.1520

But your “logic” isn’t being used to solve what seems to be a significant problem. Mine is.

And what problem is that? Berserkers killing faster than other stat types? You don’t say. Not sure if serious.

Any stat type that is so dominant that it’s the only stat type anyone wants limits build variety and is a problem. If everyone is pretty much forced to take one stat type because it’s so much better, it’s a problem.

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Posted by: Nage.1520

Nage.1520

vayne i think anet should hire you

I don’t think Anet would ever hire that guy. Why would they?

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Posted by: Aberrant.6749

Aberrant.6749

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.

You’re forgetting ascended armors are coming soon.

But… it’s scaled for rares… why would you need ascended for a dungeon?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: IndigoSundown.5419

IndigoSundown.5419

All online fantasy games pretty much trace their origins back ultimately to D&D or its derivatives. In D&D, swords don’t hit anyone but the target you’re attacking … unless you’re attacking into a grapple, or if (in some systems) you fumble. Nor do healing spells heal enemies. A lot of them are single target, and the ones that aren’t are targeted to a number of individuals chosen by the caster. Area of Effect spells on the other hand, harm anyone in the area.

The reason why MMO’s don’t allow you to harm allies should be obvious to anyone. It’s because any system that a player can abuse will be abused. I’m sure Vayne understands this, which is why this is a joke thread.

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Posted by: Vayne.8563

Vayne.8563

vayne i think anet should hire you

I don’t think Anet would ever hire that guy. Why would they?

I hope they don’t hire me…I’d have to behave. lol

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Posted by: Azure Prower.8701

Azure Prower.8701

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.

You’re forgetting ascended armors are coming soon.

But… it’s scaled for rares… why would you need ascended for a dungeon?

To make speed runs even faster. Duh.

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Posted by: krixis.9538

krixis.9538

PVE exp dungeon:
4-5 zerk DPS = profit

Fractals 48+:
1 tankish gaurd 4 zerk DPS = profit

SPVP / TPVP :
team builds make or break teams.

WvWvW :
every stat combo ingame has a use here and only roaming thiefs can get away full zerk in open wvw fights. zerk melee die extremely fast in zergs / sieges.

so as u see zerk is not the go to stat combo in the game it is just the best combo for dungeons.

why do we need healing when we can just dodge and nuke it down fast ?

having around 130% crit dmg with food + banner = 130% dmg increase on crits

vs

conditions that share a 25 bleed stack. if a person with highest condition dmg applies a burn any 1 with low condi that applies a burn only increase its duration and their burn does no dmg, same also applies to poison.

so its not the players fault berzerker is the “go to stat” its anets fault for makeing all other forms of dmg output / build combos just not worth the time or effort in dungeons,

why spend 40 mins in a dungeons when u can zerk it and do it under 15 (or even under 7 for certain paths).

do not punish players for going zerk. we choose to go zerk just like you choose to go

support healer gaurd ( LOL I KNOW)
condi necro in pve (why go wvw)
PVT warrior (yes i have seen these when they gear link)
ppl using Valk gear (i dont know either)

also if you ask for zerk to be nerfed what do u think will happen

LFM only want X stat players kicking anything else

they will just find another “most effective” combo and then the cycle will start anew.

so just buff the other stats and dont nerf zerk in anyway.

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: serialkicker.5274

serialkicker.5274

in which case healers should heal enemies too

In which case enemies should damage their allies too or should magic just work for players?

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Posted by: Wukunlin.8461

Wukunlin.8461

in which case healers should heal enemies too

In which case enemies should damage their allies too or should magic just work for players?

i dunno mang, ask vayne

Oceanic [LOD]

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Posted by: haviz.1340

haviz.1340

But… it’s scaled for rares… why would you need ascended for a dungeon?

Where does it say so?

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Posted by: Vayne.8563

Vayne.8563

in which case healers should heal enemies too

In which case enemies should damage their allies too or should magic just work for players?

You mean like players can be knocked off cliffs and enemies can’t. It’s a game…I’m proposing a solution to a perceived problem.

Trying to throw logic at an idea that will fix a problem doesn’t cut it.

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Posted by: Ashen.2907

Ashen.2907

Trying to throw logic at an idea that will fix a problem doesn’t cut it.

Perhaps, but he was attempting to throw logic at an idea that would not fix a problem.