Some Minor Annoyances That Combine to Make GW2 Less Fun for Me
1. The “In Combat” mechanic
-Player sometimes remains “in-combat” long after all combat has ceased
-Any passive hostile ticks (such as snares, debuffs or DoTs) keep player in-combat even though all nearby enemies are dead
-The proximity of mobs who have no access to me nonetheless keeps me in combat (fish after I have climbed back to dry land, mobs on the other side of walls, etc.
-In-combat status perversely slows down players when in fact it should speed up players- ‘fear lent him wings’ … ask any combat veteran: you run MUCH faster with people shooting at you. (Yes, I realize every video game since PONG has had the same “feature,” but that doesn’t make it any less illogical, unrealistic or annoying.)
-Weapon swaps, dodge-rolls, speed-buff skills (Mesmer Sword, Guardian Staff) or any boon-casts while just running past mobs are misinterpreted as attacks, cause instant in-combat status
-Weapon swaps have zero cooldown when out of combat, yet if you swap weapons in-combat then immediately get out of combat, the remaining weapon-swap cooldown continues to tick slowly down instead of cancelling itself as soon as you get out of combat as it logically should
-Waypoints are frequently “contested” for no reason- no combat of any kind occurring anywhere nearby (example: Proxemics Lab)
-Contested waypoints are not shown as contested on other-zone maps; the only way to discover contested status is to try, and fail, to go there
2. Broken targeting
-Tab-targeting erroneously includes out of range and/or obstructed targets
-There is no way to exclude neutrals (yellows), including inanimate objects (“Centaur Equipment,” “Ogre Hut”) from Tab-targeting
-Mouse-targeting of bosses in congested fights is impossible; it invariably ends up targeting allies or trash
-There is no way to explicitly target a named mob as there is in other games (“/target Jade Maw” in chat, for example)
3. Broken Hit-Boxes
-Targets in plain view and line-of-sight, in range, are frequently labeled “obstructed” and/or “out of range” when fired at.
4. Mobs unfairly favored by “reciprocity doctrine”
-Players ranging a mob from a tree limb, rooftop or other hard-to-access spot results in mob’s health bar continuously refilling OR “invulnerable” status; only if player jumps down to where the mob can damage player is she allowed to damage the mob. This reveals an artificial “reciprocity doctrine” design requiring that player be killable by the mob before player is allowed to damage the mob.
-Despite the above-described “reciprocity doctrine,” many mobs on impossible-to-reach perches, or well out of range of player, are able to damage players.
-Therefore, the game’s “reciprocity doctrine” is inherently unfair to players and favors mobs. Players should be allowed to use terrain as a tactical advantage, just as many mobs do. We should be allowed to be Snipers when we can (and choose to), killing mobs from tree limbs, rooftops, cliffs, etc. where they can’t get to us.
5. Broken Objective Pointer
-The only objective types that can be disabled are Personal Story and Events. This means that map points will “hijack” the pointer when you are in an uncompleted zone just trying to use the pointer to find events for the dailies.
-Even in 100% completed zones, undiscovered map points or unexplored territory in adjacent zones will hijack the pointer.
-When mapping a zone, Scouts, which do not need to be discovered and which make no contribution whatsoever to map completion in most cases, hijack the pointer from indicating Points Of Interest, Waypoints, Renown Hearts and Vistas.
*Objective Pointer needs a complete overhaul, with check-boxes (similar to those in the chat windows) for what the player wants it to point to:
-Current zone only, Nearest in any zone, or both
-Pathing restriction- hide unreachable items/events/objectives (example: Ley-Line Gliding required, only accessible during 15-minute window after successful Tarir event, etc.)
-Personal Story
-Events (with “Hide broken events” exclusion filter)
-Map completion items- Points of Interest, Waypoints, Vistas & Hearts ONLY (no Scouts)
-Scouts (separate category because they are NOT required for map completion)
-Unexplored territory
-Gathering Nodes (what a concept!)
6. My Revenant is no fun to play after the novelty wore off
(NOTE: this is based on MY PvE-only experience. Others may have found a better build that mitigates some or all of my problems with the profession, and, of course, others undoubtedly know how to play their Revenants better than I do. Also, I have not yet maxed out her Elite Specialization, so she may eventually improve, but it’s so un-fun to play her that I dread grinding to the Elite Spec… so I just don’t play her any more.)
-My Revenant seems to be a very poor Jack (actually, a Jill) of all trades but Master (Mistress) of none
-She cannot deal damage commensurate with her level (80) and equipment (all Exotics with Ascended trinkets) even in “lowbie” zones where my other 80s melt everything in sight while reading the Tyria Daily Bugle with one hand
-She is by far the squishiest Heavy Armor wearer I have ever played. Both my Guardian and Warrior take FAR less damage than my Revenant in comparable situations. She is usually down to 50% health or less after EVERY fight, even in level 30-60 zones. Against multiple mobs, her best bet is try to get one down before she dies, then WP rally and come back to kill the other one(s). By the time she’s got them all, the first ones have respawned. Just stunningly un-fun.
-Her ranged attacks (Hammer) are pitifully weak; her melĂ©e attacks (dual swords) aren’t much better except for Sword 3
-After she springs into her Sword 3 “flurry” attack (Demon Stance, “Phase Smash” or something like that) she just stands there getting killed and has to be kick-started to begin her auto-attack. 0.o
-Her healing skills seem far weaker than those of my Guardian. My Elementalist in Water does better.
-Unlike other professions (I have at least one level 80 of every profession) she has no passive run-speed boost (signet, skill, build perk) available other than equipping Traveler’s Runes, which seems inappropriate for a Revenant. This slo-mo shuffle makes map completion a real drag.
I’m trying hard to think of anything about playing my Revenant that is fun for me, and I still come up with- nothing.
EDIT to add: I thought of something I like about my Revenant! Her hairdo is really cute. That’s about it.
(edited by Lolyta.4582)