A Few Development Suggestions

A Few Development Suggestions

in Guild Wars 2 Discussion

Posted by: karmikl.7394

karmikl.7394

I have a few suggestions for game development.

-Add an option to lock inventory items to prevent vendor selling. Invisible bags are insufficient.

-Add equipment sets and character bound equipment storage vaults within the character equipment, wardrobe, dye tab. Make the equipment sets hot-swap-able. IE an equipment storage system that is always with the character like an inventory bag or dyes. Basically I want to carry my sets with me without taking up bag or bank space. To monetize, charge 400-1000 gems per set per character. The feature could be introduced alongside an event requiring specific armor that utilizes a free set slot.

-Allow all characters on an account to craft for one another. Add an option within the Hero Crafting tab to select which character to utilize. Keep all the level restrictions dependent to the character with the crafting skill active(IE: a lvl 500 weaponsmith on a lvl 40 would not be able to craft any items with a lvl requirement greater than 40). Grey out all items to signify no leveling while using the features on a sub character.

-The Trading Post loads relatively slowly, is not very responsive, and is very minimal in terms of features. Please optimize performance or completely redesign the interface. I am constantly guessing whether an order will go through, if I clicked or imagined I clicked something, or if I need to close and re-open the interface. This shouldn’t be happening obviously.

**I could not find a relevant forum subsection such as community suggestions or development for this posting. My apologies for posting inappropriately if something of this nature does exist.

A Few Development Suggestions

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

-Allow all characters on an account to craft for one another. Add an option within the Hero Crafting tab to select which character to utilize. Keep all the level restrictions dependent to the character with the crafting skill active(IE: a lvl 500 weaponsmith on a lvl 40 would not be able to craft any items with a lvl requirement greater than 40). Grey out all items to signify no leveling while using the features on a sub character.

This seems awfully convoluted for not much practical benefit.

GamersWithJobs [GWJ]
Northern Shiverpeaks

A Few Development Suggestions

in Guild Wars 2 Discussion

Posted by: karmikl.7394

karmikl.7394

-Allow all characters on an account to craft for one another. Add an option within the Hero Crafting tab to select which character to utilize. Keep all the level restrictions dependent to the character with the crafting skill active(IE: a lvl 500 weaponsmith on a lvl 40 would not be able to craft any items with a lvl requirement greater than 40). Grey out all items to signify no leveling while using the features on a sub character.

This seems awfully convoluted for not much practical benefit.

From a gamer standpoint, it would literally be an extra menu item in the crafting window which would be used to select the character to craft with.

From a programming standpoint it is adding the drop-down menu and populating the list with characters from the account. Capping the skill level when not on the given character so as not to exploit xp gain. The only convoluted issue is whether or not the feature fits into the overall concept the developers have for the game. In my humble opinion of course.

(edited by karmikl.7394)