A Fix For Broken Armor

A Fix For Broken Armor

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Posted by: archmagus.7249

archmagus.7249

There is really no penalty for dying in Guild Wars 2. Well, the biggest penalty is the inconvenience of walking from the nearest WP to the anvil, and then back to the meta event you were participating in when you died. Even in groups that will be wiping a lot, some have multiple sets of armor which they swap out when armor gets broken.

So here’s some of the changes I’d like to see to make death actually seem like a penalty:
-When a piece of armor is damaged, it cannot be unequipped, its stats cannot be changed in the MF, upgrades cannot be added/removed/changed, it cannot be salvaged, and (for legendary armor when its released) its stats cannot be hot-swapped.
-When a piece of armor is broken, in addition to the penalties for being damaged, it loses all effectiveness

Also, I would like to see fixes which would promote you to actually play content to repair your gear, instead of returning to the nearest WP, or dessa’s lab for an anvil. In fact, remove repair anvil entirely. Instead, use essence of luck to repair gear. Here’s how I envision it works:
-When you have damaged armor, you can click and drag essence of luck onto it to repair it. That being said, you cannot repair gear with luck which is a lower rarity than the armor you’re repairing (eg. You can’t repair exotic armor with green luck). Also, it will take significantly more luck to repair broken armor than damaged armor.
-For ascended (and when it’s released, legendary) armor, damaged armor can be fixed with globs of ectoplasm, and broken armor must be repaired with dark matter. In these cases, one glob will fully repair one piece of armor.
-Alternatively, in PvE and WvW, you can commune with a place of power (the places you go to get a hero point or charge quartz crystals) to fully repair any armor, since these are usually off out of the way and require you to do some playing to get to them.

I feel that this overhaul would do a lot to improve the game, since now it would actually be beneficial to try to avoid dying.

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Posted by: DeanBB.4268

DeanBB.4268

You used to have to pay to get armor fixed. They removed that cost. Why would they add it back? How does this truly improve the game?

I’d say it’s fine as-is. The penalty is having to find an anvil. Good enuf.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s already beneficial to avoid dying, in that it costs you time, loot, and some coin. While the OP’s proposed changes add to the complexity of gameplay, they do little to improve the ‘fun’: the more things you have to do to recover from dying, the more time you spend on maintenance and the less time you spend doing stuff with other people.

Put another way, we already spend plenty of time on inventory; I don’t think we need add another set of tasks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

@ op
Omg no! What about people that are doing Wvw allot? We dont have time to do pve to farm ectoplasms and globs of darkmatter. They already nerfed the repear costs to zero and I like the way it is now so No, bad idea man!

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Posted by: FlashAhAhh.4307

FlashAhAhh.4307

Just no! How would this make the game more fun?

It wouldn’t.

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Posted by: Xetu.7341

Xetu.7341

There are just 2 options, imo:

1. Remove damaged and broken armor completely. It currently doesn’t add anything to the game other than being annoying.

2. Make damaged and broken armor an actual game mechanic. Looking onto raids especially, armor should get damaged when downed and start breaking when completely damaged. Then it can actually affect a fight and wouldn’t render the repair kits useless.
Though, even with that change it wouldn’t do anything since you’re probably not going down that often.

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Posted by: psyckos.6893

psyckos.6893

OP,
If you want to up the difficulty and penalty of dying, you (personally, because who else would choose to do this by default) could either:

A. Respawn at a waypoint, unequip your damaged piece of armor and delete it. Salvaging and recovering mats, runes and infusions on such flawed armor would not be realistic.

B. Logout to character select and delete that fatally flawed character and start over.

I’m speaking for myself here, but I would rather pay the small fee to wp and then pay nothing to repair my armor besides my time. The change/removal of repair fees is in my top 10 favorite changes.

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Posted by: Khisanth.2948

Khisanth.2948

Sounds like someone invested too much into ectos.

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Posted by: Nemesis.2019

Nemesis.2019

The lack of cost for broken armor was to compensate for something else they took way from us, so long ago i forgot, but go through the update threads, you will see why we don’t have to pay to fix armor..

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Posted by: Khisanth.2948

Khisanth.2948

The lack of cost for broken armor was to compensate for something else they took way from us, so long ago i forgot, but go through the update threads, you will see why we don’t have to pay to fix armor..

Well there is reducing gold from event rewards and reducing gold from champ bags.

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Posted by: Doggie.3184

Doggie.3184

I just pressed the invisible -1 button on the OP’s post to downvote his idea.

It’s fine as it is and would rather it wasn’t changed to be tedious and unfun. The cost you pay currently is WP price and time. Your money/timesink idea would also be unhealthy for the community and cause people to rage at others for “letting them die.” There’s no improvement to the game in any of it.

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(edited by Doggie.3184)