A Fix For Broken Armor
You used to have to pay to get armor fixed. They removed that cost. Why would they add it back? How does this truly improve the game?
I’d say it’s fine as-is. The penalty is having to find an anvil. Good enuf.
It’s already beneficial to avoid dying, in that it costs you time, loot, and some coin. While the OP’s proposed changes add to the complexity of gameplay, they do little to improve the ‘fun’: the more things you have to do to recover from dying, the more time you spend on maintenance and the less time you spend doing stuff with other people.
Put another way, we already spend plenty of time on inventory; I don’t think we need add another set of tasks.
@ op
Omg no! What about people that are doing Wvw allot? We dont have time to do pve to farm ectoplasms and globs of darkmatter. They already nerfed the repear costs to zero and I like the way it is now so No, bad idea man!
U N D E R W O R L D
W v W-r o a m e r
Just no! How would this make the game more fun?
It wouldn’t.
There are just 2 options, imo:
1. Remove damaged and broken armor completely. It currently doesn’t add anything to the game other than being annoying.
2. Make damaged and broken armor an actual game mechanic. Looking onto raids especially, armor should get damaged when downed and start breaking when completely damaged. Then it can actually affect a fight and wouldn’t render the repair kits useless.
Though, even with that change it wouldn’t do anything since you’re probably not going down that often.
OP,
If you want to up the difficulty and penalty of dying, you (personally, because who else would choose to do this by default) could either:
A. Respawn at a waypoint, unequip your damaged piece of armor and delete it. Salvaging and recovering mats, runes and infusions on such flawed armor would not be realistic.
B. Logout to character select and delete that fatally flawed character and start over.
I’m speaking for myself here, but I would rather pay the small fee to wp and then pay nothing to repair my armor besides my time. The change/removal of repair fees is in my top 10 favorite changes.
Sounds like someone invested too much into ectos.
The lack of cost for broken armor was to compensate for something else they took way from us, so long ago i forgot, but go through the update threads, you will see why we don’t have to pay to fix armor..
The lack of cost for broken armor was to compensate for something else they took way from us, so long ago i forgot, but go through the update threads, you will see why we don’t have to pay to fix armor..
Well there is reducing gold from event rewards and reducing gold from champ bags.
I just pressed the invisible -1 button on the OP’s post to downvote his idea.
It’s fine as it is and would rather it wasn’t changed to be tedious and unfun. The cost you pay currently is WP price and time. Your money/timesink idea would also be unhealthy for the community and cause people to rage at others for “letting them die.” There’s no improvement to the game in any of it.
(edited by Doggie.3184)