A Forlorn look at what should have been

A Forlorn look at what should have been

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Posted by: emkelly.2371

emkelly.2371

Just of a list of things that should have been, and never will be.

  • Adrenaline should have been initiative
  • Initiative should have been combos (IE The Assassin class from GW1)
  • Revenant should have been Dervish
  • Guardian should have been Paragon
  • Elite Specializations should have been Cross Classes
  • Elite skills should have been optional, and you should have been able to swap in a normal utility skill
  • Spear should have been a land weapon
  • Sythe should have been a weapon

am i missing any?

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I don’t think “should have been” is the right term. Perhaps “I think should have been” is more appropriate for the suggestions you’ve listed, most of which I respectfully don’t agree with. Especially the “adrenaline should have been initiative” bit – it wouldn’t change anything other than it being a different name for when you can dodge.

Edit: It just sounds like you want GW2 to be GW1 to me. It’s a different game with evolved mechanics and an even more evolved story line.

Blood & Merlot [Wine]

(edited by penelopehannibal.8947)

A Forlorn look at what should have been

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Posted by: Tachenon.5270

Tachenon.5270

I think what should have been was that once our staunch heroes dealt with the threat of you know who, it should have been one of those ‘shots heard around the world’ deals that inspired people everywhere to join together to whip their local you know what, so we’d be free to deal with various and sundry situations in Elona and Cantha and someplace NEW we’ve never been to.

The table is a fable.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Yeah, sounds like you want to play GW1.

A Forlorn look at what should have been

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Posted by: Tachenon.5270

Tachenon.5270

Yeah, sounds like you want to play GW1.

Been there, done that, was hoping for that kind of ongoing expansion and innovation and various other things I loved about GW in GW2, didn’t get it. Oh, well. Since this a thread about what (we, the players, who may not all agree, think) should have been, is there nothing you think should have been, but wasn’t?

The table is a fable.

A Forlorn look at what should have been

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Posted by: penelopehannibal.8947

penelopehannibal.8947

We’ve got another War in Kryta right now, with War Supplies and stuff as rewards. It’s about as GW1 as you’re gunna get.

Blood & Merlot [Wine]

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Posted by: tolunart.2095

tolunart.2095

This thread should have been 2012.

A Forlorn look at what should have been

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Just of a list of things that should have been, and never will be.

  • Adrenaline should have been initiative
  • Initiative should have been combos (IE The Assassin class from GW1)
  • Revenant should have been Dervish
  • Guardian should have been Paragon
  • Elite Specializations should have been Cross Classes
  • Elite skills should have been optional, and you should have been able to swap in a normal utility skill
  • Spear should have been a land weapon
  • Sythe should have been a weapon

am i missing any?

Why? How does any of that make for a better game than the one we have now? That sounds like a list of things that you liked in a different game. I like many of those things, too, but not for GW2.

(BTW: any GW1 nostalgia list is incomplete without mentioning that GW2’s mesmer is an entirely different class than GW1’s. Even though I really like GW2 mesmer, I wish they had given it a different name for 2.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

A Forlorn look at what should have been

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Posted by: Slyfer.6478

Slyfer.6478

Don’t agree at all. Sure Scythes and Spears were awesome in GW1, but there’s no need to cram that into a Maguuma expansion. If this was an Elona expansion fighting Palawa Joko again or something sure, but it isn’t. If we’re talking about ACTUAL should of been’s, here’s my list:

  • Scribing should of been looked at releasing. Especially since we had ‘market experts’ at work and yet failed to see the market cost for Flax seeds.
  • Game shouldn’t have been so afraid to segregate people that are ‘good’ at the game and people that aren’t. Now we have a clusterkitten community where the <20% is happily raiding and speedrunning in their own bubble because the rest of 80% are adamant about A) Not caring about raids Not being adequate enough to raid or C) being fully against it being developed even if it takes up like 5% of company staffing.
  • There should of been a more stable way to earn income. Daily gathering is just not it.
  • PvP/WvW should of been given a better focus. Instead we have a half- kitten d PvP with only playable mode being Conquest and only enjoyable map being Legacy of the Foefire. Same for WvW, the post-stability was a major turn-off for the people bringing in the population.
  • Capes (C’mon, you can implement gliders and tons of whacky computation heavy cosmetic items but no capes!)
  • Champ trains – the 3 new maps will hopefully be the design they follow from now on. Screw FGS/CS.
  • The new specializations should of been kept ‘optional’, good luck running a optimal build while being locked out of a new class mechanic that ended up strictly being an upgrade not alternative.
  • Speedrunning – excessive consumables (Harpy Feathers, Executioner’s Axe, Ogre Whistle etc.) and maybe switching weapons should be optimized for those of us who do it.
  • Build sets – yes, the first GW1 feature i request.