A Guild Mission that breaks friendships

A Guild Mission that breaks friendships

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Posted by: Aeon.4127

Aeon.4127

So on average every Saturday we (my guildies and I) do all GM’s, but when it comes down to doing Trek… either someone trolls, or simply does NOT want to wait for the guild leaders go ahead and presses the F aka interact button before everyone arrives, and causes everyone to start throwing mud at everyone else.

Is it possible to maybe make it so that ONLY the guild leader, or those assigned permission to interact? I’m not sure if it is a big fix or a small fix, but this alone would stop people from freaking out on average.

Thank you.

Ok… ok maybe this wont break friendships, but it does heat heads. Trolling 2-3-etc treks can frustrate a lot of people waiting for those who unfortunately take forever to load the maps.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

That sounds like a social problem that can’t be entirely resolved by technology. It makes things more complicated for ANet to code & test and more complicated for GLs of other guild that don’t struggle with the same trolls.

What’s your main goal here? To make sure everyone gets an extra commendation or two, without finishing the trek? If that’s the case, I’d run the trek first, let trolls be trolls, and ask who still needs their personal reward and run the trek again at the end of the session. If there are still folks missing the reward, set up another time for them.

Or cancel doing the trek and tell people why they can’t have nice things.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ze Dos Cavalos.6132

Ze Dos Cavalos.6132

My guild has the same problem, almost every week someone goes and press F making others miss the reward…

When that happens I feel like to kick ppl from the guild but most of the times is very hard to know who did it :P

But I think lots of ppl would complain if anet makes it so only officers can interact with guild trek location, lots of ppl go and find the location themselves and get the reward.
If they make it so only officers can interact, the guild members cant really go and find location themselves.

The solution for this problem is to show in guild history who interacted with that location, trolls would be kicked from the guild and guild members can still enjoy the trek if they want to.

[DIE] Death is Energy

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Posted by: TexZero.7910

TexZero.7910

You only need to complete them once as a guild for the week.

Here’s your ideal solution. You and your officers / besties / whatever do it in advance. Say monday just as an example. Then whenever your guildies want to do it for a reward you let them start it, pick a spot and get personal credit.

Done deal yo.

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Posted by: Grimwolf.7163

Grimwolf.7163

Definitely more of a people problem. If anything needed to be done, having it out the name of whoever activated it so you can kick them from the guild would be better.
As far as solving it yourself, you at least know the culprit was someone present for the event. May need a bit of cleaning…

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Posted by: SkyShroud.2865

SkyShroud.2865

It will be helpful if there’s a log but it can’t be helped as the mission wasn’t suppose to be done that way.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Ashantara.8731

Ashantara.8731

So on average every Saturday we (my guildies and I) do all GM’s, but when it comes down to doing Trek… either someone trolls, or simply does NOT want to wait for the guild leaders go ahead and presses the F aka interact button before everyone arrives, and causes everyone to start throwing mud at everyone else.

Is it possible to maybe make it so that ONLY the guild leader, or those assigned permission to interact? I’m not sure if it is a big fix or a small fix, but this alone would stop people from freaking out on average.

Thank you.

Ok… ok maybe this wont break friendships, but it does heat heads. Trolling 2-3-etc treks can frustrate a lot of people waiting for those who unfortunately take forever to load the maps.

Honestly, I would throw such people right out of my guild. If they can’t be social but act all childish and egoist like that, it’s “Bye-bye, find yourself a guild suited for your age/maturity level.” As simple as that.

A Guild Mission that breaks friendships

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Posted by: Aeon.4127

Aeon.4127

So on average every Saturday we (my guildies and I) do all GM’s, but when it comes down to doing Trek… either someone trolls, or simply does NOT want to wait for the guild leaders go ahead and presses the F aka interact button before everyone arrives, and causes everyone to start throwing mud at everyone else.

Is it possible to maybe make it so that ONLY the guild leader, or those assigned permission to interact? I’m not sure if it is a big fix or a small fix, but this alone would stop people from freaking out on average.

Thank you.

Ok… ok maybe this wont break friendships, but it does heat heads. Trolling 2-3-etc treks can frustrate a lot of people waiting for those who unfortunately take forever to load the maps.

Honestly, I would throw such people right out of my guild. If they can’t be social but act all childish and egoist like that, it’s “Bye-bye, find yourself a guild suited for your age/maturity level.” As simple as that.

Agreed, unfortunately when you have 25-50 ppl sitting on the spot with 0 indication of who presses the button it would be impossible to guess who did it. My guild leader has tons of patience, but the rest of us can get very impatient, when people are trying to do this together as a full party and redoing it several times.

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Posted by: Labjax.2465

Labjax.2465

From the sound of it, the best solution on Anet’s end would be to setup an option that officers/leaders/etc. can toggle, choosing to only let them complete it, or let anyone complete it. That way the choice is in the hands of the players and it doesn’t disrupt any existing ways of playing, apart from trolling.

Or words to that effect.

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Posted by: Dawdler.8521

Dawdler.8521

I fail to see the issue. Instruct everyone to stay well clear of activation, try to get an officer there early and guildkick whoever goes near and activate it. If people cant follow simple instructions I fail to see why you need them in the guild.

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Posted by: Labjax.2465

Labjax.2465

If people cant follow simple instructions I fail to see why you need them in the guild.

Heh… from my experiences in guild leadership, you’d have no guild if you took that mindset to its literal conclusion.

Or words to that effect.

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Posted by: Ashantara.8731

Ashantara.8731

unfortunately when you have 25-50 ppl sitting on the spot with 0 indication of who presses the button it would be impossible to guess who did it. My guild leader has tons of patience, but the rest of us can get very impatient, when people are trying to do this together as a full party and redoing it several times.

Use TeamSpeak. An officer annouces go-time, until then no one moves, everyone waits several steps away from the mark. If someone moves in alone, you will see.

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Posted by: ArchonWing.9480

ArchonWing.9480

That’s purely a discipline issue. If people can’t even do something as simple as NOT DOING anything, then it’s not a problem with the game design.

If people keep doing that, I would simply not run the trek as a group and simply fire it off constantly so people can find their own spot for credit.

It’s not that hard.

Also, why do you have trolls in your guild? Might be time to start trimming the roster. What we do is have everyone step away a small distance from the point, far enough away to be unable to interact with it. You don’t have to be ON the point to get credit, only the general vicinity therefore there never is a reason to rush ahead. In fact, there’s a good chance that if people go afk, they will still get credit at this point. When everyone is in place, then the person in charge moves forward and then tells everyone to move forward, and then hits it. Everyone moving forward should be an optional step, but it is done to be safe.

If someone rushes into it beforehand, then you know who it is. Give them a warning to not do it next time. And if there’s a next time, then kick them.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Goldfox.5729

Goldfox.5729

I had that problem aswell.
I kicked them.
Now my problem is gone.

‘’Many have eyes, but few have seen.’’ – Scriptures of Lyssa, 45 BE

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Posted by: HnRkLnXqZ.1870

HnRkLnXqZ.1870

A few thoughts:

- Spread your squad into 3-5 sub-groups, each lead by one of your officers. Those groups head for 3-5 different locations.
- When people do GMs, there are always a bunch of people who think that now is the perfect time to play an alt with nearly 0 % map completion. So make sure one of the sub-groups heads for a town/starter-zone location. Depending on the maturity of your guild you can either allow the members to spread up into the groups themselves, or do it yourselves.
- Avoid maps with worldbosses, dailies and huge farmable meta-events, more crowded = more lagg & longer loading times. If we have Shadow Behemoth daily worldboss or queensdale daily events, that map might not be the best choice.
- If you do a trek with 15 or 30 locations, point out the group locations and claim them for this. But allow the impatient ones to grab the others. Do not force everyone to come to the group locations. Some people live by “time is money, money is short.”
- Do your entire communication via guild chat only, no squad/party and not TS/discord. All those other things might be nice, but you always have a few people who not use them or do not have that certain chat in their tabs. Guildchat is known by everyone, used by everyone and read by everyone. Some people argue, that you disturb people in the guild who not participate the missions though. Well, the missions are a guild-group-activity. There is no better use for that chat than organizing the GMs.
- Only the group leaders will push the buttons. Say that at the start of the trek and repeat several times.
- Never feel bored of explaining the rules/mechanics of the GMs at the beginning. Sometimes you have new members or even new players who are not familiar with the stuff.

Guildmissions require leadership, coordination and a little discipline from the participants. You can do most of them with 5-8 people if you you are well organized. Larger groups require more organization.

dulfy-effect: Knowledge is power. But without fame, you are just a freak.

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Posted by: zoomborg.9462

zoomborg.9462

This is 100% player problem…i don’t think anet should even bother with it since it is not their responsibility to handle immature behavior like that.

I was doing a lot of treks in the past and we were always on ts/discord so kitten like that dont happen. Most guilds i know always use ts on GM’s

(edited by zoomborg.9462)

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Posted by: Danikat.8537

Danikat.8537

If this was implemented it would have to be an option guilds could turn on or off. Otherwise it would make the original, intended way of doing trek’s impossible.

The way it’s designed is that just 1 person will go to each mark – the others will be spread out around the world going to the other marks. Many guilds still do it that way either because they find it fun or because they want to actually complete the mission and lack the man power to do it any other way. If only officers could activate them they’d have to either promote everyone to officer rank temporarily (which could cause even worse problems) or the officers would have to scramble to get all the marks themselves.

Personally I suspect a lot of the time this isn’t intentional trolling – some players are just conditioned that if they see the indicator show up to press F to do anything they push it without thinking. I’ve seen the same in other situations where players end up picking up environmental weapons they didn’t want or activating things like gate switches at the wrong time because they see a yellow blob on the screen and push F without taking the time to read or think about what it does.

One fix could be to change which button activates it. But I think the way most guilds handle it is to have everyone meet somewhere nearby but not on the mark – like the closest waypoint or the entrance to the area it’s in. And then they go in as a group once everyone is there.

And if anyone does miss it they can always go to another mark. There’s usually at least 2 which are easy to reach in each mission.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: joneirikb.7506

joneirikb.7506

Just remember that you can set so anyone can START guild missions, then anyone can whenever they want, start a TREK, and go find a single location press F and get reward, and abandon it. All you need for the personal reward.

So if the guild completed the Trek together, cool nice. If anyone didn’t get reward, just start another one and put everyone on the same spot and press F. Done, or if even that doesn’t work, teach them how to do that solo.

Trek is probably the easiest one to get reward for.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: HenryChinaski.4732

HenryChinaski.4732

I think every other player from another Guild who also do the trek can activate the target for you.
So you never be save until all Guildmembers run together as a point to the destination

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Posted by: Rin of Rivvinda.4971

Rin of Rivvinda.4971

I had the same issue as guild leader however we fixed it through using a mesmer portal

I play on my mesmer and gather everyone within portal range from the spot. I drop the entrance portal and walk to the spot and open the portal + instruct everyone to go through the portal and then wait for the portal to end

When the portal ends everyone grabs the spot by pressing F and everyone gets rewarded.

Ofc i have to explain this every time before we start with treks, but since we do it like this we hardly have issues anymore, perhaps it works for others as well (for large guilds you can ofc appoint a 2nd portal user)

keep in mind that there might be a limit on how many players can get the reward from one spot. When its a busy day (> 15 players) we have sometimes that a few miss a reward so we have to do a 2nd spot then as well for them.

Vin Lady Venture, of The Rising Falcons [RiFa]
member of the Fissure of Woe (FoW) community