A Lack of Solo Content
the problem is that no matter what they release there will be a specific build and tons of guides showing you how to do the solo content with specific builds and it becomes trivial and meaningless to beat it
the problem is that no matter what they release there will be a specific build and tons of guides showing you how to do the solo content with specific builds and it becomes trivial and meaningless to beat it
You can design solo/small group content that is challenging. I remember when WoW’s first xpac came out they introduced their first “heroic” mode 5-man dungeons and some of those were quite difficult until players started to out-gear the content via raiding 10/25-man content. We don’t have the gear issue here, though.
Tune it to be difficult enough and knowing the encounters isn’t enough. You need near-perfect execution to survive. That may not be a game everyone wants to play solo, though.
I would say that if you hope to be able to display your skills, this is the wrong game and will ever be.
At best, in gw2 you can display how much time you sinked into grinding… and you are displaying it to people who don’t even care to begin with… xD (since everyone is so much focused into his own character/grind to waste time caring for the others’s grind)
(edited by Marcus Aseth.7420)
Good! What you call out as a problem is, I think, one of the greatest strengths of GW2.
When you provide gated “showing off my awesome” content, it also provides a direct attraction to the sort of people who want external validation to be happy in the game. If people don’t look at them and admire their widget, they get sad, and they share that around.
Heck, if it gets too easy, they do that — go look at the complaints about how “not legendary” legendary items in WoW felt to people, and the degree of salt about it, because it wasn’t exclusive enough any longer.
It’s better to seek players who have an intrinsic motivation, such as “I enjoy the challenge of beating raids”, or “I enjoy pvp, win or lose”, than players who look for things they can show off so others know they are better at something than other people.
Less players and a happier, healthier community without the disruptive minority is a win for us all — even if it means we have to give up some shinies for it. Sorry, my skritt.
MMOs are not one-player games.
MMOs are not one-player games.
No, MMOs are games where you can choose to play with other players than just soloing.
And other than raids, dungeons and fractals, the entire game is soloable so … not really a lack of content.
RIP City of Heroes
MMOs are not one-player games.
No, MMOs are games where you can choose to play with other players than just soloing.
And other than raids, dungeons and fractals, the entire game is soloable so … not really a lack of content.
And with enough skill many dungeons and fractals are soloable.
MMOs are not one-player games.
No, MMOs are games where you can choose to play with other players than just soloing.
And other than raids, dungeons and fractals, the entire game is soloable so … not really a lack of content.
And with enough skill many dungeons and fractals are soloable.
As far as I’m called. This isn’t OMMO [Optional massively multiplayer online] game. Every time you managed to solo an instance, fractal, or dungeon. Arenanet will move the goalpost, and increase the difficulty slightly, or give your class a nerf to make it impossible to re-use that same build. If anything, they want to encourage the players to be working together in community. Not against each other.
On a relevant note, what are you attempting to accomplish by solo’ing content that requires an effort of a group.
(edited by Dlarnkk.1068)
MMOs are not one-player games.
No, MMOs are games where you can choose to play with other players than just soloing.
And other than raids, dungeons and fractals, the entire game is soloable so … not really a lack of content.
And with enough skill many dungeons and fractals are soloable.
As far as I’m called. This isn’t OMMO [Optional massively multiplayer online] game. Every time you managed to solo an instance, fractal, or dungeon. Arenanet will move the goalpost, and increase the difficulty slightly, or give your class a nerf to make it impossible to re-use that same build. If anything, they want to encourage the players to be working together in community. Not against each other.
On a relevant note, what are you attempting to accomplish by solo’ing content that requires an effort of a group.
Bored? Want a personal record? There are lots of reasons to try to solo content that wasn’t designed to be soloable. Its a huge personal achievement for a lot of people
MMOs are not one-player games.
No, MMOs are games where you can choose to play with other players than just soloing.
And other than raids, dungeons and fractals, the entire game is soloable so … not really a lack of content.
And with enough skill many dungeons and fractals are soloable.
As far as I’m called. This isn’t OMMO [Optional massively multiplayer online] game. Every time you managed to solo an instance, fractal, or dungeon. Arenanet will move the goalpost, and increase the difficulty slightly, or give your class a nerf to make it impossible to re-use that same build. If anything, they want to encourage the players to be working together in community. Not against each other.
On a relevant note, what are you attempting to accomplish by solo’ing content that requires an effort of a group.
Do you have any proof that they’ve changed difficulty of content or nerfed classes based on solo dungeon runs? Considering that fractals were released after dungeons and they can be soloed, I doubt ANet has any issues with players soloing content.
And did I say I ran them solo? No. But I’ll answer why some do: personal bests, wanting their success or failure to be completely on them and not others, etc.