A Legendary [s]Proposal[/s] Suggestion

A Legendary [s]Proposal[/s] Suggestion

in Guild Wars 2 Discussion

Posted by: Pixels.6532

Pixels.6532

A Legendary Proposal

Let’s play a game, It’s called: Spot the greatswords! (Hint: The title of this thread).

1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

Did you find them? There are 21 legendary weapons in this game. There are 19 different types of weapons. And for some reason, despite a one-to-one match of legendary to weapon type for every other weapon, the greatsword gets three legendaries. And it’s pretty cool. Sunrise + Twilight = Eternity.

If you’re like me, you might wonder why greatswords get to have all the fun. Why doesn’t every legendary weapon have a match that allows you to craft a third? Wouldn’t that be cool?

Three Legendary weapons for each set
What if Bolt had an earth themed counterpart (electro-magnetism)? Combining the two in the Mystic Forge could create a storm themed weapon (think earthquake & thunderstorm).

What if Kudzu had an opposite. Instead of a life/nature themed weapon, why not something based around decay and death? This could be a yin/yang type set that when combined in the Forge would create a weapon that appears to constantly be attempting to balance itself with the bow vacillating between life and death effects: flowers withering away and then bursting to life, wood decaying… etc.)

And for The Dreamer... well, ok, I got nothing there… but you get the idea. Why should greatswords have all the fun?

Where’s the Lore?
In addition to the greatsword treatment, something else has always bothered me about legendary weapons, namely: The Legends. Where are they? Ever looked up a legendary weapon on the wiki? Lot’s of description regarding how it looks, plenty of info about how to craft it… but nothing about why it’s legendary. Who or what wielded this weapon in some great battle to make it what it is today? Or maybe who sacrificed all they had to create it? What’s the story behind these weapons?

So in addition to adding a second (and then third via the forge) Legendary for the other weapon sets, why not add the lore behind these weapons? Why not have a mini-personal story quest chain that unlocks once a player forges the final weapon form with Zoromos? This could lead the player on a story-line that tells the history and story behind how the legendary weapons came to be.

Were Sunrise and Twilight originally wielded by adversaries who had to reconcile and join forces to defeat a common enemy? Were they gifts a wealthy Lord bequeathed his two sons that led to a jealous confrontation and divided the family only to have a granddaughter take both and forge a third sword and reunite the family? These weapons shouldn’t just exist because they look cool.

Thanks for reading!

Sanctum of Rall

A Legendary [s]Proposal[/s] Suggestion

in Guild Wars 2 Discussion

Posted by: Dasenthal.6520

Dasenthal.6520

I like any idea that means more legendarys… Even more so legendarys that aren’t all shiny, bright, and happy (dreamer as an example).

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

A Legendary [s]Proposal[/s] Suggestion

in Guild Wars 2 Discussion

Posted by: Dante.8456

Dante.8456

Well other than the fact that its a lot of work I agree with what your saying.

It would be great to have more lore behind the weapons. The only legendary at the moment with some really interesting background info is the flame seeker prophecies, i’d love more.

I’m also not a big fan of a lot of legendaries. For example, Bolt. It looks like a cheap boring vine and the lightning effects look tacky. An alternative legendary sword would be nice because I want a legendary but I simply don’t like most of them.

I don’t think the quests should only unlock after you have the third legendary. I think they should unlock after your first and then you follow them to understand why you have to unite your legendary with another. Alternatively maybe have no restrictions on them as I’d like to find out more about legendaries without having to craft every one

Desolation EU
Guardian / WvW Enthusiast

A Legendary [s]Proposal[/s] Suggestion

in Guild Wars 2 Discussion

Posted by: Pixels.6532

Pixels.6532

hmmmm, maybe it would be better to separate the lore from the quests. Maybe the quest is a simple, symbolic transference of ownership of the weapon’s legacy to the new owner (Taking up the mantle, righting the wrong, etc.).

But the lore behind the legendary weapons could be new reading options at the priory library. That would be a cool way for the devs to hint at new legendaries as well, adding some lore about the current ones.

Anyway, thanks for the replies, if you have other ideas, please post them!

Sanctum of Rall