A Proposal for Catering to the Weekend Warrior
The issue:
Time gating has been a part of the game for some time, at least since the introduction of dailies and daily fractal chests. Recent updates, the upcoming one included, have seen this trend intensified. Crafting materials required to craft ascended gear will be available once daily. Perhaps more crucially, the recent dungeon change turned off the old CoF 1 gold spigot, runnable more or less infinitely whenever one had the time, and changed to a system in which gold is more portioned out over time – daily runs of the quick paths of CoE, AC, SE, and so forth.
Guild Wars has players of many kinds, many older ones with professional and family commitments. Such players want to make a time commitment to the game, but not necessarily on a daily schedule. Some, owing to work and family schedules, can play a lot on weekends – not incidentally the times of highest player concurrency – but not necessarily at all during the week.
This issue was more easily dismissed when the only daily things of any importance were the dailies themselves, which offer relatively modest rewards and took mere minutes to complete. Dungeon runs – now a major source of income for many players – cannot be completed so quickly. There are other ways to make gold of course – the whack-a-mole of Cursed Shore and Frostgorge farming, for example, which we all know will be nerfed before long – but I think most people if given the choice would prefer to do a variety of activities to earn rewards.
The proposal:
Acknowledging the some people would do away with time gating, dungeon DR, and the like altogether, I propose something less radical. Guild Wars should change from daily dungeon resets to weekly ones, changing on Wednesdays. In other words, everyone gets seven runs of a path per week before no longer getting the reward chest. If people want to do one a day, that’s fine. If people want to run CoF1 seven times in a row on Saturday, because that’s when they have the time, that’s fine too.
Same for crafting. Instead of being able to craft one crystal thingy per day, players should be able to craft seven per week.
The payoff:
The game can only benefit from accommodating many types of players. Older players can bring maturity and poise to the community, which benefits everyone. For Anet, it allows the game to cater to a crowd that the WoW’s of the world, with their hardcore players and raid schedules, scare away as one grows older and family and work commitments increase. In more mercenary terms, that means more people willing to spend money on various content and more sustainability down the line. Guild Wars was sold as that kind of game – don’t make the mistake of turning it into something where people feel they need to log in every day or they’re missing out on opportunities to earn rewards and progress.
Please give this some consideration.
tldr: A lot of people only have time to play on the weekends, so there should be weekly resets of dungeons and the like rather than daily ones.