I used to play World of Warcraft. I wanted to play Guild Wars but it wasn’t released in my country so I didn’t. All i know is that is a pvp-oriented mmo. I was able to buy Guild Wars 2 and I enjoy this game very much. However, in my opinion this game isn’t pvp-oriented at all. Here are some of my thoughts towards the game.
- sPvP:
The thing about GW2’s pvp is that it’s combat oriented.
Take a look at WoW’s battlegrounds. There are different kinds of objectives: capture-the-flag, conquest and assault. In Strand of Ancients you and your opponents take turns attacking and defending a keep and see who spends less time. It’s a whole lot of fun. Rift has king-of-the-hill pvp which was also new and interesting for me. All the maps in GW2 are small, conquest maps with 3 capture points. Even the new maps released in updates so far are all the same deal. Anet seems to love it, but I’m getting absolutely sick of it.
This wouldn’t be so bad if there is strategy and teamwork involved, but there isn’t. In WoW’s Arathi Basin, which is also conquest, people communicate and work as a team to win. People rarely talk during matches in GW2.
I don’t blame them because I don’t remember how much extra rank points you get for winning. The game doesn’t give penalties to player who leave either.You actually sometimes get transferred to the other losing side and lose. Victory or defeat doesn’t mean much in sPVP, so it’s really all about the combat.
There are tournaments in sPvP, but winning them don’t get you anything you can’t get otherwise. Last time I checked you don’t get legendary weapon skins, or unique armors, or gem items, or “anything special” from tournament chests.
WoW’s combat isn’t as sophisticated as GW2’s, so it’s arena isn’t well received, but at least there’s a distinction. Players who enjoy combat and those who enjoy teamwork all have their homes with different rewards. I thinks GW2 should do the same.
- WvW:
WvW has a similar problem with sPvP: not rewarding.
This is what you do in WvW: you join a zerg, get some supplies, run around the map, capture towers and keeps only to be recaptured, occasionally killing or being killed. About 2 days after reset, which place your world would come is pretty much determined. After a week the WvW resets and you fight different worlds. The game doesn’t tell you which place your world comes(although it’s usually obvious), or whether your world tiered up or down. It doesn’t even give you a chest for participating, it just resets.
It does give you medals for killing but c’mon, no way WvW is all about combat like sPvP. Zerg vs zerg is not about skill, it’s about the numbers. I just don’t get why Anet made winning or losing just as meaningless as sPvP.
There are other problems with WvW. Stonemist Castle is hard to capture but doesn’t give you a whole lot of points, or a special buff, just a keep worth of points. Towers and camps are hard to defend so no one does it only zergs. There can’t be a zerg defending every tower, so they just keep getting captured over and over. I’m sure that’s not Anet’s intention, otherwise there wouldn’t be so many useless upgrades. They should make towers and camps defendable by only a few players against zergs, or make them uncapturable for an hour after capture, or something.
- PVE:
On the other hand GW2’s PVE is great. The leveling process is much better than WoW’s. Events make the world interactive and fun to travel, skill point challenges sometimes surprise you, vistas are pain in the kitten yet rewarding. Crafting is fun because of discovery.
What I like the most is dungeon. There are no tanks because enemies hit randomly. There are no healers, but people go down and players “heal” them. Also, every profession have support skills and can DPS. That plus the evade system equals exceptional dungeon experience.
People say the game lacks end-game content. It may be true, but even if you maxed out your gear there’s still a lot to do. Because every profession is unique, people start new characters. And, there are guild missions, and new content every month.
There are some problems to the PVE though, Anet still can’t make level 80 players explore low level zone like exploring high level ones. The difficulties and rewards are not comparable, and people still crowd in Cursed Shore, which was or maybe still is a karma farm. Maybe they should make the events there as hard Grenth and add some super hard events. That ought to bring the zone back to life. Maybe make world bosses harder too.
That’s about it, pls comment!
(edited by szqec.5762)