A bit vague. I hope he elaborates next week.
I think they just mean the calculations for their scaling are not tweaked properly and that encounters need to scale in more interesting ways. That’s just my take on it though.
For example, there exist many complaints about the Reinforcement segment of the final Lost Shore event, and I had heard that the scaling was crazy for this part. It was indeed the slowest and most boring part of the event. When I redid the finale Event on an alt, there were less players and the whole process was cut in half. This leads me to believe that when things get to critical zerg levels, the balance is still totally out of sorts.
Head of Global Community
Please continue the discussion here:
https://forum-en.gw2archive.eu/forum/game/gw2/Chris-Whiteside-on-the-Lost-Shores-and-Beyond