A change for sigils in legendaries

A change for sigils in legendaries

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Posted by: easyface.8064

easyface.8064

Heya
I would love to see a change on how the sigils in legendaries work. The great thing about legendaries is that you just double click them and you are able to select new stats, which allows you to play different builds with the same legendary. Great stuff! But the thing that is bothering me is that I would have to buy a new sigil every time I want to play a different build. In my case I would have to spend 4g every time I want to switch my build and play it the most efficient way.

So my simple solution for it:
Just make it possible to “feed” your legendary with an amount of sigils and if you double click to select the stats, you should also be able to select one of the sigils which was “fed” to the legendary before.

I would love to see this change because at the moment I am not able to play my builds to the fullest without wasting money on sigils.
I don’t know if this topic fits here however I would really love to see this change happen. I can’t be the only one who is bothered by this, so please comment, bump and do everything you can =)

Wing

Mesmer WvW Outnumbered Commentary/Gameplay: https://www.youtube.com/user/TheWingIsPurple

A change for sigils in legendaries

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Posted by: Leachalc.7508

Leachalc.7508

+1 that’s a great solution to a big problem.

A change for sigils in legendaries

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Posted by: Nike.2631

Nike.2631

And why do legendary weapons get this and no one else?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

A change for sigils in legendaries

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Posted by: wolfpaq.7354

wolfpaq.7354

If a sigil library system is developed, it should be applied to legendary items automatically.

However, it should certainly not be exclusive to legendary items.

A change for sigils in legendaries

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Posted by: easyface.8064

easyface.8064

Srry but if this would be implented into the game I don’t really see the point in giving it to exotic and ascended weapons aswell. The great thing about legendaries is that you can switch the stats per double click (Makes it worth to make a legendary). So it would be just logical to choose a sigil for the new stats aswell. But if you have exotic and ascended weapons with for example berserker stats and then you want to play a condi build you need to get new weapons and new sigils. So why should this be also useable for exotic and ascended weapons? =O

Mesmer WvW Outnumbered Commentary/Gameplay: https://www.youtube.com/user/TheWingIsPurple

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Posted by: roamzero.9486

roamzero.9486

The simplest fix: Add into the right-click menu on legendaries the the following option : remove sigils.

That’s really all that needs to be done.

A change for sigils in legendaries

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Posted by: easyface.8064

easyface.8064

Getting an upgrade component out of an item without salvaging or using an upgrade extractor? Wouldn’t that be a bigger change to the game?

Mesmer WvW Outnumbered Commentary/Gameplay: https://www.youtube.com/user/TheWingIsPurple