A change for sigils in legendaries
+1 that’s a great solution to a big problem.
And why do legendary weapons get this and no one else?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
If a sigil library system is developed, it should be applied to legendary items automatically.
However, it should certainly not be exclusive to legendary items.
Srry but if this would be implented into the game I don’t really see the point in giving it to exotic and ascended weapons aswell. The great thing about legendaries is that you can switch the stats per double click (Makes it worth to make a legendary). So it would be just logical to choose a sigil for the new stats aswell. But if you have exotic and ascended weapons with for example berserker stats and then you want to play a condi build you need to get new weapons and new sigils. So why should this be also useable for exotic and ascended weapons? =O
The simplest fix: Add into the right-click menu on legendaries the the following option : remove sigils.
That’s really all that needs to be done.
Getting an upgrade component out of an item without salvaging or using an upgrade extractor? Wouldn’t that be a bigger change to the game?