These are some recipes for some new utilities that would act as a sink for barbed thorns and fossilized leaves. Please dont fixate on the specific numbers, these are just some general ideas. Specific number effects and the number of thorns or fossils would need to be balanced. What I wouldnt like to see is using charged quartz again.
Barbed Thorns:
Barbed Tuning Crystal
Recipe: 5
5 Pile of Crystalling Dust
25 Barbed Thorns
1 Vicious Claw
Effect
Gain Expertise based on 5% of your condition damage
50% chance to cause an additional 1 stack of bleed for 2 seconds when applying another condition. 1 sec ICD
Barbed Maintenance Oil
Recipe: 5
20 Jug of Water
3 Pile of Crystalline Dust
25 Barbed Thorns
1 Vicious Claw
Effect
Gain Precision based on 3% of your power
Gain Ferocity based on 5% of your precision
Barbed Sharpening Stone
Recipe: 5
3 Pile of Crystalling Dust
2 Orichalcum Ingots
25 Barbed Thorns
1 Vicious Claw
Effect
100 Ferocity
Gain Power based on 6% of your ferocity
Leaf Fossil
Fossil Tuning Crystal
Recipe: 5
5 Pile of Crystalling Dust
25 Fossilied Leaves
1 Armored Scale
Effect
Gain Toughness based on 6% of your condition damage
Gain Expertise based on 10% of your Toughness
Fossil Maintenance Oil
Recipe: 5
20 Jug of Water
3 Pile of Crystalline Dust
25 Fossilied Leaves
1 Armored Scale
Effect
Gain toughness based on 6% of your precision
Gain concentration based on 10% of your Toughness
Fossil Sharpening Stone
Recipe: 5
3 Pile of Crystalling Dust
2 Orichalcum Ingots
25 Fossilied Leaves
1 Armored Scale
Effect
Gain Concentration and Toughness each based on 5% of your power
Cassava Root, Sawgill Mushrooms, Mussels, Lotus Roots now could all also use some new recipes. Some of these could be alternatives to festival specific foods or unavailable (except for the TP) recipes like Bowl of Curry Butternut Squash. New recipes, of course, would also be good. I’d also be interested in seeing things that are useful primarily in open world. Perhaps a food that gives a chance to drop karma anywhere, like the buff in Ember Bay. These kinds of things shouldnt be too expensive in the use of any already expensive items, but more to act as a sink for the over supplied items listed. For instance, having a karma gain food require 5 mussels and 1 orrian and 1 snow truffle would be way too expensive in other items, no one would use it and it would defeat the purpose. Another could be food that gives a bonus to map reward track progression
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