NOTE: There is a tl;dr after each of the points I make marked with “—->” if you don’t feel like reading a huge paragraph, but do note that you may not fully understand my viewpoints. I am also at reddit formatting so If this looks very mushed together I apologize deeply.
SPOILER NOTE: I won’t mention any specifics of the story. Many aspects of the game (locations and mechanics, etc.) may be mentioned, and certain parts of the story will also be addressed (beginning of game, when location shifts to somewhere else, “end of the story”, etc.) but no specifics will be given.
This is the first time I’ve ever written more than a paragraph about a game, but I feel GW2 deserves a bit of extrapolation in my thoughts than that.
I have been playing MMOs for a little over a decade now. I have gone from Runescape to Adventurequest to BOTS! to Maplestory and beyond. I enjoy all qualities of every game I play (both MMO and single-player) from Scenery to Story to Art to Music to Gameplay to Community Interaction and beyond.
I criticize games very often, but I try to be very fair about it. I do not whine for changes, but I like to very firmly stand behind my opinions and suggestions for changes. If something is proven otherwise to me, or I find a way to deal with something I don’t enjoy, then I will usually accept that I have found a solution and drop my arguments (mostly).
Guild Wars 2 had me very hyped up from the moment I saw trailer for it. I kept hearing “Reinvent the MMO” and such talk and was skeptical, but eventually started to believe it. What I was expecting was a reinvention of what an MMO is, but it appears the main focus was more towards changing how people go through an MMO (which is alright as well)
There are a few things that, after a couple hundred hours of gameplay, are the main problems I have with GW2, and the main reasons I have decided to take a break from playing to pursue other games (Borderlands 2 and more).
=NUMBER 1 – The Grinding Situation=
I personally love grinding on mobs. I played Maplestory for years and I actually had TONS of fun killing mobs over and over because you can mess around with how you kill them. For example in GW2 you can try using different weapons, dodging, adding little extra challenges to yourself (AKA MAKING YOUR OWN FUN) like don’t take more than one hit fighting this enemy. It’s very relataeble to a childhood where there wasn’t a ton of fun things to do, so you had to invent your own fun with what you had, and that’s a wonderful thing with games.
However when ANET tried to “reinvent the MMO” I feel even more restricted than before. In normal MMOs you have to do something many times over for the BEST possible outcome (AKA grinding mobs or events). And if you didn’t like it then you could go do something else in the game for slightly worse outcome for the sake of your enjoyment.
With GW2 I feel like I’m not allowed to do what I like doing. If I find an event where “oh god dude that was SOOOOO much fun! that was amazing!!!” I want to keep doing it because hey: Its Fun!!! Unfortunately I can’t do it because I don’t get the “slightly worse outcome” that I would in other MMOs, I get very harshly negative outcomes from repeating something I found fun. It feels like a very: “I’m having so much fun!!” “Okay well you’re not allowed to enjoy this anymore for right now, go somewhere else.” and I feel like a teacher is calling me inside from playing on the playground because I only can have fun doing one thing for so long.
>tl;dr I feel like my option are:
Regular MMO:
Can I farm one thing that I enjoy doing? – OF COURSE!
Can I run around and do different things because I get bored of repetition? – OF COURSE!
GW2:
Can I run around and do different things because I get bored of repetition? – OF COURSE!
Can I farm one thing that I enjoy doing? – Sorry that type of enjoyment isn’t allowed