A game for the players

A game for the players

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

We had a discussion elsewhere, and I’d like to share my input here:

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet


The problem is, the game has already a bit like that up to now.

I mean, you need to run a dungeon 23 times to have enough tokens for a dungeon set, and that’s excluding the weapons. Full karma gear cost 252K karma, and that’s requires quite a bit to get to. I’m also not against the idea of ascended gear, but it needs to be dealt with in the right way. I actually a suggestion on this topic, so I’ll just leave it at that:

https://forum-en.gw2archive.eu/forum/game/suggestions/What-ascended-item-stats-should-be/first#post725357

I’m not being negative, or trying to say ‘well, the game is like that, so there’s nothing to do about it’. What I am saying is, there’s already some fundamental flaws, and I think Anet knows this. They’re tweaking dungeon tokens, and already added jugs of karma, but I don’t think it’s enough. Dungeon tokens should be universal, or at least tradable from one token type to another. Karma jugs should be a chest reward in game and not just awarded from achievements.

The game should award more for playing how you want to play, and have more to do in lower areas, perhaps even adding ‘danger’ events that’s harder to do, but grants good rewards and a purpose for higher level players to be in lower level areas. Across the board there should be more things fitting into one another.

I think the one thing ANet thought when they said that there will be little grind is, there are events everywhere, you can enjoy them all, meanwhile building karma in the background, and thus slowly make your way towards karma gear. Or play dungeons as you like, there are paths thus meaning less grind. Little did they know that players felt that they were forced to run Orr to get to exotic gear, because its the most effective way to make karma. Or that that players will try to do the quickest dungeon paths, because it felt like the least annoying way to get tokens as they did dungeons over and over.

Players usually seek the path of least resistance, and I have an idea that ArenaNet thought they had found a way around that.

A game for the players

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Players should be rewarded equally for doing things all over the board. Perhaps there should be more dungeon paths, and each of them a short intense experience, rather than a string of long, stretched out battle against unending bars of boss monster. More challenges that keeps you on your toes.

And Karma needs to play a larger role, something more easily acquired and perhaps play a larger role other than exotic gear. Which is why I liked your idea:

Zaishen Daily Dynamic Events – Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80’s only. (Yes, I’m aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Two things I’d like to suggest:

1 ) Make it two zones, rather than one. This way one zone wont be flooded with players and spread out the activities evenly.

2 ) Rather have a token system, like in GW1. This will allow players to acquire tokens and then buy whatever rewards they feel matters most to them.