A game for the players
Players should be rewarded equally for doing things all over the board. Perhaps there should be more dungeon paths, and each of them a short intense experience, rather than a string of long, stretched out battle against unending bars of boss monster. More challenges that keeps you on your toes.
And Karma needs to play a larger role, something more easily acquired and perhaps play a larger role other than exotic gear. Which is why I liked your idea:
Zaishen Daily Dynamic Events – Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80’s only. (Yes, I’m aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
Two things I’d like to suggest:
1 ) Make it two zones, rather than one. This way one zone wont be flooded with players and spread out the activities evenly.
2 ) Rather have a token system, like in GW1. This will allow players to acquire tokens and then buy whatever rewards they feel matters most to them.