A guess on the new dungeon

A guess on the new dungeon

in Guild Wars 2 Discussion

Posted by: vvp.8512

vvp.8512

I’m sorry for starting a new thread, but I’m not here to complain or moan but to simply offer a possibility.

The way the preview makes the dungeon look, the three random fractals, the increasing difficulty, it seems that this will be an “infinite grind” type of dungeon. In a good way. In essence as you get better gear you can progress higher in the difficulty of the dungeon. The ascended gear is there to allow you to move up this curve, though at some point that will limit out.

That that makes me think is that the ascended gear will only be better in the context of the fractal dungeon. In essence a lot of people here complained that they wanted a hamster wheel in which you do harder content, get better gear, to do harder content. You can find these posts, it is a player type, so they made a end game mode specifically for those players.

But, that ascendant armor will only be better in the context of that dungeon. The infusions are things that will be released so players can progress further. The “fractal” element means that they can add further events into the dungeon over time.

They are releasing a hamster wheel for people who are quite happy being hamsters, but I really doubt the stats will be better for WvW or other purposes. I personally welcome it as it makes me think it will be a long form Killing Floor type format of escalating gear and skill vs escalating challenges.

Or I could be completely mistaken and this does kitten over doing anything other than it for gear because Anet decided they wanted to remove any desire for anyone to ever do the other Dungeons (for exotic gear that will function appropriately in the greater world), and thus waste thousands of programming hours they put into the existing dungeon and throw away their entire philosophy behind the game.

Plainview (80 Engineer) SoR

(edited by vvp.8512)