A history lesson
Expired, it’s to the point now you aren’t just expressing an opinion, you are jumping to wild conclusions based on a quote that you are interpreting in a twisted way to validate your theories. No other person that read that article is interpreting it that way. Context. And reading comprehension. Keywords for the day.
Common sense dude, if they are introducing the first level of infusions (offensive BTW, the bit of that you are leaving out) and rings and back slots…whats the next level or “progression”? Let me help…that would be maybe boots, and gloves, and the offensive infusions. After that…perhaps chest armor, and pants, and omni infusions?
The section of the article is about the ascended armor and infusion upgrades. She is indicating the roll out of the rest of the set. She isn’t talking about the uber-armor coming 2 years down the road that has nothing at all to do with this update.
Dragonbrand
Expired, it’s to the point now you aren’t just expressing an opinion, you are jumping to wild conclusions based on a quote that you are interpreting in a twisted way to validate your theories. No other person that read that article is interpreting it that way. Context. And reading comprehension. Keywords for the day.
Common sense dude, if they are introducing the first level of infusions (offensive BTW, the bit of that you are leaving out) and rings and back slots…whats the next level or “progression”? Let me help…that would be maybe boots, and gloves, and the offensive infusions. After that…perhaps chest armor, and pants, and omni infusions?
The section of the article is about the ascended armor and infusion upgrades. She is indicating the roll out of the rest of the set. She isn’t talking about the uber-armor coming 2 years down the road that has nothing at all to do with this update.
They’ve already said that up to “fine” level infusions will be available upon the release of the patch, with adding in masterwork and upwards later on. You will be required to grind for those infusions.
That. Is a treadmill.
Green weapons = Gold items. Greens were PURELY a CONVENIENCE tier of items. Back then, getting a gold weapon with a max inherent mod and then purchasing the 2 necessary upgrades for it would cost you a fortune. Green weapons did not have higher stats. The only difference between greens and golds is that greens came with all three upgrades with the max stats already in place. They existed for the convenience they offered. They were never more powerful than gold items.
Ascended gear>exotics. Good luck explaining to us how this is similar to what happened in gw1.
It is not. The same. Thing.
But it is. Not in the literal sense. Which is what you are thinking, since the rest of that post was pretty much morphing ascended armor into greens.
What were greens? They were max stat weapons with limitations. Some of which could be found out in the world, but the best of which were found in dungeons.
Who did they appeal to? They appealed to casual players who would get them eventually and get all giddy that a neat thing dropped for them. They appealed to the hard-core players that wanted to grind Tombs over and over again for Victo’s Blade (it was the most valuable one for a good while pre-factions).
What is ascended junk? Max stat items with limitations. Found in dungeons with other ways to get them within the world.
Who do they appeal to? Hard-core players that will grind the dungeon for that small stat boost. Casual players that get to them eventually and get all giddy that a neat thing dropped for them.
What problem were they both implemented to address? Giving people crap to do until a proper expansion comes out.
So once again….same thing.
It’s moot that they have higher stats. That has been beaten to death in this topic. Stats reach a point of diminishing returns. They have a maximum effectiveness to the point it’s a total waste to put more resources into them.
See my example of stacking power through ascended gear rather than condition augmentation via runes and sigils. The stat increase on ascended is a personal preference. Just because it’s a bigger number doesnt mean its better than everything because of what you are sacrificing to get it. Read the discussion people.
Dragonbrand
(edited by AcidicVision.5498)
Acidic, you really just don’t get it. There’s no hope for you. Greens were just perfect rares meant for non-hardcore players to obtain so they could avoid grinding for a perfect weapon, which was a big problem at the time for most players. This is the opposite of that situation in every way. You obviously are blinded by something, and can’t see that. A shame for all of us, I suppose.
Acidic, you really just don’t get it. There’s no hope for you. Greens were just perfect rares meant for non-hardcore players to obtain so they could avoid grinding for a perfect weapon, which was a big problem at the time for most players. This is the opposite of that situation in every way. You obviously are blinded by something, and can’t see that. A shame for all of us, I suppose.
A shame for you? I have an entire room of engineers that understand exactly what I am saying and I didn’t need to explain it more than once. I already ran my logic through the ringer just to make sure I wasn’t being an unreasonable nut-job because some of you honestly had me doubting myself. But I passed with flying colors. So I know i’m good. I just can’t think of how to better communicate it to some of you people. Immensely frustrating.
Dragonbrand
But I’m on board with ascended gear matching a fully upgraded exotic, while having an infusion slot that is dungeon specific.
I like what your saying,
Keep the upgrade stats on them, but let the infusion mechanic allow you to deal with certain threats inside dungeons.
Yeah, I’m sure your room full of enabling friends reassured you greatly.
But I’m on board with ascended gear matching a fully upgraded exotic, while having an infusion slot that is dungeon specific.
I like what your saying,
Keep the upgrade stats on them, but let the infusion mechanic allow you to deal with certain threats inside dungeons.
I actually was hoping that this is the route that the gear would take, that way that if we wanted the best gear for that dungeon, we could have it; yet it wouldn’t carry over anywhere else. The fact that it does, however, is the main thing that irks me.
Being new to Guild Wars and not playing that other game from Blizz I must say that I’m a little confused. I see posts complaining about no end game and Anet adds what I consider new endgame content here comes all of the negative comments. Talk about mixed messages from the community.
I for one look forward to the new gear, as more of a casual player which borders on hardcore at times I now have something else to look forward to, but hey what do I know. If I don’t like the direction this game is going I can always stop playing it.
OP- great post and I appreciate it.
The people who start those threads are the people who should have researched the game before buying. GW2 was a game designed to not have a gear treadmill.
I don’t buy soccer games and insist I should be able to pick up the ball like American football games allow you to.
That’s how foolish these people look.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Acidic, you really just don’t get it. There’s no hope for you. Greens were just perfect rares meant for non-hardcore players to obtain so they could avoid grinding for a perfect weapon, which was a big problem at the time for most players. This is the opposite of that situation in every way. You obviously are blinded by something, and can’t see that. A shame for all of us, I suppose.
A shame for you? I have an entire room of engineers that understand exactly what I am saying and I didn’t need to explain it more than once. I already ran my logic through the ringer just to make sure I wasn’t being an unreasonable nut-job because some of you honestly had me doubting myself. But I passed with flying colors. So I know i’m good. I just can’t think of how to better communicate it to some of you people. Immensely frustrating.
Oh dear. A lost cause remains a lost cause.