(edited by munkiman.3068)
A humble 2 year review
What Guild Wars 2 does so very wrong…
Time-gating anything.
This is the most uninspired, cheapest way, to extend the player experience. This game totally “jumped-the-shark” for me when they introduced this as a mechanism to extend the aquisition or percieved worth of anything.
RNG.
While most games of this nature have an RNG mechanic, Guild Wars 2 go so far overboard with it, it’s almost a stellar failure. It’s again a very uninspired, cheap way to gate players from content. Players should ALWAYS feel they are moving closer to aquiring a wanted item. It’s utterly frustrating to be up against pure dumb luck. It’s certainly fine for materials and rare gear to be random. It seems very counter intuative to have reliable ways to earn dungeon gear, but almost everything else (excluding simply buying it in the TP, which is often a moving target) be so random.
More oddities.
I’m really not sure if it’s just inconsitent design concepts or a technical issue, but what’s with the one-way conduit on trading and depositing stuff? It’s very strange that a player can “Deposit all collectables” or Sell items on the TP anywhere in the world, but we still have to goto (or summon) a bank or TP vendor for everything else. Don’t get me wrong, i like being able to dump my mats, but a lot of people don’t even know you can, since you have to go to an bank NPC for EVERYTHING else. It’s oddities like this that are sort of littered throughout the game, and makes players feel like the design direction is half-baked.
Megaserver.
Finally, the creme-de-la-creme. I get it, it’s clear the game released with too many server, hindsight and all. The world feels more populated, yadda-yadda. But, you build a game that pits worlds against each other, that had seperate communities established and then shoved them all together throughout the rest of the game. Then to top it all off, you make the big world events happen on a set schedule. Wow, just, I can’t even.
Wow, just, I can’t even.
Stop telling yourself that!
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
(edited by Naus the Gobbo.5172)
Fair review. For me it was otherwise. The megaserver was probably the most positive change for me since launch.
Nice honest review, The megaserver update for me was when I started to really judge the game more and more for what it is and started having my own predictions of where I think the game is heading which wasn’t a good place, That’s when I started really coming on the forums more and more, They really should of just reduced the number of servers, Mashing all the separate communities together has already came back to haunt them eg. them having to allocate precious resources to try and fix issues it has caused with things like guild missions, RP and the various language barriers etc even now alot of problems caused by the megaserver still exist ingame.
A good solution for the megaserver problem would be adding a district system like gw1 had.
EU has 1 megaserver but with a seperate district for each world.
NA has 1 megaserver but with a seperate district for each world.
The rest of the issues you pointed out like rng, time gate etc, I can live with those, many mmo’s has that. Bigger things imo would be fixing the megaserver, leveling, optimization/polish and more permanent content.
Thanks.
I’m sure someday down the road, things will get addressed, or not. Overall, i’m not very motivated to play, which is sad for me.
A good solution for the megaserver problem would be adding a district system like gw1 had.
EU has 1 megaserver but with a seperate district for each world.
NA has 1 megaserver but with a seperate district for each world.
I think its already like that.
Megaserver and a WvW (district) for each server. All they need to really do, is make the Citadel more appealing for players to hang-out in. Maybe move the Mystic Forge out of Garrison so its always available 24/7. Increase the population size for the ‘home’ server on their borderland.