A legendary should be a challenge

A legendary should be a challenge

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Posted by: Azjenco.9425

Azjenco.9425

First off I’m not saying change the existing legendaries, or make them easier to obtain. What I’m saying is, add more legendary items and have many different ways to obtain them.

Many have called out the fact that obtaining a legendary item merely means grinding, or having huge pockets. It does make sense. A lot of the mats are items that take times to get, but then you can just assemble it from the TP. It says more about the item than the player, meaning, the item has an awe factor, but it doesn’t really reflect a sense of awe toward player’s accomplishment.

I think there should be items in the game (not just weapons) that require “assembly” that really makes a player stand out on personal accomplishment. Let me give an elaborate example:

Legendary Sword: Blade of Torment – A legendary sword of old that has long since lost its luster, though rumor has it a master smith can return it to its former glory.
-If you’ve played GW1, this is a “lost” tormented sword.

First you need the precursor, and to get it you need Izor’s Brand. Yes, this is a throwback to GW1 where you need to locate and kill a certain individual to get an item. He can be located in a dungeon, stalk the world, or require a certain event to spawn. Doesn’t matter, but I would love to see the GW1 ‘kill an enemy to get an item’ method return.

So you kill Izor, and find the green level 80 sword Izor’s Brand.
To start the journey to becoming a legend, you’ll need pieces to reconstruct the item step by step. To do so you need to assemble pieces. Instead of calling them gifts, let’s call them essences.

So, now that you have Izor’s Brand, to improve it you can place it and any three essences (though not the same ones you’ve previously used) into the mystic forge to take it up one step, next being rare, then exotic, and finally legendary.

So what would an essence look like? Well, the idea is to acquire them through gameplay prowess, by being good at the game, or just playing it efficiently. Let me give some rough examples of what I mean, more or less…

(edited by Azjenco.9425)

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Posted by: Azjenco.9425

Azjenco.9425

Essence of Adventure Meant for players who do everything across the board
- 1 Gift of Exploration – Let’s just keep this one for now…
- 25 Badges of the Bold – Obtained each time you finish a jumping puzzle.
- 10 Prime Tokens – Gain 1 Prime token in exchange for any 100 of any dungeon’s tokens.
- 30 Jugs of Liquid Karma

Essence of Power For players focused on competitive play (the more hardcore players, perhaps)
- 25 Dragon Scales – Gain 1 whenever you defeat Tequatl, the Shatterer, or the Claw of Jormag
- 500 Badges of Honor
- 10 Prime Tokens
- Any exotic weapon

Essence of Ascendance Focused on players who’ve been around for a while
- Bloodstone Shard
- Pact Victory Token
- 150 Mystic Tokens
- 1 Superior Rune (any)

Essence of Craft Mostly aimed at players who craft (the mats may seem griny, but people who call themselves crafters probably have stock of these items)
- 1 Perfect Ingot (400 Armor or Jeweler) – 200 Copper, 200 Platinum, 200 Mithril, and 200 Orichalcum Ingots.
- 1 Perfect Plank (400 Weaponsmith or Huntsman) – 4×200 wooden planks, consisting of 2x either Green/Soft/Seasoned, 1x either Hard or Elder and 1x Ancient.
- 1 Perfect Material (400 Leatherworker or Tailor) – 200 each of Jute/Wool/Cotton/Linen/Silk, Rawhide/Thin/Coarse/Rugged/Thick/Hardened, Gossamer Scraps, and Hardened Leather.
- 1 Perfect Potion (400 Chef or Artificer) – 200 of any 2 T6 fine crafting materials, 200 of any orichalcum harvested materials, and 1 Eldritch scroll

I can probably suck some more essences out of my thumb, but I reckon this paints a clear picture. There can be a lot of these essences, perhaps ten or so, and essentially it would promote players playing the way they want to, but also be a show of dedication.

So, let’s say you have Izor’s Brand and want to upgrade it to the rare Blade of Torment. You take Izor’s Brand, stick it into the Mystic Forge, along with 10 crystals, the essence of adventure, and the essence of power. This upgrades the weapon, and then you can stick in the rare sword, now with 15 crystals, an essence of ascendance, and the essence of craft. Finally you can insert the exotic Blade of Torment, 20 crystals, two more essences (none of the aforementioned, of course), and receive your completed, legendary Blade of Torment.

Each time you upgrade the weapon the look of it will advance, and I thought it would be interesting if the completed legendary sword has some extra effect to go along with it. For instance, whenever you deal a critical hit with the sword, a gory blood explosion would go along with it, just to make other players that much more envious of you.

This is just an elaborate idea of how actually playing the game can be rewarding in an interesting way.

*edited amounts to reflect a more “legendary” feel

(edited by Azjenco.9425)

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Posted by: Grimm.8236

Grimm.8236

MUCH MUCH MUCH better idea than what is currently in place. It sounds so much more incredibly fun than the grind of getting one now.

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Posted by: Dardevilmon.6702

Dardevilmon.6702

I agree this sounds a lot better then what we have now and it it would as far as i am concerned it would be a lot more fun :P

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Posted by: Algreg.3629

Algreg.3629

Not sure if I agree on all details, but generally you are totally right. The method you describe actually makes the legendary item a reward for achievements done in the world and this definitely the way to go – as opposed to farm the same most farmable events over and over to get enough money/trash for the magic vendor machine.

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Posted by: insanemaniac.2456

insanemaniac.2456

this is better? youre joking right?

its the same, all youve done is introduced is a couple more ways to grind. not that having them wouldnt be bad, but you really are deluding yourself if you think this is at all different from the current method.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Xandax.1753

Xandax.1753

this is better? youre joking right?

its the same, all youve done is introduced is a couple more ways to grind. not that having them wouldnt be bad, but you really are deluding yourself if you think this is at all different from the current method.

It’s not the grind people seem to ‘complain’ about when it comes to Legendaries.
It’s the reliance on random numbers tactic which is just frustration for the ‘unlucky’ instead of challenges by playing the computer game.

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Posted by: Infidel.8412

Infidel.8412

I think there should be items in the game (not just weapons) that require “assembly” that really makes a player stand out on personal accomplishment.

Making it easier means everyone will be getting it, you won’t stand out. All the things said there are easy to get. Everyone would be getting a legendary. This doesn’t sound like it will make me very legendary.

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Posted by: Dogblaster.6713

Dogblaster.6713

A legendary should be a challenge. Yes

And kitten expensive challanged if you ask me.

Golds and Grind are huge part of MMORPG. If someone hates pve grind so much, I am not sure if mmorpgs are ment for them.
Because you have dungeon grind, you have material grind, you have pvp points grind, you have achievement grind, etc etc.

And If anyone complain about precursor and RNG, they just complain about nonsence. Cause you still get your precursor but you need to put about 200-300 +- g worth rares/exotics into Mystic forge.
People who are complaining about it, are only those, who thought they will throw only about 10-100 golds worth weapons in mystic forge and failed.

(edited by Dogblaster.6713)

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Posted by: prenavo.3926

prenavo.3926

Well, since they stated that they are changing some things about the acquisition of the legendary weapons, I’m holding off until I find out what those changes are. I’d hate to get a bunch of stuff that turns out to be useless after they patch the changes in.

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Posted by: Azjenco.9425

Azjenco.9425

this is better? youre joking right?

its the same, all youve done is introduced is a couple more ways to grind. not that having them wouldnt be bad, but you really are deluding yourself if you think this is at all different from the current method.

Umm, what…? No, how is it the same?

I actually added options.
Instead of focusing on one dungeon, since each legendary requires you to grind 500 tokens in a specific dungeon, I added the option to do any of them as you like, and trade the tokens in for a universal token.

Each legendary requires two maxed crafting disciplines, whereas I made one path (gift/essence) that requires crafting. Every legendary requires 250 of all the T6 crating mats, where I included choices of which ones you want to include, again all in the crafting essence.

Every precursor is dependent on luck or an expansive pocket. I made a precursor that you need to find in the world by killing an enemy, which harkens back to the days of GW1.

Every legendary forces you to do WvW, and forces you to grind a single path. Again, I added options. There are themed gifts/essences, all that merely hinges upon the way you play the game. If you enjoy killing dragons, like I do, that will factor into a legendary item, if you dabble in dungeons, and don’t feel like grinding one, then you’ll work towards a legendary.

I’m not sure you read my post right, or even at all. You didn’t even give constructive feedback, only stating that both methods are exactly the same, proof you didn’t consider what I wrote.

Like I said, the current legendaries forces you down a set path. Well, keep those there. But I suggested a new set of legendary items, which would definitely promote dedication in however you wish to play. If you have excess mats as a crafter, then one gift will be perfect for you.
Play a lot of WvW, then another will be great for you. Do dungeons, then there will be one or two gifts for you. If there are ten different gifts and you only need six, then you will certainly eventually have enough items to complete the gift that’s more tailored towards your style. All you need to do is just play the game. A person who plays the game a lot his way will get it faster than someone who plays slower in his own way.

The point is, if this method doesn’t appeal to you, then the only explanation I have is… you’re not playing the game…

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Posted by: Keiran.1896

Keiran.1896

Another idea would be to upgrade it in Mystic Forge step by step, that would kinda be epic. Here’s an example.

First, you find a broken sword in the end of a very hard Jumping Puzzle (like Eternal Battlegrounds one).

-

Broken Izor’s Sword (Gray Quality – Cannot be sold)
“This sword needs to be repaired”

Step 1 – Put in the Mystic Forge:
1 Broken Izor’s Sword
50 orichalchum ingot
250 mithril ingot
10 mystic coins

-

Weak Izor’s Sword (White Quality)
“This sword is weak. It has no magic.”

Step 2 – Put in the Mystic Forge:
1 Weak Izor’s Sword
1 Eldritch Scroll
1 Eldritch Scroll
1 Eldritch Scroll

-

Eager Izor’s Sword (Blue Quality)
“This sword is asking you battle, glory, death.”

Step 3 – Put in the Mystic Forge:
1 Eager Izor’s Sword
1 Gift of Battle (500 badges of honor)
1 Gift of Hero (60 tokens of each dungeon)
10 Dragon Scales (from Tequalt, the Shaterrer… -> Your idea)

-

Greedy Izor’s Sword (Green Quality)
“The sword is asking you wealth, gold.”

Step 4 – Put in the Mystic Forge:
1 Greedy Izor’s Sword
1 Gift of Cupidity (50 gold).
100 mystic coins.
10 elonian wine.

-

Contented Izor’s Sword (Rare Quality)
“Your soul and the sword need to make one.”

Step 5 – Put in the Mystic Forge:
1 Contented Izor’s Sword
1 Iron of Explorer (forged with 1 Gift of Exploration + 50 Iron Ingot).
1 Iron of Soul (forged with 250 obsidian shards + 50 Iron Ingot).
1 Iron of Heroism (forged with 1 Pact Victory token + 50 Iron Ingot).

-

Mighty Izor’s Sword (Exotic Quality)
“The sword is ready. Throw it in a volcano.”

Step 6 – Throw it inside the volcano of Mount Maelstrom:

-

And then there’s an epic cinematic and then the legendary sword is yours.

(edited by Keiran.1896)

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Posted by: Azjenco.9425

Azjenco.9425

I think there should be items in the game (not just weapons) that require “assembly” that really makes a player stand out on personal accomplishment.

Making it easier means everyone will be getting it, you won’t stand out. All the things said there are easy to get. Everyone would be getting a legendary. This doesn’t sound like it will make me very legendary.

The amounts are just loosely throw around, and I certainly hope it will be a lot more than what I stated.

The crappy thing about legendaries now, is that it’s not connected to much of an awe factor. Legendaries consist of thee parts. One is playing the game (which is the good part), the second is made up of luck, and a third requires having large pockets.

The last two points aren’t very innovative. Having gold means grind, or playing the market.

What I don’t like is the forcing you to do a singular thing part, like each legendary requires you to grind WvW and a dungeon. Don’t you think it would make you seem better as a player if a legendary item consists of you excelling in the aspects of the game that you enjoy playing and you’re good at?

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Posted by: Azjenco.9425

Azjenco.9425

@Keiran

I really like your idea. It would definitely have an epic feel to it that I love.

Before anyone else goes off on my idea, the basic premise is more ways to forge your legends. I think the legendary items in game should remain, I’m not saying change them.

I think there should be more legendary items, all that are craftable in many different ways. This would add a lot to the ‘play the game your way’ philosophy ANet believes in, and having that variety would be great fun for us as players.

Think about it.

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Posted by: Ixal.7924

Ixal.7924

Sadly ANets idea of “challenge” is to simply increase the HP to ridiculous levels (see boss/dungeon monster HP etc.)

So the current legendaries are “right on target” for them.

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Posted by: Knote.2904

Knote.2904

This is a much better form of “gear progression” than what legendaries are atm. So this is a good idea.

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Posted by: Pustulio.8207

Pustulio.8207

I posted something related to this on another “legendary” thread. It’s an idea for an alternate way to get one. I liked the idea, because it would be just as time consuming as it is NOW, and, because it gives people that don’t like to grind things out (or craft) a chance at getting one. Plus, it would help curb the prices of precursors, so that people that WANT to do it the way it is now CAN without being taken advantage of.

https://forum-en.gw2archive.eu/forum/game/gw2/Legendaries-worth-getting/page/3#post686452

4th post down

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Great great great idea, if only it would be implemented. You could even put like a requirement of completing all dungeons in all explorable modes. Mmmmm… If only… Your idea is both appropriate and a challenge, I really wished they did this instead of doing the ‘inception’ legendary- a gift within a gift within a gift within a gift….phew now the 300g+ precurser.

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: YPC.6349

YPC.6349

so is it everything the same except no overpriced lodestone needed and free precursor?

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Posted by: Azjenco.9425

Azjenco.9425

so is it everything the same except no overpriced lodestone needed and free precursor?

No, not at all. It feels like people don’t actually read what I wrote.

My proposed legendary consists of 6 gifts, chosen out of 10 completely different ones, each focusing heavily on one aspect of the game. This means that essentially a player can completely skip crafting or WvW when completing their legendary item, of which the current legendary items require both.

Not sure if it’s starting to make sense yet, but this is quite different from the current used.

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Posted by: Pustulio.8207

Pustulio.8207

so is it everything the same except no overpriced lodestone needed and free precursor?

No, not at all. It feels like people don’t actually read what I wrote.

My proposed legendary consists of 6 gifts, chosen out of 10 completely different ones, each focusing heavily on one aspect of the game. This means that essentially a player can completely skip crafting or WvW when completing their legendary item, of which the current legendary items require both.

Not sure if it’s starting to make sense yet, but this is quite different from the current used.

I think what he means by “the same” is, while your “gift system” is different, it’s still the “gift system”. Also, they can’t NOT craft when “ingots” are required. if they don’t craft, they have to buy it from the TP, or have someone make it for them. BOTH have the potential to let greedy players take advantage of your situation. Which they will. They already ARE lol. A better system is to keep things the way they are NOW, and add a secondary option that requires NO gifts, but, still takes a LONG time. Like the one i posted in the link a few posts above. That one will pull the rug from under the feet of players that prey on other players. Nobody is going to buy your expensive crap if there is another option that would bypass it.

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Posted by: HunterFox.2578

HunterFox.2578

Great great great idea, if only it would be implemented. You could even put like a requirement of completing all dungeons in all explorable modes. Mmmmm… If only… Your idea is both appropriate and a challenge, I really wished they did this instead of doing the ‘inception’ legendary- a gift within a gift within a gift within a gift….phew now the 300g+ precurser.

Lol inception.

Azj and kir, very good ideas. Maybe both current and yours. A gold/mat grind legend and a skill based legend.

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Posted by: mexay.3902

mexay.3902

The two suggestions in this thread are far, far better than what’s already in place.

You see, ArenaNet didn’t think Legendaries through.

The Gift of Mastery is the ONLY gift that makes sense. It requires skill to achieve, not money.

As it currently stands, if you want to acquire Sunrise, it costs almost 1000g. Now, don’t tell me you’re actually going to farm everything. That would take ~2000 hours and you know it. The 250 of each rare material? The 250 Ectos? The Mystic Clovers? The 100 lodestones? None of that makes ANY sense.

The Precursor for Sunrise? It’s the most expensive part unless you get EXTREMELY lucky and get it as a drop or manage to get it from the forge, which is the only reasonable way to do it.

Legendaries should show SKILL, not MONEY. This was the case of FoW armour in GW1, but funnily enough, it was actually a gold sink because ectos were a currency. Legendaries aren’t. I understand that they’re meant to be hard to get and take months to obtain, but seriously? They’ve just become “I can work the TP better than you can”

If you overcome the hurdle of money, it’s maybe 2 weeks of work at most.

A gold buyer could effectively obtain a legendary for $150, which is rather sad because I’m sure someone could get away with it.

The methods suggested above make so much more sense. The Precursor should be dropped at a 5% rate (requiring a maximum of 20 times to kill, on average) from a relevant boss in the world. The legendary should require dragon kills. The legendary should NOT require effectively 2 stacks of ectos. It shouldn’t require 100 lodestones. It shouldn’t require 250 of every t6 material. None of that makes sense.

noice

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Posted by: Doomdesire.9365

Doomdesire.9365

I already used my pact victory token so would that mean I’m unable to get a legendary? Because that would immediately disqualify the majority of all level 80 players.

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Posted by: YPC.6349

YPC.6349

so is it everything the same except no overpriced lodestone needed and free precursor?

No, not at all. It feels like people don’t actually read what I wrote.

My proposed legendary consists of 6 gifts, chosen out of 10 completely different ones, each focusing heavily on one aspect of the game. This means that essentially a player can completely skip crafting or WvW when completing their legendary item, of which the current legendary items require both.

Not sure if it’s starting to make sense yet, but this is quite different from the current used.

I think what he means by “the same” is, while your “gift system” is different, it’s still the “gift system”. Also, they can’t NOT craft when “ingots” are required. if they don’t craft, they have to buy it from the TP, or have someone make it for them. BOTH have the potential to let greedy players take advantage of your situation. Which they will. They already ARE lol. A better system is to keep things the way they are NOW, and add a secondary option that requires NO gifts, but, still takes a LONG time. Like the one i posted in the link a few posts above. That one will pull the rug from under the feet of players that prey on other players. Nobody is going to buy your expensive crap if there is another option that would bypass it.

What I mean “the same” is that it just mark the hard parts, let it be precursor , lodestones or ecto, as “grind part” and ask dev to replace these “grind parts” with “skill parts” which are, well, easier grinds like dungeon runs. You still have to grind but it is shorter, easier and more clear on how long the grind is. To me, the whole point of this and many other suggestions seem to be making the time to craft a legendary shorter so they can rush it in a month and then either move on to another game or ask for more “endgame” which they can rush to break.

(edited by YPC.6349)

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Posted by: wookie slayer.4259

wookie slayer.4259

To make legendaries “legendary” it should be exceptionally hard to do not just who can farm the most.

My idea would be clear all dungeons/pve large monsters/keep the explorable 100%/ some kind of pvp(not super grind badges)/ And some balls to the wall hard boss dungeon to complete the legendary like a 2nd mystic fountain that appears after the kill completion.

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Posted by: YPC.6349

YPC.6349

To make legendaries “legendary” it should be exceptionally hard to do not just who can farm the most.

My idea would be clear all dungeons/pve large monsters/keep the explorable 100%/ some kind of pvp(not super grind badges)/ And some balls to the wall hard boss dungeon to complete the legendary like a 2nd mystic fountain that appears after the kill completion.

You do need 100% map completion, 500 BoH, 500 dungeon tokens and temple of Balthazar to craft every legendary. And they are exactly the “skill part”, I am talking about in previous post. You can rush it in a week.

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Posted by: Efaicia.3672

Efaicia.3672

Kill an Enemy to get a reward?? WTF is this an MMO???
JFC people stop it now, you are going to ruin my TP game.

I think the same would be accomplished if the materials and or items were account bound. That way everyone would have to do things themselves instead of buying their legendaries.

(edited by Efaicia.3672)

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

Stopped reading this after “Make legendaries easier to obtain”. They aren’t legendary if you can buy them at Wal-Mart for 3$ and get a coupon for Steak N’ Shake on your second purchase.

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