- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall
- Potluck Massacre [PLUM]
- Sanctum of Rall
All e-sport games have stood the test of time and haven’t shunned any predecessors.
Starcraft 1 had been around for a long time. Starcraft 2 built on that. It did not create an entirely new game. DOTA 1 and 2 did the same. While GW2 is a vastly different game, there needs to be more continuity, where applicable, between the two games. This will allow outsiders familiar with GW1 who either haven’t looked into GW2, or who didn’t like GW2 to find interest in GW2.
Guild halls were in GW1 and added a ton of flavor and social aspects to the game. They can easily be added to GW2 as a means of creating continuity between the two games, but also as another way of tying the various aspects of the game together. These should be obtainable by guilds performing skillfully in all three areas of the game, WvW, PvP and PvE. Also, they should be purchasable by guilds using currency or items acquirable by all three aspects of the game. Meaning there are two ways to get one, #1 Skillful play, but only when this is demonstrated in all aspects of the game and #2 A large amount of resources, but these resources cannot come from one aspect of the game alone, they must come from all three. This would allow competition and “bragging rights” to excite the player base, but also provide a path to a guild hall for the casual gamer as well.
GW1 saw much success through its tournament system that involved guild battles and even had $100,000 as prize money
The current game type, capture and hold is one dimensional and stale. Many of the posts (not all, but many) on the PvP forums state this as fact. It does certainly lead to predictable build types and can be viewed as uninteresting from an outsider.
Guild battles from GW1 involved organized play as two teams clashed against one another, morale boosts available from a cap-the-flag game element and also a “kill the guild lord” objective. These three things led to not only extremely diverse builds, but also diverse tactics that needed to occur on-the-fly.
The developers would do well to rethink pushing a game type that is clearly not interesting to the majority of its players. You’ve added maps, new tournament modes, removed the cost and still players are not showing up.
In conclusion, the above would not only add longevity to your game, but also justify additional resources to be spent on other aspects of your game. The individual(s) in charge of gem store sales will need to come up with ways to profit from creating continuity in your game. It’s his/her/their job and longevity is mandatory. Thank you for reading.
I think Anet is just way too stubborn to fix it unfortunately.
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