A logical plea for *one* FFA server :)

A logical plea for *one* FFA server :)

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Posted by: Selminus.1490

Selminus.1490

Hello. Something has been bothering me in the back of my mind and I felt the need to post here and hopefully get some type of response. I really enjoy GW2 and think you guys have done a great job, but I still feel like something is really missing. I am not getting my risk versus reward fix, and neither are a lot of my friends. This game is doing very well currently, but I am watching a lot of hardcore players lose interest, and I myself am getting a tad bored. I grew up playing UO and still think it is the most fun I have had in gaming, and I have tried almost everything. Shadowbane and the EQ2 FFA server are close seconds for me. I genuinely believe that if ArenaNet released ONE FFA server that it would have a variety of benefits, but I can’t get any response from anyone as to why they will not do it. I believe the following :

1. It would generate a fair amount of new business. There are a great deal of gamers out there that won’t touch anything that doesn’t have the hardcore playstyle and the adrenaline rushes that come with it.

2. It will stop a ton of people from leaving for Darkfall 2, which is on the horizon. The hardcore players have been gradually exiting for a while now to games like that. I am one, but I still enjoy this game because my guild is very active in WvW. I like WvW, but killing people who’s names I can’t even see that don’t suffer any penalties for dying is very hollow for me…and a lot of others that I have chatted with.

You guys don’t have to change the game. You don’t have to do anything other than launch one server where we can attack each other and inflict some type of loot penalty. A small % of their coin and a low % of a backpack drop would pay dividends in generating interest. There is something about all that terrain out there and the idea of PKing in it that many of us just find so attractive.

Please take this into consideration. It would be a huge win for the fans, and I don’t know the math but I would bet my account that you would only make more money off of it.

There is very strong base of players out there that would jump on this if you guys would only tap into it. Just throw them a bone. One bone.

Thanks for reading.

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Posted by: Thereon.3495

Thereon.3495

So essentially youre asking for a multiple map WvW but with player names visible and a few more events? A game such as GW2 doesnt need these FFA areas due to a combination of:

- a lack of a need to ‘camp’ a good grinding spot.
- the fact you can store gold and items in a bank, so nothing better than the items gained during WvW would drop. Players would port out and store valuables after they get them before coming back in.
- WvW is available.

Its would be nice to have more events in WvW, this I agree with. Everything else is asking for something that is already inside of the game.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: mulch.2586

mulch.2586

The dynamic event system, the way loot drops work, I just don’t see it working well as a FFA game. Since so many attacks are aoe or splash/pierce/etc, at a dragon fight you’d end up killing each other and not the dragon.

There are some good real pvp games out there. I’m afraid GW2’s core design elements preclude it from ever being one.

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Posted by: Tenshi.3598

Tenshi.3598

Dunno about a server, but you could start by suggesting a minigame? Say a battle royale with entry fee, winner-takes-all? Don’t know if that satisfies your needs, but I’d say starting small may help your ideas get across (if it gets very popular, you have a good case to ask for more )?

This Glade has thorns…and here they are!

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Posted by: Selminus.1490

Selminus.1490

So essentially youre asking for a multiple map WvW but with player names visible and a few more events? A game such as GW2 doesnt need these FFA areas due to a combination of:

- a lack of a need to ‘camp’ a good grinding spot.
- the fact you can store gold and items in a bank, so nothing better than the items gained during WvW would drop. Players would port out and store valuables after they get them before coming back in.
- WvW is available.

Its would be nice to have more events in WvW, this I agree with. Everything else is asking for something that is already inside of the game.

No, I do appreciate the interest but I think you misunderstood me. I am asking them to remove the inability to attack other players in standard outdoor areas on our own server. I am not sure if you have played a game like that before – it’s a blast

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Posted by: Kid Taylor.5479

Kid Taylor.5479

I think it’s terrible to have some anti-social thief sneak up on me and kill me so he can /dance over my body.

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Posted by: AnemoneMeer.7182

AnemoneMeer.7182

Honestly, if it’s done right, I would be all for this. They’d have to let you have only one character, no bank, start with full 20 slots, no TP, and still have characters on a primary server.

Downlevelling would still be in full effect, and actually have it’s strength increased slightly (exotics and whatnot would be downscaled to greens/yellows as appropriate), and players would be marked based on their murder tendancies.

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Posted by: Vangy.7403

Vangy.7403

i cant see how this could work… but i would like to see some servers with open world pvp and some sieges. etc..

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Posted by: Rynarx.6124

Rynarx.6124

I doubt they would do this, but if they do, I think such FFA server should have total FFA AOE. It means all AOE will hit anyone, both friends or foe with no immunity on party members or guild members. This would encourage more strategic use of their skills.

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Posted by: cargan.5689

cargan.5689

Programer and Dev time taken away from the game to convert a game from Pve to PVP the cost or balancing in effect two games.

There is a reason why no one does ffa pvp, there is no way to make money off it, Aion died because of it by the time they got rules in to stop the gankers farming newbs in low level zone the population was gone.

There is no way to make pvp ffa with out having basment dwelling low lifes trying to make the experience as unplesant as posible for the rest of the population.

There is no “strong” fan base if there was one there would be half a dozen ffa PvP games on the market

Ulfar SOR

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Posted by: Gwartham Haldane.8459

Gwartham Haldane.8459

FFA in modern WoW type MMO’s has been, and always will continue to be a terrible idea.

Instead of pushing for such a thing, instead push for a increase in landmass for WvW.

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Posted by: Minion of Vey.4398

Minion of Vey.4398

I’d be fine with something like this.

One server? Sure. There’s probably enough interest in this to have a nice population for one server.

Then all the people that say “it won’t work, no good, I don’t like getting ganked etc”…can continue playing on all the others.

I say this as someone that probably wouldn’t even play on it.

(edited by Minion of Vey.4398)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

What Cargan said in Spades. I’ve played free for all MMO before and the cellar dwellers will make life as unpleasant as possible for anyone and everyone. With visible names the forums would be even less pleasant.

On the other hand I would love to see a wide open Battle Royal instance map that resets hourly. There should be a buy-in to get in and the prize is divided among the survivors. Terrain, or gladiator ring? Both! But die once and you sit out until the next reset.

There could be some interesting guild tactics arise of that. That would be guild wars.

Also, 1v1 with spectators would most certainly be popular with guilds. Guilds could run their own tourneys, and teach builds/skills etc. Gladiator ring would be fine, but practice zones of the usual maps would help too.

In short, anything to get people playing more PvP.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Krosslite.1950

Krosslite.1950

per Ree Soesbee in the PCGamer interview:

You guys take a pretty definite line – they’re a hero, they’re going to have this particular moral alignment. It’s “how are you going to achieve this heroic thing” rather than “are you an kitten”. Is that degree of extra freedom superfluous in other games?

No – it depends on the kind of game you’re playing. We’ve said from the beginning that Guild Wars 2 is a game about heroes. If you’re playing a game about villains there should totally be choices to be a villain. What we wanted to do was tell a story that ends hopefully in the defeat of the dragons, and the choices of bad guy who would do that fall into anti-hero. So that was as far as we were willing to go.

http://www.pcgamer.com/2012/08/20/guild-wars-2-writer-on-mmo-storytelling-and-sneakily-getting-the-player-to-tell-us-what-kind-of-game-they-want/

nuff said

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Jski.6180

Jski.6180

A FFA overflow wvw would be fun. Have an open word where any one can join if they wanted to and its all done on the wvw maps.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: arcaneclarity.5283

arcaneclarity.5283

per Ree Soesbee in the PCGamer interview:

You guys take a pretty definite line – they’re a hero, they’re going to have this particular moral alignment. It’s “how are you going to achieve this heroic thing” rather than “are you an kitten”. Is that degree of extra freedom superfluous in other games?

No – it depends on the kind of game you’re playing. We’ve said from the beginning that Guild Wars 2 is a game about heroes. If you’re playing a game about villains there should totally be choices to be a villain. What we wanted to do was tell a story that ends hopefully in the defeat of the dragons, and the choices of bad guy who would do that fall into anti-hero. So that was as far as we were willing to go.

http://www.pcgamer.com/2012/08/20/guild-wars-2-writer-on-mmo-storytelling-and-sneakily-getting-the-player-to-tell-us-what-kind-of-game-they-want/

nuff said

They did a 180 on one philosophy, no reason they can’t do another 180 on a second.

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Posted by: Danikat.8537

Danikat.8537

You liked that in UO?

I started playing just after they changed it so new players/characters started in the non-PVP map and the attitude from everyone was that you should never, ever, switch over because there was absolutely no up-side to it. If you wanted to fight someone there were places you could go to do it without having to put up with every idiot you came across trolling you with over-powered spells.

Honestly I still feel the same way. If you want to fight one person to see how you match up you can do it via sPVP. If you want to fight them using your exisiting gear and/or fight a lot of people you can go to WvW. And if you don’t want to, if you want to play cooperatively (or play alone) you can do it without some idiot coming along and trying to ruin the fun.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Horrorscope.7632

Horrorscope.7632

I’m all for different servers other than just name, that is in mmo’s future, someone will try it and it will succeed.

But I do chuckle at this: 2. “It will stop a ton of people from leaving for Darkfall 2”, please kitten, that is a small small niche game.

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Posted by: No Walking.6349

No Walking.6349

It will stop a ton of people from leaving for Darkfall 2

Well…considering I can find an incredibly tiny amount of info on this game on the internet, and that their own website says the game released on November 20th, but hasn’t yet released…..makes me believe that the number of people who will leave GW2 for DF2, aka…a nothing MMO, will be very small

Just because you and a couple friends are excited for a game, doesn’t mean that everyone is. Seems like DF2 is just another Mortal online.