A massive contradiction
Tried hard…not seeing it. A clue?
Firstly, I’d like to preface this by saying a manifesto is a gathering of ideas and a proclamation of your INTENT. Intent is by no means a declaration of truth and fact, it is an ideal, something to aim for and your target.
The manifesto was also put together as a marketing tool. Marketing is shrewd and should always be taken with a pinch of salt.
The post you’re referring to is taking this quote from the Q&A:
“Colin: It’s really tough. I think that at the end of the day we always have to look at if it’s exactly Guild Wars 1, we already made that game, and if people love exactly GW people should go play GW, right. So it has to be something different or we’re gonna end up remaking the exact same game we already built. So we definitely look at it that way as we know there are some people that aren’t going to be thrilled with Guild Wars 2 because it isn’t GW and it can’t be. It wasn’t going to be successful because we’d be competing with our own games”
and comparing it to:
“Guild Wars 2 takes everything you love about Guild Wars 1 …”
from the manifesto, and saying its a contradiction.
Which it isn’t, at all. He is simply saying that they didn’t make a carbon copy of Guild Wars 1 in a new engine, and made a brand new game that functions in an entirely new way.
That doesn’t mean that it doesn’t take elements from GW that people liked and place them into Guild Wars 2.
The lore for example being a massive part for myself, and something that was carried across and expanded upon (albeit not quiet as prominent unless you look for it).
The game is still about using a small selection of skills more effectively than having 2 hot bars full of skills you never ever use. (Though the selection of skills is limited).
There are plenty more examples, but I guess you can see where I am going with it.
It’s not a contradiction. It’s a total misreading of his answer.
I suspect that while their original plan might’ve been to make a new game with everything they couldn’t do with Guild Wars 1, it’s different when the time comes to build that new game. Why retread old ground when you can now do something else, something new? It’s a draw that no creative professional could resist.
I think a lot of their issues come from trying to reconcile all their dreams of new concepts and lofty visions with tried and true concepts that the playerbase wants (including basic tweaking and fixing).
There’s just not enough manpower to build the system they’re dreaming about while strengthening the foundation at the same time, and so both aspects end up suffering— and yet they can’t feasibly focus on foundations without the game stagnating, which is why you get so much ’it’s on the list.’
But I think that’s all beside the point you’re getting at, which I guess is some complaint over the wording they used. I doubt the devs were lying to you or deceiving you, they just thought everything you loved about GW1 was different than what you actually loved.
Are you one of those people who actually thought they were going to take EVERYTHING you love about another game and put it into this one? Impossible to do for an entire playerbase. Did you not get curious when they didn’t telephone you to ask what they should include in their new game?
I mean honestly.
Welcome to marketing!
(edited by Amos.8760)
Taking anything literally, everything you love about Guild Wars 1, as an example, is your first problem.
I’m willing to wager there are things about Guild Wars 1 someone loves that someone else hates. Since everyone is watching that video, it can’t possibly be a fact or truth.
One guy loves the skill system in Guild Wars 1, and one guy hates the skill system. So everything guy A loves is different from everything guy B loves. Maybe everything you love about Guild Wars 1 is charr and that’s it. There are charr in Guild Wars 2, mission accomplished.
There are still a lot of similarities, even though most people don’t see it. Those who notice it most are probably those who played other MMOs. For example, strategically this game is very similar to Guild Wars 1, far more similar than it is to games like WoW. Guild Wars 1 didn’t have a true trinity, as there was no taunt mechanic and neither does GW 2. And let’s not forget in GW 1 protection was more important than healing and everyone had access to a self heal. Not so in most MMOs.
I pull the same way, I use landscape to an advantage the same way…hell, Trahearne is just as annoying as Komir, when it comes to stealing credit for your hard work. It really does have a lot of similarities.
You choose to ignore them.
They also did stuff like added a marketplace. Someone may have loved standing around in Kamadan trying to sell crap, but I didn’t. So to that person who loved it, Anet lied, right?
A bit of common sense goes a long way.
I’m surprised so many people bring up the “GW1 issue” and not the “centaur issue” after watching that manifesto…
“The centaurs are standing around in a field and you get a quest that says go kill 10 centaurs. We don’t think that’s okay.” So, their solution?
“Instead of talking to this npc, go kill enough centaurs (that are still standing around in this field btw) until this bar fills up.” Innovation.
I’m surprised so many people bring up the “GW1 issue” and not the “centaur issue” after watching that manifesto…
“The centaurs are standing around in a field and you get a quest that says go kill 10 centaurs. We don’t think that’s okay.” So, their solution?
“Instead of talking to this npc, go kill enough centaurs (that are still standing around in this field btw) until this bar fills up.” Innovation.
I think you missed the point with the centaurs. No one said no centaurs would ever be standing around, but if you’ve spent any amount of time at all in areas like the Harathi Hinterlands, you would know Centaurs do run up to things and take them over, completely. And then the situation changes. Some of those dynamic event chains can be pushed back quite far. Sure they repeat, but that’s not what was promised.
In Rift, there’s a town that’s burning because it’s been destroyed by something…but it’s NEVER undestroyed. It’s in a perpetual state of destruction. That’s what the manifesto was talking about. They even said, you SEE the centaurs attacking the town. If you haven’t seen this, you’re not paying much attention.