A month has passed since the sale....

A month has passed since the sale....

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Posted by: MrH.2591

MrH.2591

I’m wondering how everyone who bought the game during the last sale is liking the game so far? I have been playing a lot this past month and I’m really, really enjoying the game. I bought it because I had an MMO itch after not playing one in so many years, but I never expected to enjoy it so much. I played WoW for over 5 years back in the day (started on day one) and I expected GW2 to be different enough to not get boring fast but I never expected it to be superior in any aspect but I can safely say I was wrong, GW2 definitely does some things better which I wasn’t ready for.

I do miss certain things though, that I wish would be added to GW2. Here is a laundry list of things I’d like to see in GW2s future:

. Engine upgrade, when WoW went from DX9 to DX11 and implemented a 64bit client the frame rate improved by around 25, which was very noticeable. I feel this would be a HUGE benefit to GW2, especially for world bosses and WvW. I have a very good PC but my frame rate absolutely tanks on certain encounters, no matter the video settings.

. A “use all” option for certain items, for example luck, having to spam click 100 of them is really annoying.

. Dual spec, a massive QoL feature, being able to swap traits, gear, outfits etc on the fly would be really great, and it’s something I got used to having from other MMOs.

. An option to buy custom gem amounts with real money, if I want to spend £10 on gems I should be able to, not a massive deal but it would be nice.

. Custom outfits, I want to be able to select items for each slot and save them as an outfit that I can swap to whenever I want.

. Make the Silverwastes Crests and keys into currency, I just ran into this issue today when playing my alt and realizing I had no crests or keys on her, it seems odd they wouldn’t be classified as currency. I’m guessing they take up a lot of space for veteran players.

. Option to disable other players spell effects, with a slider. Rift has this and it really helps in areas with large amounts of players. You could add a slider for how many players you wish to see spells from, for example 5, 10, 15, 20, unlimited. Personally I’d happily lower this slider if it meant better performance. You could also add an option for beneficial spells to always show, regardless of limit you set.

I’m sure there’s more stuff I’d like but that’s all I can think of now, if there’s anything else you really miss from other MMOs, or think would be great for GW2 post them, you never know.

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Posted by: Endless Soul.5178

Endless Soul.5178

I’ve been playing Guild Wars 1 off and on since open beta almost 10 years ago. I was there when Gaile had an in-game send off for her new position in Anet. I had, and still do, have such a good time in that classic game.

Over the years, things changed in my life (having a daughter for example) that got me to stop playing less and less. I still logged in from time to time and spent and hour here and there and kept up to date with things. However, by the time Guild Wars 2 came out, I was in no position to play anything, let alone actually buy a game.

Game time slowly became more available as more changes happened in my life, but I started playing other games. World of Tanks for a while, then War Thunder, and a handful of other games that were free to play. When my laptop crashed in early November of last year, I started tinkering with my now 8 year old PC, and there, hidden away on my secondary 40GB HDD, was my old Guild Wars folder, with the DAT file and executable intact. I gave it a try, and held my breath as it loaded up, and I found myself in old Lion’s Arch, with people in it. I’ve been playing every day since then.

I was amazed at how many people were still playing the game. After talking with lots of folks, the general consensus was that Guild Wars 2 was absolutely horrible. “It’s not Guild Wars.” some said. “Anet sold out to the kiddy crowd.” said others. I wanted to find out for myself, not just trust what others said. I started watching some gameplay videos on YouTube, and it looked intriguing. Ok, it looked a lot different from the Guild Wars I’ve known and loved for 10 years now, but it also looked fun.

When the 75% sale happened, I made absolutely sure to get in on the deal. I have not regretted it since.

And that’s the story of how I got here.

TL;DR – I’m having a great time since I bought Guild Wars 2 on sale. Best $10 I’ve spent in a very long time.

Some things I like about Guild Wars 2:

-I can play something other than human.
-I don’t really care for PvP, I’m an explorer by heart, and in this game I can explore to my hearts content.
-You’re never really alone in the PvE world. At any time, any number of other players can come along and help out in a fight. I really like that.

Some things that Guild Wars 1 had that I wish Guild Wars 2 had:

-Click on a point on the landscape in the distance, or an object, and you automatically run there. If Guild Wars 2 can do that, I’m not aware of it.
-Some of the classes that were in Guild Wars 1. Did the world just forget about them?
-Cantha.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: miraude.2107

miraude.2107

I am enjoying the game quite a bit and almost have one character up to 80 (I alt hopped and deleted a lot before I found a character I liked) so hopefully I’ll be able to catch up before the new expansion pops out.

I think the one thing I would really love to see would be a barbershop. There were times I thought I got a face just right, got to the first story cut-scene thing and realize that I screwed up this or that. It could use a crap-ton of gold, I would definitely use that feature. Listing the ‘exclusive’ styles from the self-style kit (put a lock on them with a ‘must buy self-style kit) would be a plus too. I’ve been wanting to get one of those kits for a while but of course every character is different. Looking at a wiki picture is not the same as checking it out on your actual character.

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Posted by: pandorasbox.6340

pandorasbox.6340

I have been playing off and on since Halloween 2012. I joined during the even because I had not touched GW1 since 2008 and it went under my radar. A good friend informed me about GW2 and my favorite Holiday in GW1. ( favorite holiday in real life too btw ) I have seen GW2 pop go up, go down, go left, go right, seen gw2 spin in the air, and plunge into the river.

I think it is doing well after almost 3 years.

Oh the stories I could tell. Not enough time to jot them all down sadly. I dunno how much of the GW1 engine can be overhauled tho. GW2 runs totally different despite it having a heavily modified GW1 engine. It does not even feel the same at times.

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Posted by: Noble Kai.3120

Noble Kai.3120

the game is ok to me. i got my first class to 80 about a week and half ago. there are still a ton of things that turn me off and/or annoy me to no end (CAN I PLEASE GET SOMETHING TO RESIST THINGS LIKE POISON AND BLEED!!) and hope they get addressed at some point. fun level goes up and down depending on what im doing in the game.

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Posted by: Prototypemind.4026

Prototypemind.4026

the game is ok to me. i got my first class to 80 about a week and half ago. there are still a ton of things that turn me off and/or annoy me to no end (CAN I PLEASE GET SOMETHING TO RESIST THINGS LIKE POISON AND BLEED!!) and hope they get addressed at some point. fun level goes up and down depending on what im doing in the game.

Have you checked your Profession’s forums to see how to spec for DoTs/bleeds? There are generally traits or abilities that will give you a cleanse.

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Posted by: Noble Kai.3120

Noble Kai.3120

the game is ok to me. i got my first class to 80 about a week and half ago. there are still a ton of things that turn me off and/or annoy me to no end (CAN I PLEASE GET SOMETHING TO RESIST THINGS LIKE POISON AND BLEED!!) and hope they get addressed at some point. fun level goes up and down depending on what im doing in the game.

Have you checked your Profession’s forums to see how to spec for DoTs/bleeds? There are generally traits or abilities that will give you a cleanse.

not cleanse i want to see resistance. cleanse is cool for one second and then oh wait never mind the mob just put it back on you and your cleanse is on CD. this is the first game ive played where there is ZERO resistances to such things as bleed, poison, burn, etc. and the mobs have usually free immunity to such things. i cant tell you how many times i would remove a poison dot that would last for a min just to have them put it right back with what is their basic attack (be it melee or ranged). also i dont want to get started on the condition damage mobs can put out but ours is crap.

so yes i know about cleanse but that is not resistance, which is what i want to see in the game… one of the many other things.

(edited by Noble Kai.3120)

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Posted by: Andred.1087

Andred.1087

Unfortunately, ANet simply does not have the personnel to do an overhaul of the game engine like Blizzard. It would be really nice to see, but I doubt it will ever happen.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Draknar.5748

Draknar.5748

not cleanse i want to see resistance. cleanse is cool for one second and then oh wait never mind the mob just put it back on you and your cleanse is on CD. this is the first game ive played where there is ZERO resistances to such things as bleed, poison, burn, etc. and the mobs have usually free immunity to such things. i cant tell you how many times i would remove a poison dot that would last for a min just to have them put it right back with what is their basic attack (be it melee or ranged). also i dont want to get started on the condition damage mobs can put out but ours is crap.

so yes i know about cleanse but that is not resistance, which is what i want to see in the game… one of the many other things.

I feel straight resistance to certain conditions is a bit lazy. Players should have to learn to manage removal/reversal/transfer of conditions rather than just be able to ignore them completely. It makes a lot of those skills that you may seen and thought to yourself “converts conditions into boons? who the heck would want that?” a bit more useful.

I can’t speak for other players, but I change my utility and traits on the fly depending on what encounter is coming up in dungeons. I consider myself an above average player so I can only assume the really serious PvEers do the same.

If you expect to be able to pick one trait and utility skill setup and have it be optimal for every single encounter then I think you will be disappointed. Some encounters have a ton of conditions, that’s when you swap around to focus on condition removal. You may even need to change weapon sets. Personally I carry one of every weapon my class can use so I am prepared at all times.

And don’t forget some combos can be used to cleanse conditions when you don’t have any skills available that do it directly (combo field + finisher, if you aren’t familiar with combos, I suggest reading the wiki).

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Noble Kai.3120

Noble Kai.3120

not cleanse i want to see resistance. cleanse is cool for one second and then oh wait never mind the mob just put it back on you and your cleanse is on CD. this is the first game ive played where there is ZERO resistances to such things as bleed, poison, burn, etc. and the mobs have usually free immunity to such things. i cant tell you how many times i would remove a poison dot that would last for a min just to have them put it right back with what is their basic attack (be it melee or ranged). also i dont want to get started on the condition damage mobs can put out but ours is crap.

so yes i know about cleanse but that is not resistance, which is what i want to see in the game… one of the many other things.

I feel straight resistance to certain conditions is a bit lazy. Players should have to learn to manage removal/reversal/transfer of conditions rather than just be able to ignore them completely. It makes a lot of those skills that you may seen and thought to yourself “converts conditions into boons? who the heck would want that?” a bit more useful.

I can’t speak for other players, but I change my utility and traits on the fly depending on what encounter is coming up in dungeons. I consider myself an above average player so I can only assume the really serious PvEers do the same.

If you expect to be able to pick one trait and utility skill setup and have it be optimal for every single encounter then I think you will be disappointed. Some encounters have a ton of conditions, that’s when you swap around to focus on condition removal. You may even need to change weapon sets. Personally I carry one of every weapon my class can use so I am prepared at all times.

And don’t forget some combos can be used to cleanse conditions when you don’t have any skills available that do it directly (combo field + finisher, if you aren’t familiar with combos, I suggest reading the wiki).

how is resistance lazy? and i should have noted i dont mean full on immunity, i mean dealing a percentage to you such as you block 35% of poison damage dealt to you. and as for combos yes i know of them but still means very little since mobs can deal these things with BASIC attacks.

if setting me on fire was a special move they had, dodgeable or not, then yea that would be fine. but fighting 2+ mobs and all can poison, bleed, burn, chill, etc with a basic and you can cleanse once every 10 secs-ish than thats a bit much (ie risen and destroyers).

so having a resistance, be it full or partial, is not lazy and for usual MMO rules you can only have one on your gear be it youre going healer/tank.

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Posted by: Dex.6139

Dex.6139

the game is ok to me. i got my first class to 80 about a week and half ago. there are still a ton of things that turn me off and/or annoy me to no end (CAN I PLEASE GET SOMETHING TO RESIST THINGS LIKE POISON AND BLEED!!)

Not sure if you’re aware but resistance well be making its debut with HoT

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Posted by: DeanBB.4268

DeanBB.4268

Wear Runes of Melandru and get reduced condition duration, that’s about the same as “X% resistance.”

Or put a Sigil of Purity on your weapon for a chance to remove a condition every so often.

There are options, so if it really bugs you, seek them out.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

the game is ok to me. i got my first class to 80 about a week and half ago. there are still a ton of things that turn me off and/or annoy me to no end (CAN I PLEASE GET SOMETHING TO RESIST THINGS LIKE POISON AND BLEED!!) and hope they get addressed at some point. fun level goes up and down depending on what im doing in the game.

No idea why you’d ever use this trait but here ya go. Resistance to conditions – http://wiki.guildwars2.com/wiki/Diamond_Skin

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

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Posted by: Conncept.7638

Conncept.7638

All I’ve noticed since that sale is I’ve reported ten times the amount of people for verbal abuse than I have in the last two years. Was that sale advertised on 4chan or something?

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Posted by: zombyturtle.5980

zombyturtle.5980

how is resistance lazy? and i should have noted i dont mean full on immunity, i mean dealing a percentage to you such as you block 35% of poison damage dealt to you. and as for combos yes i know of them but still means very little since mobs can deal these things with BASIC attacks.

if setting me on fire was a special move they had, dodgeable or not, then yea that would be fine. but fighting 2+ mobs and all can poison, bleed, burn, chill, etc with a basic and you can cleanse once every 10 secs-ish than thats a bit much (ie risen and destroyers).

so having a resistance, be it full or partial, is not lazy and for usual MMO rules you can only have one on your gear be it youre going healer/tank.

This is not your standard mmo and there are no healers or tanks. I agree that passive defences such as resist on armor are lazy, as this game is built around active defenses like cleanse, block, blind. Knowing how to manage these to keep yourself alive is a critical part of the combat mechanics.