(edited by GazaKnight.8206)
new maps and tasks to existing maps
But you’d be doing the same thing at 100 as you would be doing now. It adds nothing.
They can add new maps at any time, they just haven’t bothered. All that stuff you mentioned they can add now at lvl 80.
Jeez not another gear grind game, no thanks.
Swift| M Norn Mes Ludicrous Larry| F Norn War Tanni Wolfmaster| M Sylvari Necro Orin Storm|
M Human Thief Clint Elmwood| M Norn Guard Thor Lightning God| Desolation.
level cap
10 posts below yours..
reading and being aware of one’s own surroundings is a wonderful thing…
I think one of the things that will make this game more fun is adding a new level cap.
No, it will not. It will only destroy all the gear that people have farmed for because they
then need to farm for new gear. In case of ascended items this will be really bad.
New skins are much better, since they never are so outdated that you can’t do anything
else with them than destroy them. Even if you don’t like them any more at the moment
doesn’t mean you may like them again in the future.
Outdated gear with stats however is just trash.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Hello everyone
I think one of the things that will make this game more fun is adding a new level cap.
but that will mean new maps, but Anet can add lets say 5 maps at once unless its an expansion, and Anet is mainly focused on Living world, so I thought about it for a while and here is an idea that may solve the problem.
since the living world will change things in the game, so why not make the livving world to change something big in the game and will add new quests to some maps plus the old quests, so the players that are new will still get to the required level and move on.
so for example lets take frostgorge sound, most quests there are focused on the sons of Svanir, since Jormag was defeated, the sons of Svanir are kind of weak now, and the new elder Jungle dragon is rising, lets add a new faction to the game that will effect (lets say) 10 maps in the game adding new content to play and a new level cap.
and with a new level cap comes new armor rarity, that would be nice, I don’t have name for the new rarity, it would be nice if someone can come out with something.
you have an idea, just right it down below, Thank you
So you are essentially suggesting vertical progression? As in, people with Ascended level 80 gear would have to re-gear at new level cap? And then what? Everyone gets to 90, or 100, gets best gear, and…..? Sits around for a couple of years until they raise the cap again?
Raising the level accomplishes nothing. It is an artificial difficulty increase. What’s the difference if they add a new level 80 zone with harder monsters (Dry Top for example) vs. a level 90 zone? The level itself is meaningless, it’s the difficulty that people want typically.
As a dedicated player, I can speak for other GW2 dedicated players when I say we would have a mass exodus if level cap was ever raised, requiring a re-gear. The appeal of GW2 is that you can get your characters in the best gear and then you are done. You can leave for a year, come back, and your character is still max gear. Why would you want it any other way?
It’s a medical condition, they say its terminal….
oki… alot of you made a great point, which is we dont want the gear grinding to come to this game, which is a good point
but there is still a good idea up there for the general PvE maps, which make it change with the living world, like adding new factions and new tasks for those non dungeon runners, or those that are leveling new chracters, I think that would be something great to the general PvE
and instead of new armor rarity with new required level, add new skins as @Beldin.5498 said.
btw, why not adding a legendary Armor, what do you guys think ?
Adding new content: good idea.
Increasing the level cap and adding new tiers of gear: bad idea.
Fortunately it’s entirely possible for them to add new content, either in new maps or in existing maps, without increasing the level cap. Just like they have been with the living story they can just add new stuff at level 80. If they want it to be harder they can do that by making the mechanics more complicated, rather than by simply piling in bigger numbers that we have to grind to match.
With the down-scalling system they could even add new content for maps and players below level 80 and anyone above that level can play it too.
“Life’s a journey, not a destination.”
Seriously…
This is on the same page. Did you really had to make a new thread for it?
Remember, remember, 15th of November
Adding new content: good idea.
Increasing the level cap and adding new tiers of gear: bad idea.
Fortunately it’s entirely possible for them to add new content, either in new maps or in existing maps, without increasing the level cap. Just like they have been with the living story they can just add new stuff at level 80. If they want it to be harder they can do that by making the mechanics more complicated, rather than by simply piling in bigger numbers that we have to grind to match.
With the down-scalling system they could even add new content for maps and players below level 80 and anyone above that level can play it too.
I admit raising the level cap would be a bad idea (Im not a hardcore MMORPG player, and never know what is the Gear grind is).
but as you said adding new maps, and adding new tasks to the old maps event if they are not 80, and these quests should be following the living world, such as adding a new faction to the Norn that Worship the Jungle elder dragon.
what do you think ?
And have all our ascended gear that we farmed weeks/months for be useless?
No, thanks.
I’m all for new content, but not a cap raise. There’s plenty of things they can do to add more to the game without giving us another (meaningless) ten levels.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I didn’t get around to replying to the other thread and now it has more posts than I feel like jumping into. So I’ll jump into this one.
Increasing the level cap, or really levels at all for that matter, are just an illusion of “progression”. You get ever more powerful. And they come out with ever more powerful mobs to challenge you. So the end effect is, proportionally, you haven’t really gotten more “powerful” at all ..unless you’re talking about low level zones which just get more and more irrelevant so there’s no point being anywhere other than the new highest area.
Levels, in themselves, are NOT content. Content is content ..and it has no need of such arbitrary numbers. Those arbitrary numbers don’t serve any purpose other than artificially gating content. That’s right ..they don’t add content, but instead hold it back from you. Plus it’s easier to balance difficulty around a consistent power level.
Want to keep players engaged? Give us interesting places to go and things to do. The more the better. Levels, especially ever increasing ones, do not add to this experience, but rather detract from it.
It was bad enough that they raised the old level from 20 to 80 and then on top of that, Ascended gear. But to add even more? This game already has too much vertical nonsense trying to pander wow-type players. Anet has already tainted themselves enough; I’d rather they not end up totally and permanently dead to me.
Server: Tarnished Coast
Adding new content: good idea.
Increasing the level cap and adding new tiers of gear: bad idea.
Fortunately it’s entirely possible for them to add new content, either in new maps or in existing maps, without increasing the level cap. Just like they have been with the living story they can just add new stuff at level 80. If they want it to be harder they can do that by making the mechanics more complicated, rather than by simply piling in bigger numbers that we have to grind to match.
With the down-scalling system they could even add new content for maps and players below level 80 and anyone above that level can play it too.
I admit raising the level cap would be a bad idea (Im not a hardcore MMORPG player, and never know what is the Gear grind is).
but as you said adding new maps, and adding new tasks to the old maps event if they are not 80, and these quests should be following the living world, such as adding a new faction to the Norn that Worship the Jungle elder dragon.
what do you think ?
This is something they did in a big way in Kessex Hills following the Tower of Nightmares. I agree they need to do more of this.
And, like others said – I would vote no on new levels (EVER) in this game.
Always horizontal, never vertical.
That mantra should be plastered in huge letters in the ANet offices, imo.
This needs to be merged with the other thread.
Increasing the level cap would be silly. Ascended gear would be made redundant, which is something people have put a lot of time and effort into and thus would be very angry about it. You could agree to make ascended gear automatically upscale to the new level cap, but then there is no point in increasing the level cap as the only reason to include it would be to add new gear.
Being level 90 in a level 90 area is very similar to being level 80 in a level 80 area. Foes have more health and more damage, but so do you. The reason why level 80 is the cap now is because it fits in with the trait system and how points are allocated.
They can add new content without adding a gear-treadmill.
But you’d be doing the same thing at 100 as you would be doing now. It adds nothing.
I fact it only takes away. Takes away all the time and effort I put into getting the few pieces of ascended gear my generally casual play allowed. Inherently raising the cap is synonymous with the gear treadmill… which I do not agree with. More abilities, more armor skins, more maps, more profession-weapon combinations etc. are all valid ways of providing the sense of progress without invalidating previous progress.
level cap
10 posts below yours..
reading and being aware of one’s own surroundings is a wonderful thing…
The later at least hasn’t been important since we stopped living in the jungle under the constant threat of lions and tigers and stuff in the underbrush :P
oki… alot of you made a great point, which is we dont want the gear grinding to come to this game, which is a good point
but there is still a good idea up there for the general PvE maps, which make it change with the living world, like adding new factions and new tasks for those non dungeon runners, or those that are leveling new chracters, I think that would be something great to the general PvE
and instead of new armor rarity with new required level, add new skins as @Beldin.5498 said.btw, why not adding a legendary Armor, what do you guys think ?
Well I’ll always agree with more PvE maps, new factions (do we have any current factions though? Mechanically speaking of course) and tasks. Not so sure about legendary armor though, well make them stat wise equal to ascended and I’ll be game.
This needs to be merged with the other thread.
Hopefully a mod will get around to that, they’re only human after all.
To address your other point about new maps etc.
When this game started off with the living story I had assumed that after about 6months to a year all the player base would have been united and played through a story about cleansing Orr.
I thought we would have gone through all the zones cleaning it up and getting rid of all the risen. Then when that was done we would have introduced some new flora and fauna to the ruins there – completely changing the landscape
Of course all the new stuff would have been level 80 and basically functioned much the same. But the point is that we would actually accomplished something with lasting change – that’s what I thought they meant by the ‘living story’ but apparently I was mistaken.
Swift| M Norn Mes Ludicrous Larry| F Norn War Tanni Wolfmaster| M Sylvari Necro Orin Storm|
M Human Thief Clint Elmwood| M Norn Guard Thor Lightning God| Desolation.
To address your other point about new maps etc.
When this game started off with the living story I had assumed that after about 6months to a year all the player base would have been united and played through a story about cleansing Orr.
I thought we would have gone through all the zones cleaning it up and getting rid of all the risen. Then when that was done we would have introduced some new flora and fauna to the ruins there – completely changing the landscape
Of course all the new stuff would have been level 80 and basically functioned much the same. But the point is that we would actually accomplished something with lasting change – that’s what I thought they meant by the ‘living story’ but apparently I was mistaken.
listen my firend, I thought the same as you, but the problem is, when new players come, how are they exactly going to kill zhitan since the dragon would be deda already and the effected area went back to normal, thats why I dont support this idea anymore, but maybe if they made it in a way like, the players that didnt finish the story will and the “cleaning zhitan curraption” will be in a deffrent map and after they do that they will start playing in the new clean maps, its still a good idea but the excution of it wont be easy
That is the exact problem with the living story. In my view they either have to commit fully to it or not at all.
For almost everyone playing at the moment Zhaitan has already been killed ages ago and a new Elder dragon is just over the next horizon. The maps could be kept in an historical context through the mists for those who actually like the risen and for anyone who hasn’t defeated Zhaitan.
But I think it would reflect better on the game as a whole to new players if they saw that the living story did actually result in some tangible changes to the game.
Swift| M Norn Mes Ludicrous Larry| F Norn War Tanni Wolfmaster| M Sylvari Necro Orin Storm|
M Human Thief Clint Elmwood| M Norn Guard Thor Lightning God| Desolation.
That is the exact problem with the living story. In my view they either have to commit fully to it or not at all.
For almost everyone playing at the moment Zhaitan has already been killed ages ago and a new Elder dragon is just over the next horizon. The maps could be kept in an historical context through the mists for those who actually like the risen and for anyone who hasn’t defeated Zhaitan.
But I think it would reflect better on the game as a whole to new players if they saw that the living story did actually result in some tangible changes to the game.
indeed, thats why I support the idea of having anther compy of the map in which the players who defeated zhitan and destroyed his curroption in Arah, that would really nice