Posted from FB, it’s so long I needed multiple posts.
For the past 3 days, I have been playing Guild Wars 2. Not grinding, but playing. I have reached level 30 thanks to the help of the guilds I’ve joined. Here are my thoughts on GW2, my opinions on some of the major features of the game, how they work, and, how they may not work. As a note, I am playing a Norn Ranger.
Open tapping (mob sharing): This is pretty darn amazing, and something that is hard to get your brain wrapped around at first. You can help any other player, not in your group. You can attack the same creature, and you will both get loot, and XP. This is amazing. It makes for all sorts of interesting possibilities, which they have capitalized upon. However, it somewhat discourages grouping. Since there is no need to group to get credit for kills.
Events (quests/hearts): There are no quests in the game, not like you would find in a traditional MMO. You don’t go to a quest hub, and pick up 5 or 6 quests, go do them, come back, turn them in, get 8 or 9 more, etc, etc. Instead, as you’re running through the world, an event will pop up in a tracker letting you know what to do, sorta. There is no quest journal (at least not that I have found yet). It doesn’t hold your hand and tell you exactly what to do step by step, or where exactly something is, or what exactly to do. You have to figure it out. Which is cool, I guess, but it can be frustrating. But, if you get fed up trying to figure it out, just go to a wiki. Now for the bad part of this. Without a quest journal to keep track of what you have and have not done, for their event that is happening this weekend, it’s hard to figure out exactly what steps you are on. You have to remember. For anything other than this special event, the lack of quest journal is fine, your progress on the event is displayed on the tracker.
XP gain: While you could, in theory grind mobs endlessly, GW2 has done something that makes me very, VERY happy. Everything you do in game (besides standing around or emoting/RPing), gives you XP. Crafting? Gives you XP, and not just crafting xp. Nope, you can legitimately level via crafting. Exploring? THIS gives a TON of XP. Explore everything on the map, and get bonus xp (hearts, POIs, skills, waypoints, and vistas). I love exploring, and getting a huge reward for it is really nice. My first day, I got to level 12, from exploring 2 maps. The starter area, and my race’s home town. My guildmates were amazed at how quickly I had leveled. Events. These give a large chunk of XP as well, depending on how much you contributed to the event.
Player Level Scaling: This. I want EVERY MMO to look at this and find a way to make it work. As someone who has just started in an MMO that has been out for a number of months, I was well behind the curve of my friends who I’ve been playing with. They had told me about this, but I got to see this work in action. When you go into an area that you have “out leveled”, your level is scaled down to be appropriate for wherever you are. You do NOT scale UP when you go to a higher leveled area (trust me, I was dragged to a level 50 zone, and died, lots, although I give the guys credit, they tried really hard to keep mobs from killing me). The only exception to the leveling up rule is special events and PvP/WvW. For those you are scaled up. I was able to experience the new content that was just released, as a level 23, because of this feature. It was amazing. Your gear doesn’t change, but it does appropriate damage, your armor gives appropriate coverage, your stats are all boosted. The only thing you don’t get are your skill points, at least for the event. I have not participated in the PvP aspect of the game to give an informed decision on that. Being able to get help from my friends, and do things with them, has made my experience that much brighter. If it’s an area that they have not been to, they also get appropriate xp, and gear for their actual level. So it’s a win-win for everyone (except Chuck, because he’s max level). The only possible downside to this is gathering crafting materials from low level zones. You still can, because you’re more powerful, but there won’t be grey mobs to run past, you’ll still have to fight for those nodes, which brings me to my next point.