A new target option for parties

A new target option for parties

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

Wouldn’t it be cool if we could call out to our party which enemy that WE are going to attack? Sure right now the current system is ok and works in 99% of the cases. That is someone calls out a target and everyone aims for that target until it’s dead.

Yet I think this could and and should be opened up more and it might even help the devs to rethink boss mechanics in the future.

My idea is that the current system remains and we also get a new option to call out personal targets. We could use alt+t or whatever to do so. What would then happen is a P1-P4 would show above the enemies head. Lets say the first party member on your list does this, then a P1 would appear. Now lets say party member 3 also targets the same mob or boss, then a P3 would also appear above the bosses head. You could then have the rest of the party target other enemies and say who/which.

Why would we want something like this? Well right now I can think of 3 reasons or examples:

1 – There is a current boss in fractals well 2 bosses if I recall correctly (perhaps even 3?) where you have to lower all of their hp at the same rate so they die at the exact same moment. Now with my idea you could have 2 party members attack each one (if there is 2 and not 3) and the 5th member could continuously switch between the 2 making sure the HP is similar and attacking which ever needs a bit of balance.

2 – sPvP/WvW, I’m pretty sure most people that use the party system will target a called out target and all will hunt that said target down until killed. There maybe the case this changes when/if a party member sees that someone else may need pressure on them so it’s easier for the group to kill the original target. Again this is where my idea could come in. Your group comes in on 3 people, there is an obvious oppnt that might need to be taken out first (weakest looking or most threatening). Target them with the normal target system, then any designated party members could also say which enemies they will target to keep the pressure on them.

3 – Future boss design could have anet taking this new target system into account and create bosses or groups where more targets need to have pressure on them at once to be taken down or they all have to go down together similar to above (no.1).

Now of course right now a lot of people use TeamSpeak and other chat programmes that could already be doing a lot of what I am saying here. That’s great but with this idea added to that it could even speed up those communications. Simply by allowing everyone to communicate right away on screen which target they are meaning when something said in chat is said.

Well that’s my idea, thoughts?

Since when did this business of being a hero become being a business?

A new target option for parties

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I personally found marking targets useful in other mmo’s and would welcome any change that allowed greater versatility in that regard here.

So +1 from me.

A new target option for parties

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

I personally found marking targets useful in other mmo’s and would welcome any change that allowed greater versatility in that regard here.

So +1 from me.

The funny thing is I don’t even party or group a lot and yet I can see how this would be a great use for a lot of people lol. Thanks for your input/support.

Since when did this business of being a hero become being a business?

A new target option for parties

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, I agree. The targeting system in this game is bare minimum compared to what’s in other MMOs. It needs love badly.