A possible idea to fix getting mats

A possible idea to fix getting mats

in Guild Wars 2 Discussion

Posted by: xikira.3264

xikira.3264

With all the new legendary weapons, armor and trinkets the supply for the t3-t6 mats is less than the demand. We do not have designated creatures to help us farm instead. Instead we have to either gold farm or keep killing hoping the mats we need will drop. This is where my idea comes in. In our guild hall we already have herb synthesizers, vegetable, leather, lumber ore and cloth. Can we have an upgrade to add more synthesizers may be one for each tier of mats and have it randomly give us one mat of that tier? Maybe have it give an extremely rare chance of dropping an amalgamated gemstone or mystic coin. That may help bring the supply up a little with out crashing the market and will also help us a bit when it comes to farming.

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A possible idea to fix getting mats

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Or maybe the system is fine and we should expect ups & downs in the market as new items are added to the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

A possible idea to fix getting mats

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Posted by: starlinvf.1358

starlinvf.1358

That only benefits guilds, and would never yield enough on a personal level to make a dent in the requirement. Its only 3 hits each node….. you need 120 units of leather to make one Elonan square.

The only real partial solution is to bolster its passive gain from either drops or events, so the distributed collection rate goes up game wide. The reason I call this partial, is because Ascended and Legendary gear are Dead Stop sinks……. once players are saturated with enough gear, the demand falls off again, and the supply of materials goes back into surplus.

The bigger issue at hand is that our reoccurring costs (namely food/consumables) only matter in a hand full of game modes….. and are disproportionately expensive AND are undervalued compared to the One-Time investments of things like gear. This desperately needs to be inverted if they want to stabilize the economy, rather then force sharp swings of consumption and build up like they’ve been doing since the game launched. This only going to get worse, since their attempts to normalize food buffs against gear value hasn’t done enough to make them an acceptable running cost. (IE, they nerfed the bonus, but the price hasn’t gone down because they use the same limited/time-gated resources as the permanent gear)

A possible idea to fix getting mats

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Posted by: Neurion.4086

Neurion.4086

With all the new legendary weapons, armor and trinkets the supply for the t3-t6 mats is less than the demand. We do not have designated creatures to help us farm instead. Instead we have to either gold farm or keep killing hoping the mats we need will drop.

Or go to the map with the appropriate rewards and farm events.

A possible idea to fix getting mats

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Posted by: Rauderi.8706

Rauderi.8706

1. If we go to level appropriate maps, we should get level-appropriate rewards. Aside from rares/exotics, any blues and greens that drop should be for the level of the zone, not the character. Or at least a fair split between them.

2. Hang tight until PoF. If the demo was any indication, T3-4 mats will be flowing into the market from trade contracts.

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