A question
Skippable cutscenes would be the best solution.
Skippable cutscenes would be the best solution.
Well yeah, skippable cutscenes are nice too.
But I care for the cutscenes and presentation when finishing story mission segments.
I was just wondering if she was thinking of reducing cutscenes or not.
I don’t know how you got that from what she said.
I don’t know how you got that from what she said.
Quote: "“You very much get that sense of the story, the sense of the world, just by playing through it,” Hoyer said.
For Guild Wars, Hoyer wants to embrace that ambient storytelling approach instead of overloading players with long-winded cutscenes or lore dumps between missions. "
This above worries me that we won’t get anymore cutscene focused story-telling which I love in games.
This is why I’m confused.
That is not what she is saying.
Overloading is quite different from giving us some cutscenes.
Krall Peterson – Warrior
Piken Square
You’re taking something literally that I in no way see is literal. There’s a difference between a scene and a lore dump. It’s like in the old days of scifi when writers would write stuff like.
“Of course you know, the ray gun works by means of channeling and magnifying energy and then forcing it into a dedicated stream.”
You don’t really need to know how a ray gun works for a ray gun to be used in scifi. You just have to point it and watch a beam of light come out of it and destroy something.
One is a lore dump the other is a scene.
They seems to have an issue with voicework. Cutscenes have already been reduced a significant amount in Living World because they require voicework which can’t seem to get done.
Lets hope they realize a better way to tell the story without relying on resources that they have a tough time with.
And in my opinion Gate of Magumma, and especially this instance http://wiki.guildwars2.com/wiki/Prosperity%27s_Mystery was simply horryfying to me… Well, I wasn’t running around in terror, but it was just a whole bunch of VO and then more text for dumping a truck load of info, and it got tedious fast.
In the last episode Rox has a VO describing the condition of the master of peace, who is literally 2 feet away from you and Marjory has a VO stating what a certain person just did a second ago. And a player’s logic response is… Well, that was redundant.
Not everything has to be put into words. This is a videogame, not a movie.
~Snip~
Not everything has to be put into words. This is a videogame, not a movie.
True, but many video games aspire to be movies…and that’s sort of the direction the industry wants to go in…to be just as mass appealing and have the same type of story telling that you get in movies.
Cinematics don’t mean voicework. You can easily have silent cinematics.
Leah seems to have been saying fewer lore dump story steps. Which to me is not so great, because that basically means fewer Hidden Arcana – the most favored of episode 5 instances. Instead, it seems like she is wanting more things like Season 1’s random ambient scenes like Rytlock and a charr crew investigating the energy probes in Bloodtide Coast during The Origins of Madness. Which is nice but not something to rely on – too few folks will see it personally, and it just isn’t the same to read these things up on the wiki.
Unless she means, and I hope she does, fewer forced lore dumps – like Prosperity’s Mystery and The Machine and A Study in Scarlet (from S1), which were solely lore dumps and forced upon the player.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Thanks Everyone! <3
I’m still waiting for confirmation from “her”…
Thanks Everyone! <3
I’m still waiting for confirmation from “her”…
Be prepared to wait a year or two bud
If you are waiting for confirmation from Leah, you might consider posting over in the Living Story sub-forum, and more specifically, in the thread she posts in.
Good luck.