A question about future zones.

A question about future zones.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Hello.

I apologize if this question has already been asked and answered, but I haven’t been able to find any posts that answered it.

When we recieve new zones in the future will they be like Southsun Cove and Labyrinthine Cliffs, or will they be like the zones that were available at launch with quests, points of interests, vistas and skill points that we need for our world completion?

Personally I would prefer to get quests and vistas etc. that I need for world completion, but I can understand that some people wouldn’t like it as they would need to put in more time to get 100% world completion.

Perhaps it’s just me, but I think it would be better to add these things to Southsun Cove and Labyrinth Cove and future zones as you would have an incentive to go there and probably would find other players to do the events with, rather than just avoiding the events because no one is around.

I’m sorry if it sounds like I’m complaining, but when I hear people talking about the Crystal Desert, Cantha, Elona and other zones they look forward to see it worries me that those zones will die once the living story moves to a new location.

Thanks for reading.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

A question about future zones.

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Posted by: GenoUnknown.7504

GenoUnknown.7504

Chances are if they bring back zones like Elona, Cantha, Crystal Desert, they will be in future Expansions/Chapters, and become a permanent part of the game world.(Well Crystal Desert might be more of an update kind of thing instead of a whole Chapter/Expansion) I am wondering how they will handle it though. Will it be like Guild Wars 1? Where they release a chapter that can be played apart from the original game (Ala Don’t need Guild Wars to play Guild Wars: Factions).

I honestly liked that set up a lot, and with the the way zones work (Scale your level down to match the zone) It would work great in this game. Granted, it didn’t ruin GW1, as being max level didn’t mean much, but that idea could still work in this game easily. Not to mention, when the new chapters came out, you didn’t need to be max level, or even complete the other Chapter(s) to travel there. So it was lower level friendly.

But all in all, to answer your question, those are huge area’s. Continents. About as big as Tyria if not a lil’ smaller, or a lil’ bigger. If they come in the game (They probably will) They’re going to be like Tyria, with zones, and new quests, new Main Story arch, etc. I just hope it’s like a “Chapter” like they did in Guild Wars 1, instead of a full blown expansion.

Kisu Beki(Guardian) | Suki The Great (Warrior) | Suki Grimm (Necromancer)
Geno Bishou (Elementist) | Suki The Huntress (Ranger) | Geno The Unknown (Thief)

(edited by GenoUnknown.7504)

A question about future zones.

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Posted by: Saelune.5316

Saelune.5316

I welcome new areas that are like the previous with hearts and map completion, but it should not, and likely would not add to the current requirement for 100% map completion of the main game. If it was just one or two areas, it would likely just have the bonus completion chest, or a better one. If it is part of a larger expansion, likely it would be a second world completion to do, offering its own seperate rewards.

A question about future zones.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Chances are if they bring back zones like Elona, Cantha, Crystal Desert, they will be in future Expansions/Chapters, and become a permanent part of the game world.(Well Crystal Desert might be more of an update kind of thing instead of a whole Chapter/Expansion) I am wondering how they will handle it though. Will it be like Guild Wars 1? Where they release a chapter that can be played apart from the original game (Ala Don’t need Guild Wars to play Guild Wars: Factions).

I honestly liked that set up a lot, and with the the way zones work (Scale your level down to match the zone) It would work great in this game. Granted, it didn’t ruin GW1, as being max level didn’t mean much, but that idea could still work in this game easily. Not to mention, when the new chapters came out, you didn’t need to be max level, or even complete the other Chapter(s) to travel there. So it was lower level friendly.

But all in all, to answer your question, those are huge area’s. Continents. About as big as Tyria if not a lil’ smaller, or a lil’ bigger. If they come in the game (They probably will) They’re going to be like Tyria, with zones, and new quests, new Main Story arch, etc. I just hope it’s like a “Chapter” like they did in Guild Wars 1, instead of a full blown expansion.

They said early on that if they do expansions or anything, they will require the base game. They will be for max level players and expand the level cap and would not be playable until after GW2 vanilla has been completed.

It will not be a standalone game, but an actual expansion (like Eye of the North).

A question about future zones.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Chances are if they bring back zones like Elona, Cantha, Crystal Desert, they will be in future Expansions/Chapters, and become a permanent part of the game world.(Well Crystal Desert might be more of an update kind of thing instead of a whole Chapter/Expansion) I am wondering how they will handle it though. Will it be like Guild Wars 1? Where they release a chapter that can be played apart from the original game (Ala Don’t need Guild Wars to play Guild Wars: Factions).

I honestly liked that set up a lot, and with the the way zones work (Scale your level down to match the zone) It would work great in this game. Granted, it didn’t ruin GW1, as being max level didn’t mean much, but that idea could still work in this game easily. Not to mention, when the new chapters came out, you didn’t need to be max level, or even complete the other Chapter(s) to travel there. So it was lower level friendly.

But all in all, to answer your question, those are huge area’s. Continents. About as big as Tyria if not a lil’ smaller, or a lil’ bigger. If they come in the game (They probably will) They’re going to be like Tyria, with zones, and new quests, new Main Story arch, etc. I just hope it’s like a “Chapter” like they did in Guild Wars 1, instead of a full blown expansion.

They said early on that if they do expansions or anything, they will require the base game. They will be for max level players and expand the level cap and would not be playable until after GW2 vanilla has been completed.

It will not be a standalone game, but an actual expansion (like Eye of the North).

When did they say they would increase the level cap?

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

A question about future zones.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Chances are if they bring back zones like Elona, Cantha, Crystal Desert, they will be in future Expansions/Chapters, and become a permanent part of the game world.(Well Crystal Desert might be more of an update kind of thing instead of a whole Chapter/Expansion) I am wondering how they will handle it though. Will it be like Guild Wars 1? Where they release a chapter that can be played apart from the original game (Ala Don’t need Guild Wars to play Guild Wars: Factions).

I honestly liked that set up a lot, and with the the way zones work (Scale your level down to match the zone) It would work great in this game. Granted, it didn’t ruin GW1, as being max level didn’t mean much, but that idea could still work in this game easily. Not to mention, when the new chapters came out, you didn’t need to be max level, or even complete the other Chapter(s) to travel there. So it was lower level friendly.

But all in all, to answer your question, those are huge area’s. Continents. About as big as Tyria if not a lil’ smaller, or a lil’ bigger. If they come in the game (They probably will) They’re going to be like Tyria, with zones, and new quests, new Main Story arch, etc. I just hope it’s like a “Chapter” like they did in Guild Wars 1, instead of a full blown expansion.

They said early on that if they do expansions or anything, they will require the base game. They will be for max level players and expand the level cap and would not be playable until after GW2 vanilla has been completed.

It will not be a standalone game, but an actual expansion (like Eye of the North).

They’ll never increase the level cap she to the nature of PvP balance. That is all.

A question about future zones.

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Posted by: Healix.5819

Healix.5819

Hearts are an afterthought and were only added because people had no clue how to play the game (traditional questing). Scouts exist for the same reason. Besides entry zones in a new expansion, I wouldn’t really expect to see hearts anymore, since they’re nothing more than static 1 time only events.

Pre-release, they said that unlike GW1, GW2 was designed so that they could increase the level cap. When they figure out what direction they’re going in, a level cap increase will allow them to clean up any mistakes. For example, to get rid of magic find on gear or to merge ascended and exotics, just increase the cap, and restrict the old gear to level 80.

A lot of things in the game are going to have to be completely redesigned depending on how the game is expanded. World exploration will most likely just be updated, meaning if you don’t get it now, it’ll take even longer in the future. They may however break it down into separate achievements for each continent or major region.

A question about future zones.

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Posted by: GenoUnknown.7504

GenoUnknown.7504

Chances are if they bring back zones like Elona, Cantha, Crystal Desert, they will be in future Expansions/Chapters, and become a permanent part of the game world.(Well Crystal Desert might be more of an update kind of thing instead of a whole Chapter/Expansion) I am wondering how they will handle it though. Will it be like Guild Wars 1? Where they release a chapter that can be played apart from the original game (Ala Don’t need Guild Wars to play Guild Wars: Factions).

I honestly liked that set up a lot, and with the the way zones work (Scale your level down to match the zone) It would work great in this game. Granted, it didn’t ruin GW1, as being max level didn’t mean much, but that idea could still work in this game easily. Not to mention, when the new chapters came out, you didn’t need to be max level, or even complete the other Chapter(s) to travel there. So it was lower level friendly.

But all in all, to answer your question, those are huge area’s. Continents. About as big as Tyria if not a lil’ smaller, or a lil’ bigger. If they come in the game (They probably will) They’re going to be like Tyria, with zones, and new quests, new Main Story arch, etc. I just hope it’s like a “Chapter” like they did in Guild Wars 1, instead of a full blown expansion.

They said early on that if they do expansions or anything, they will require the base game. They will be for max level players and expand the level cap and would not be playable until after GW2 vanilla has been completed.

It will not be a standalone game, but an actual expansion (like Eye of the North).

Aw, that’s a shame. I really liked the chapters of Guild Wars, but that’s fine.

Either way, Area’s like the ones suggested in the OP would probably be introduced in Expansions, and become permanent content (With the exception of Crystal Desert, I see that more as an Update/Permanent Content thing, but I could be biased towards the size of it from Guild Wars 1).

I honestly hope to see some newer area’s. But I’d love to revisit all the places from Guild Wars 1, too, as unlikely as that is.

Kisu Beki(Guardian) | Suki The Great (Warrior) | Suki Grimm (Necromancer)
Geno Bishou (Elementist) | Suki The Huntress (Ranger) | Geno The Unknown (Thief)