A simple change that would make Crab Toss fun

A simple change that would make Crab Toss fun

in Guild Wars 2 Discussion

Posted by: BatsLoveCaves.5768

BatsLoveCaves.5768

One simple change that would make Crab Toss fun:

Less of everything.

Less karka, less crablings, less players per match, less crates everywhere.

I find that I actually enjoy Crab Toss when I play a long match that has about four people or less. In those matches I notice players are actually able to use strategy, effectively use items, dodge, etc.

As it stands right now, there’s so much going on all the time that you spend half the match knocked out, controlled, or crippled. There isn’t enough energy to dodge all the stuff you have to deal with. Nothing about a full match is fun, even if you’re winning.

A simple change that would make Crab Toss fun

in Guild Wars 2 Discussion

Posted by: Majic.4801

Majic.4801

“Too much” pretty much describes everything about Southsun Cove — except player participation, which tends to be the opposite.

If they ease off on the former, we’ll probably see more of the latter.

Moderation in all things.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

A simple change that would make Crab Toss fun

in Guild Wars 2 Discussion

Posted by: Dee Jay.2460

Dee Jay.2460

Yes, I agree to an extent.

ANet has a habit of cramming too much crap into a too confined space.

Imo Crab Toss should top out at 8 players, 1-2 Karka and never have more than crabs running around.