A simple solution to the levelling drama

A simple solution to the levelling drama

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Okay guys, so like what if, we like, made it so that like after your first level 80, you can like, select a like “Veteran Mode” on character creation. It’d like, be like the old levelling system.

Like… yeah.


Seriously though, most of the complaints are based upon people having to use the new system when making alts, when it’s directed at new players, not veterans. Allowing us to “turn off” the system would make a lot more sense as most players already understand utilties, elites, traits, etc by the time they have a level 80

noice

(edited by mexay.3902)

A simple solution to the levelling drama

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Posted by: Zoid.2568

Zoid.2568

If you’re a veteran player you most likely have one of those leveling tomes which level your character to 20 instantly.

A simple solution to the levelling drama

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Posted by: ShroomOneUp.6913

ShroomOneUp.6913

If you’re a veteran player you most likely have one of those leveling tomes which level your character to 20 instantly.

yous till ahve to go through 20 level of level gating with that. sorry it snot and option

A simple solution to the levelling drama

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Posted by: Swizzle.7982

Swizzle.7982

I don’t understand the assumption that only veterans hate these changes. There was an uproar in china because these changes were terrible. The chinese players certainly weren’t veterans. What makes you think new players enjoy being treated like idiots after they load into queensdale and see very little to do but dance for cows with two skills unlocked?

I know that if this had been gw2 when I played during the beta weekends then that would have been the last time I’d played it.

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Posted by: Broom.2561

Broom.2561

And some of us actually LIKED the low level experience. I for one have a big stack of lvl20 scrolls I don’t want to use.

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Posted by: Truthbearer.9708

Truthbearer.9708

The new system is not just a downgrade to veterans, but also to new players as well. Remember when we started playing? Exploring Tyria was what made the leveling experience so fun. A living world with events happening all over and around every corner there was a new secret to find.

Now even if you find a skill challenge, you can’t even take it until you “unlock it”. Remember your first diving goggles? Now imagine replacing that memory with a “you can not use that now” dialogue screen. It’s a boring linear experience now where you follow an arrow until your next unlock. This is not artful game design, but mobile phone 0.99 cent game design.

Instead of attracting players with this new system, you’re just going to drive them away.

A simple solution to the levelling drama

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Posted by: Broom.2561

Broom.2561

I can confirm this. Maybe my guild is an exception, but most of us have brains. We’ve also played FAR more complicated games than this, and we actively help bringing new players up to speed in the games we hang around in.

And I can confirm, if this game had been like this when the guild started playing in Beta, we’d have skipped buying it.

None of my guildmates stopped playing because the levelling was too hard (please… we never played a game where levelling went faster or easier). Many left because it was insufficiently challenging and because of the (at launch) interminable WvW queues that kept us from fighting as a guild.