A solution for megabosses(semi-instances)
We haven’t seen any new megabosses in a while and I do suspect we may see some soon but not without some dramatic changes. Teq and the Wurm are great but they make it apparently that open world megabosses have inherent problems.
1. It requires 150 people. This has lead to people pretty much relying on 1 or 2 groups(mega-guilds) to complete these events. The problem is that an entire guild or 2 cannot be the only access that people have to completing one boss. There needs to be guild competition.
You don’t need a guild to get Tequatl done.
What you need to get to get Tequatl done:
- 4 Commanders for the positions: Melee Zerg, Ranged Zerg, West defense, East defense
Megalaser Phase:
- Melee Zerg defends Megalaser
- Ranged Zerg defends West Battery
- West Defense defends Northern Battery
- East Defense defends East Battery
Being a commander in Tequatl is easy. Just do what you usually do, but additionally lead. If you are West or East defense, also make sure you have at most 10 people at you and all turrets occupied.
With a waiting time of at least 1 hour you won’t have difficulties finding taxis or organizing things.
Fun fact: I did Tequatl at 5 AM. We were the only active instance but managed to get it filled and 4-Commed with 15 minutes time left and ran it successful.
TL;DR: Tequatl zergs need no guilds.
2. This relates to the first problem but again, these bosses require a map-capped group to do, so basically +120. This makes is so difficult to get a pre-determined group into a map without losing about +60 people. The megaservers have made this more difficult.
What basically has to happen is that a group has to attempt to enter the same map, pop and overflow, then ferry as many people they can into there which even then it doesn’t completely work because when they pop an overflow its jsut another map of the megaserver that has merged a bunch of people togehter so you can still end up missing 30 or so people.
Solution: Same as number 1
Your best solution is organizing guild runs off-prime-time or try map-hopping one hour before. Another solution is already given by Arenanet for megaguilds: Prematurely activate the worldboss!
And no, we don’t need guild-only instances. Guild Wars 2 shouldn’t be Yet Another WoW Copy. Your Scale-Down suggestion will only lead to that, because it seems to be easier with less people then.
(edited by Ettanin.8271)
Its a preaty nice idea :P
But i am guessing the old ggs have already discuss it internarly , but they dont like much the idea about guilds creating their own overflow , cut off the rest of the world .
What about : the map has 20 spots for your guild members to occupy and +5 spots for some random ppl that are on the map ?
Edit: The boss sometimes will cast a sonar > if more that 3 ppl are dead , it does a aoe attack (to protect and help the 5 random pll) + you get released from your body after 15 sec from beeing dead
(edited by Killthehealersffs.8940)