A step further with harvesting tools~

A step further with harvesting tools~

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

Anyone think it’d be an intensely moisting idea to make the harvesting tools double as weapon skin unlocks?

That way we can harvest enemies’ souls (not literally… unless necro) with Sickle Daggers, Logging Axes and Sword/Mace Pickaxes? They’re already basically weapons you’re swinging around at innocent plants and rocks so it doesn’t seem to crazy to pull off and it’d sell more of the unlimited ones.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

A step further with harvesting tools~

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Posted by: kpardeezy.2435

kpardeezy.2435

Moisting? Ew no. But it’s not a terrible idea.

I think the way for them to sell more of these things is to actually make each one as useful as the watchwork pick. Maybe give each different type of pick a chance for a different extra resource, and bonuses for the logging axes and sickles too.

A step further with harvesting tools~

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Posted by: Quarktastic.1027

Quarktastic.1027

Moisting? Ew no. But it’s not a terrible idea.

I think the way for them to sell more of these things is to actually make each one as useful as the watchwork pick. Maybe give each different type of pick a chance for a different extra resource, and bonuses for the logging axes and sickles too.

The problem there is, not all resources are created equal. Some will always be more valuable than others, making certain mining/gathering tools more popular than the rest.

Anet opened a can of worms that should never have been opened. I feel like the chance to get watchwork sprockets should be removed from the watchwork pick, and another way to obtain them should be introduced.

  • And before anyone gets on my case about this, yes, I own a watchwork pick myself.
Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

A step further with harvesting tools~

in Guild Wars 2 Discussion

Posted by: kpardeezy.2435

kpardeezy.2435

What system would be better? (no sarcasm) I don’t see how one gathering method is inherently more flawed than the other. Percentages for each type of gathering tool can easily be adjusted to account for usefulness/availability of the resource.

A step further with harvesting tools~

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Posted by: Agemnon.4608

Agemnon.4608

Moisting? Ew no. But it’s not a terrible idea.

I think the way for them to sell more of these things is to actually make each one as useful as the watchwork pick. Maybe give each different type of pick a chance for a different extra resource, and bonuses for the logging axes and sickles too.

The problem there is, not all resources are created equal. Some will always be more valuable than others, making certain mining/gathering tools more popular than the rest.

Anet opened a can of worms that should never have been opened. I feel like the chance to get watchwork sprockets should be removed from the watchwork pick, and another way to obtain them should be introduced.

  • And before anyone gets on my case about this, yes, I own a watchwork pick myself.

Sprockets are required for power + precision + healing power. I have a couple of pieces with this stat distribution thanks to the watchwork pick and very expensive recipes off the trading post. Sure I’m sacrificing ferocity but that’s extra bonus damage and I’m sacrificing enough survivability by not adding toughness and vitality as it is (except underwater, dragonspine totally rocks!) except with my ascended triforge.

Anet could make other materials more useful by applying them to other in demand stat combinations or a pick that gives mid-range fabrics at random. Since sprockets are functionally like gems however maybe the lava pick giving ruby orbs or whatever would be a good alternative?