(edited by Rikkado.7321)
A suggestion about Drop Rates.
If you ask me and i know you aren’t, if you look for loot you play the game wrong and of course it leads to disappointment.
Have you ever thought about playing to enjoy the content ????
I really couldn’t care less about loot and i believe everything is fine.
Serious… if you guys wanna loot get a archaeology degree and start digging.
I’ve always said that nothing in this game should be subject to RNG and that all bosses have some sort of merchant attached to them and that each time you defeat them you gain a bonus chest with some form of currency. You can spend this currency to get the rare drops. The caveat is they would be account bound so you wouldn’t screw with any markets while still allowing you to progress towards your goal of a mini/weapon/skin/etc.
A side effect of having a real world money trading post is that drop rates must be stupidly low.
I’m not going to explain why this is. I’ve already done that 1000 times. Think about it and the answer is obvious.
Unless you’re proposing they remove the real money trading post this thread is meaningless.
A side effect of having a real world money trading post is that drop rates must be stupidly low.
I’m not going to explain why this is. I’ve already done that 1000 times. Think about it and the answer is obvious.
Unless you’re proposing they remove the real money trading post this thread is meaningless.
I like the idea very much but removing the gems to gold would be ridiculous since it’s an established feature that helps people along.
The major problem with stupidly low drop rates is it means there’s less of that item, which means the price drastically goes up as there are far fewer undercutters for that item. If someone does undercut then a reseller would just buy it and resell it at a more expensive price.
When Taimini dyes were released electro dyes went down to more appropriate prices. Coincidence? I think not. More precursors (I disagree about the non-trading post part of his post) would lower the price so you’d need fewer gems to purchase them.
More of an item basically helps keep the resellers in check so a legitimate purchaser has a better chance of buying (and actually using) the item.
If you ask me and i know you aren’t, if you look for loot you play the game wrong and of course it leads to disappointment.
Have you ever thought about playing to enjoy the content ????
I really couldn’t care less about loot and i believe everything is fine.
Serious… if you guys wanna loot get a archaeology degree and start digging.
All you need is a metal detector and a beach. Real archaeologists don’t get to keep anything valuable they dig up. Such go either to the dig sponsor or more likely the country that allowed the dig to happen. The only archaeologists who keep stuff these days are in Hollywood.
Loot is one of the supports on which MMO’s build. Content gets old fast, particularly if consumed at the rate that many MMO players play. Low-chance high-desirability loot encourages repetition long after the novelty has worn off for most players.
ANet abandoned the idea that everyone would endlessly repeat content for fun when they added guaranteed rares to world bosses a long time ago. Kudos to you if you can play this game without carrots. A lot of people won’t. Unfortunately for the OP, what that means is that the carrots are not going to get easier to get.
I’ve always said that nothing in this game should be subject to RNG and that all bosses have some sort of merchant attached to them and that each time you defeat them you gain a bonus chest with some form of currency. You can spend this currency to get the rare drops. The caveat is they would be account bound so you wouldn’t screw with any markets while still allowing you to progress towards your goal of a mini/weapon/skin/etc.
This. I mean, it’s not like we really need all that many more currencies in the game, but this would be the fairest way to preserve the fun aspects of RNG while mitigating the worst aspects.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
A side effect of having a real world money trading post is that drop rates must be stupidly low.
I’m not going to explain why this is. I’ve already done that 1000 times. Think about it and the answer is obvious.
Unless you’re proposing they remove the real money trading post this thread is meaningless.
I like the idea very much but removing the gems to gold would be ridiculous since it’s an established feature that helps people along.
The major problem with stupidly low drop rates is it means there’s less of that item, which means the price drastically goes up as there are far fewer undercutters for that item. If someone does undercut then a reseller would just buy it and resell it at a more expensive price.
When Taimini dyes were released electro dyes went down to more appropriate prices. Coincidence? I think not. More precursors (I disagree about the non-trading post part of his post) would lower the price so you’d need fewer gems to purchase them.
More of an item basically helps keep the resellers in check so a legitimate purchaser has a better chance of buying (and actually using) the item.
I was not suggesting that they ever would remove the real money trading post, nor would I even think that’s a possibility.
They cannot just go increasing drop rates as long as there’s a real money auction house. It’s simply a matter of math.
The real money AH is the reason the drops are so low. Try using logic to problem solve why this is.
Black Lion Chests use something like this method: they have a decent chance to drop ticket scraps; collect 10 to create a ticket.
They could do this for every item in the game with a tiny drop rate by introducing new currencies. And they are doing something like this with map rewards and masteries and collections, allowing folks to make measurable progress (even if it’s still inherently random).
I’m in favor of this. However, it takes a lot more effort to set it up, test, and balance it and to a certain extent, I still might prefer to see a greater variety of loot, even if the drop rates are terrible for specific shinies.
If you ask me and i know you aren’t, if you look for loot you play the game wrong and of course it leads to disappointment.
Have you ever thought about playing to enjoy the content ????
I really couldn’t care less about loot and i believe everything is fine.
Serious… if you guys wanna loot get a archaeology degree and start digging.
But doing the same content over and over without any decent reward? At some point you will get disappointed , of course i didn’t start out going for loot, but after 3 years of playing, i’d like something nice as a drop once in a while..
If you ask me and i know you aren’t, if you look for loot you play the game wrong and of course it leads to disappointment.
Have you ever thought about playing to enjoy the content ????
I really couldn’t care less about loot and i believe everything is fine.
Serious… if you guys wanna loot get a archaeology degree and start digging.
May be one way of enjoying content is receiving a valuable loot drop now and then? It has nothing to do with playing the game in the wrong way. If loot drops are unimportant, why are they there in the first place?
I can feel the OPs pain. Drop rates in this game are pathetic.