(edited by zealex.9410)
A suggestion on the game in general
I wish the rewards thought up were things we spent more time playing with than farming for.
In Guild Wars 1 I loved how I could log in and learn a new skill in just an hour of play, and then spend days trying out fresh new builds with that new skill. It kept me playing for years.
If you arent Wp who ever other month makes a ne charr to prove something or goes for legenary weapons therefore he needs winderberries (no offence i love the guy) you got NO replayability out of the se3 maps.
I don’t really agree. Just like any other map, the replayability is just fine.
There are constant metaevents going on (way smaller than SW or HoT events tho) with tons of players every day, there are collections, hearts, general events and bosses. You might not get as much loot out of it as you would in Auric Basin for example, but the S3 maps are really fun and beautiful to me. Sometimes I get tired, but always find myself going back.
I do realize in the long run these maps will get boring, but that’s pretty much their point. The whole Living World is supposed to keep us occupied and give us smaller content drops while we wait for the expansion; it’s not supposed to be bigger than this. And I’m loving it.
Ppl are quiting left and right
People have been quitting left & right since launch, unless you think that there were more people playing when HoT arrived than during September 2012.
There isn’t any single reason that numbers have dropped — the biggest one is that no game can sustain every player for 5 years (it’s remarkable that there are any that do). People leave because the game changed, because it didn’t change, because it changed too quickly, because it changed too slowly.