(edited by SinerAthin.2374)
A thought about Large-Scale group fights
For me the biggest downside of large WvW fights is simply the lag. I find myself unable to do much more than spam 1.
Luckily they are working on toning down visual combat effects which should help add at least a big more strategy to large scale fights.
The biggest thing I think they could do easily to help all fights is give players the option to prioritize which combo field a combo finisher will land on. In big fights there are like 50 combo fields on top of each other. I play thief and I’d love the option to set it so that if there is a fire field or water field in that pile, my cluster bomb hits those instead of other types of fields. I feel like that would make a huge difference in the tactics large zerg groups would be able to implement
Ranger//Necro