A weekend about loot... what did we learn?

A weekend about loot... what did we learn?

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Posted by: Shiren.9532

Shiren.9532

So clearly the theme of the weekend was loot. The ascended gear debate is all about loot, gear treadmill and grind, many people see this as testing the waters for gear progression being the new content to keep you playing. The Fractals of the Mists are significantly more profitable in rare item drops than anywhere else in the game, and that’s before you get to the higher levels. On top of that, there are extra rare and unique items inside the dungeon which are more powerful and valuable than anything else in the game.

Normal dungeons received loot buffs from champions mobs (as well as champion mobs receiving loot buffs) and more karma and tokens are received in general from a dungeon. We saw changes to the drop rate of precursors from the mystic forge and across Tyria as well.

The Lost Shores flooded the economy with orihalcum and mithril. Lots of people got a free 20 slot bag. There was a free (very good) exotic trinket and a tonne of exotics and precursors got flooded through the market, dropping prices across the board.

New recipes have made tier 6 mats far more valuable and less value was placed on orichulum.

This weekend was all about loot, in so many different ways across the board, loot was changed. Many things became more valuable, many things became less valuable, many people made fortunes and lots of gold was redistributed amongst the players.

The finale event for the Lost Shores was considered absolutely horrible by most people (the two karka morale phases were unbearable) but everyone loved it once they got their loot. To me this was the most worrying thing. As much as I loved part of the event (a zerg wiping on the karka made it feel epic) the two morale phases were just unbearable and the lag was infuriating. I stuck around because I didn’t want to miss out, but overall I didn’t enjoy it because of a few considerable flaws. Many people changed their tune because of the loot. This to me is the key moment of this event.

How important is loot in the game? Are we as a community, as players, going to lower our standards for what we want in a game experience because the loot is better? Much of the desire for this loot comes from the desire to avoid the grind and monotony of acquiring the wealth and rewards the loot is worth through other means. We will push ourselves to do something we don’t enjoy because it is more rewarding than other content. We want the rewards but we don’t enjoy the path to get them (a game design flaw imo) so many of us push ourselves to go through the path of least resistance regardless of how unenjoyable it is for us.

Personally, lower level fractal dungeons are a lot of fun.

This weekend highlights how important loot has become in the game and how giving it away generously can dramatically alter how players play, but does that mean this content was worth playing or worth adding? Should ArenaNet be focusing their design around the carrot as opposed to having a good time? I’m sure they didn’t intend for the finale to be as painful as it was for many people so this event was supposed to be fun and rewarding, but it’s evident this weekend that people in this game will dramatically alter their playing behaviour and participate in content they otherwise wouldn’t (and don’t even enjoy) just for increased loot. It’s beginning to feel like a game that was supposed to have content and quality experiences driving player participation has devolved into loot driving player participation. Is it being designed that way?

What did you learn about the community from this weekend? What do you think this means for the community? To ArenaNet? Does this change your view on the importance of loot in this game?

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Posted by: Xpiher.5209

Xpiher.5209

It’s beginning to feel like a game that was supposed to have content and quality experiences driving player participation has devolved into loot driving player participation. Is it being designed that way?

Yes, because the vast amount of people who play MMOs don’t care about content, they care about shinies. ANET is trying to cater to them instead of being a niche game, which, as my friend said, is exactly what they should do since they sold over 2million copies.

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Posted by: penatbater.4710

penatbater.4710

Idk abt u, but i thoroughly enjoyed the zergfest. I was lucky with having little lag so i got to experience the event as intended. Lots of people frobably hated it due to lag, dc, getting stuck, etc, technical errors, not event content.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Karizee.8076

Karizee.8076

Today’s event was about discovering a new zone.

We held the enemy at bay while NPCs cleared forests, erected defenses, built new bases and waypoints before our very eyes. We saw bridges being constructed to new areas while we held off wave after wave of enemies, pushing the line of scrimmage deeper into this untamed wild land.

We had to actively help create this new zone, it was not just sitting there waiting for us.

Those whose focus is loot only will only see loot from the event.
The rest of us partook in an epic adventure and saw Tyria change in front of our very eyes.

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Posted by: krs.7520

krs.7520

Am i the only one that re-did the event just because it was fun? =(

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Posted by: Xpiher.5209

Xpiher.5209

Today’s event was about discovering a new zone.

We held the enemy at bay while NPCs cleared forests, erected defenses, built new bases and waypoints before our very eyes. We saw bridges being constructed to new areas while we held off wave after wave of enemies, pushing the line of scrimmage deeper into this untamed wild land.

We had to actively help create this new zone, it was not just sitting there waiting for us.

Those whose focus is loot only will only see loot from the event.
The rest of us partook in an epic adventure and saw Tyria change in front of our very eyes.

I missed it because its 6:32 PM monday for me right now

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Posted by: Iehova.9518

Iehova.9518

Am i the only one that re-did the event just because it was fun? =(

Yes. I did it on three characters for a chance to get a precursor (which I obviously didn’t get) and to fit my main with 20 slot bags.

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Posted by: Shiren.9532

Shiren.9532

This thread is about the changes to the game made this weekend. A serious focus of them was loot, every piece of content added had a considerable loot factor to it, the high end market was turned on it’s head and the most controversial topic the game has faced was about loot. There are plenty of threads about the Lost Shores for you to post in. While it was a factor in the loot theme this weekend, it wasn’t the only one (or even the main one). Please try to stay on topic, if you want to talk about Lost Shores content, please focus on the loot aspects of it, not the DEs of the Lost Shores.

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Posted by: Mr Crazy Moose.5760

Mr Crazy Moose.5760

Those whose focus is loot only will only see loot from the event.
The rest of us partook in an epic adventure and saw Tyria change in front of our very eyes.

and those of us who took part in the ending event saw invisible crabs killing mostly invisible zergs.

Wait, that’s what we didn’t see.

(edited by Mr Crazy Moose.5760)

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Posted by: lunabaguna.8293

lunabaguna.8293

OP is missing the point. Loot is not a thing, goals are. People see loot as a means to a goal, whatever that goal is. If someone’s goal is high dps, loot is a means to that goal. If someone wants a cool looking skin, loot is a means to that goal. If someone wants to be better prepared to face new content, loot is a means to that goal. People (myself included) enjoyed the event, but we also enjoyed the loot because for our individual goals, it helped us further them.

That being said, you have a gripe about the difficulty of the event and how it made you rage. If there was nothing hard or frustrating about the event, it would have been lame, not immersing, and stupid. That we had parts that were ridiculously hard even for a zerg, is what made the event GOOD. Difficulty makes us shine, and your claim that people are overlooking something bad because they got loot is you missing the point of why difficulty exists.

I loved every moment of this event. And I ALSO loved getting loot at the end.

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Posted by: Karizee.8076

Karizee.8076

This thread is about the changes to the game made this weekend. A serious focus of them was loot, every piece of content added had a considerable loot factor to it, the high end market was turned on it’s head and the most controversial topic the game has faced was about loot. There are plenty of threads about the Lost Shores for you to post in. While it was a factor in the loot theme this weekend, it wasn’t the only one (or even the main one). Please try to stay on topic, if you want to talk about Lost Shores content, please focus on the loot aspects of it, not the DEs of the Lost Shores.

Maybe you should change the title of topic then to something like “My focus on loot this weekend” or “Loot aspects of the weekend event”.

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Posted by: Rysinsun.7306

Rysinsun.7306

Those whose focus is loot only will only see loot from the event.
The rest of us partook in an epic adventure and saw Tyria change in front of our very eyes.

and those of us who took part in the ending event saw invisible crabs killing mostly invisible zergs.

Wait, that’s what we didn’t see.

QFT and I see what you did there.

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Posted by: Ballistic.4531

Ballistic.4531

A weekend about loot… what did we learn?

Anet learned nothing. GW2 has taken a course and it’s not coming back.

This world needs more people being frank and less people being offended.

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Posted by: Harbard.5738

Harbard.5738

The new content is brilliant. Too bad now it does feel it’s all about the loot.
The game wants to please the same old braindead greedy players that pay for kitteny mmos.

The stupid new shinnies are sitting on my char and not bound yet . I think i’ll just give them away in lion’s arch to whomever humiliates themselves the most and youtube it, just to prove this point. I did this back in Everquest and you’d be saddened and amused at the same time by the results.

Look at the people on the forums/game lately: Whining about drops they didn’t get during the event they missed, people suddenly being happy after hours of whining about lag just because they got new semi-uber shinnies that will be junk soon. Did you see those people whining about gold drops and comparing stuff like “how much gold you make per hour in X place after the patch?”. I mean seriously gold/hour drops/hour? Screw this people!

Give me game. Not grind, not gating, not RNG, not +stat junk, not checklists.

(edited by Harbard.5738)