Its been a year and I still feel like there is a great lack of storytelling content in this game. Mainly because a lot of lore saturated content is found in dungeons or the living story. Thats really about it. Besides that the entire game seem to be grinding to get certain items or doing dynamic events. I think this is still my biggest beef with GW2. Especially when I heard about how we’d obtain the Precursors. Months ago when we learned about a scavenger hunt for precursors, I imagined this long chain of quests that would be rather lore heavy which would each be unique to each precursor you sought to obtain. A chain of instanced stories or what not with difficult tasks that would may help reveal info onto the legendary you seek to get. Instead, Anet took the easy way out and did the predictable thing by throwing in what sounds like gated grinding content, i.e., doing certain tasks already in game that will help you receive certain materials which will eventually lead you to crafting the precursor.
You may have noticed but outside the Living Story Instances in game, the once per patch ones, the only way Anet has sought to communicate a compelling story to the players is through outside the game, in blogposts, which is kind of sad imo. Im pretty sure they also know DE’s still can’t tell stories, because you can’t have a DE tell a unique story since they repeat about every 5 minutes to an hour or more. We all still sense this conflict but I think its been brushed over. WoodenPotatoes made this criticism back a few months ago and its still a valid criticism. The only way I can think of making this work is if Anet wanted to incorporate more instances that tie together the lore of certain zones or stories they want to tell by using the Fractals of the Mists.
This way it actually makes sense for everyone to go into a certain instance because it is actually locked in time at a certain place in the Mists where everyone can access it. You don’t get that weird feeling like you may in WOW when you complete a long epic, unique quest line and then see someone completing the exact same thing like 10 minutes later. Anyway I think its actually an interested idea, because FOTM could be a very useful tool for anet to incorporate a lot of lore through one time like events that happened in the past.
The thing Dynamic Events cant do is be lore specific. For example, we all know champion events. You can only ever have a Generic name for the Champion of a DE. You can’t have something like “kittenin the Last Centaur” who has some long history behind him, because then it doesnt make sense for him to spawn every 10 minutes. The fact that he has to be named “Champion Centaur” makes everything so blan, you can attach no unique lore to him either cuz then youd end up with the same problem.
HOWEVER, again, if you used FOTM, it would fix the problem. Please discuss this guys. Its an area of GW2 that could greatly be improved.