AC is insane now.

AC is insane now.

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Posted by: Avatar.1923

Avatar.1923

once you learn to dodge, the game is so much easier.
you can basically avoid 90% of the dmg by carefully dodging.

AC is insane now.

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Posted by: Avatar.1923

Avatar.1923

i can do fractal lvl 28-29 with my “0” agony resist and i basically just go down at the final maw because i cant dodge the agony dmg wave he does 2-3 times during the fight.

otherwise, all other bosses i have no problem dodging.
and i melee most of the time with my guard.

so again; its difficult but totally doable as you will improve your gw2 skills.

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Posted by: Libertine.1047

Libertine.1047

I love the new AC Some encounters are a bit tough to pull off with pick up groups, but they are really good with an organized team. I think ANet did a good job with AC.

The best part is that now even pugs want to kill Kholer, because he’s easier

Kholer was never hard, the animation he does in preparation to shoot the pull wire was blatantly obvious. It is silly though how it’s a guarantee’d death if you get hit by it. Bravo to balance, typical ANet lazy design. That’s the crap that make people not enjoy the encounters and simply skip it.

Yes, it was never hard. You just need to dodge. That has not changed, but nowadays if you fail the dodge, it’s not insta-death anymore. That was my point. I’ve done it many times now with pugs where people fail to dodge, but do not die.

AC is insane now.

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Posted by: Malediktus.9250

Malediktus.9250

It was never instant die if you get hit by it. My guardian could easily tank it with berserker armor before AC rework.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Salacious.7358

Salacious.7358

This is my opinion, based off my experiences.

I used to enjoy AC. I didn’t care for the armor, but I liked doing the runs. It was pretty chill. A nice way for me to kill an hour and spend some time on Skype with my friends.

Now?

Now, I find, AC to be a mass of burning hell and anger. EVERYTHING is buffed. I’ve run with atleast 4 different groups, 2 of which were all on Skype coordinating our moves (We’re usually extremely good at group events and can overcome most things.) and they’ve taken atleast 2-3 hours. The last of which took 4 hours, and we didn’t even finish. I just left to go CoF.

This is a bit extreme. Granted, some of you guys may do much better, the point being is it had NO need to be buffed to this degree. I shouldn’t need to worry about running from the Waypoint to the Howler King without dying. I never worried about that before. I could easily make it, without even getting hit. Now I’m lucky to make that first left turn without 15 things tackling my kitten to the ground. Oh, dodge roll, you might say. We all did. Everyone but the thief got their kitten handed to them.

I understand that the “If you don’t like it, don’t do it.” rule applies, but once again, the principle of it is that it is far too buffed now. It takes far too long. It needs to be brought back down..

#Begin trolling/flaming/whatever.

Your builds need to be specific, you lit need the holy trinity for this dungeon. If you dont have specific exotic gear, specific builds, specific players you doing it wrong.

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Posted by: Reaper.1695

Reaper.1695

It’s definitely harder. I was with a group of non 80’s and we made it, it was hard, but still made it through. Took Tzark’s path. One cry baby quit half way through! I had my War lvl 61, couple of level 50 Ele’s, a ranger and an engi. They were mid 60’s. Thought about switching my fully loaded lvl80 Ranger a few times but didn’t, stuck with my warrior. It’s all about team work, speed buffs, cripple, and ranged weapons. That’s what did it for us. Begin a lvl35 zone I can’t see a bunch of 35’s and running it, even with the best lvl35 gear.

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Posted by: Vorch.2985

Vorch.2985

Casuals shouldn’t be condemned to the open world and replaying story mode.

Condemned? It’s Open WORLD. It’s big, wide and rife with sights to explore and quests to complete. That’s like saying a free person is condemned from entering a high security prison and yet they can still go out and travel the whole world…oh and you could still enter the prison but not the places where the prisoners are kept.

It’s also not a place you get decent rewards. I did about 20 events yesterday just walking around randomly… got nothing but whites and blues, it felt really low and unrewarding. Rewards are CRAP in open world GW2. You need incentive to repeat the things you’ve already done, and there is zero incentive to. If you wanna make money, you are FORCED to run dungeons.

There is no way you can make as much in open world as you can running dungeons. If ANet drastically buffed general event awards all across the board maybe I wouldn’t be the only person soloing in the map 99% of the time… seriously it’s a freaking ghost town.

You apparently have not visited the dragon timer website.

Here you go:

Don’t guest on TC or Jade Quarry. Try some of the other servers. You get a guaranteed gold per chest per character per day.


On topic, I will say two things:

  • The new AC is not difficult once you get the hang of it.
  • The new AC should not be a level 35-40 player’s intro to dungeons.
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

(edited by Vorch.2985)

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Posted by: kenshinakh.3672

kenshinakh.3672

It’s not actually that bad.

P1 I wiped with a pug a couple of times at the last boss, but we got it in the end.
P2 I did with my guild and we didn’t wipe at all, but it did take a moment to coordinate ourselves on the last boss with the ooze pullings lol.
P3 Got halfway through and then something bugged out Tzark.

The bosses seem to have less HP overall now. They do require more active gameplay to beat, but it’s not insanely hard unless you got people who refuse to cooperate during fights lol.

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Posted by: JudgeD.5673

JudgeD.5673

Whats with the spider queen? My eng was downed in about 5 sec due to that immobilize/big stack o poison thing she does. The hatchlings are even worse cause you can dodge em for only a short time before your stamina runs out and then you are dead. Starting to think all dungeons require a lvl 80 warrior/guardian with full exotics and a tank build just to make to the final boss. The slave driver in CoF is the same way.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

AC is insane now.

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Posted by: Raine.1394

Raine.1394

They just have no clue how to design in the absence of a deep skill system. It just makes everything boring, bland, brain-dead, and arbitrarily frustrating to have to cooperate with your team, not inside the games inherent combat system parameters, but within a tacked on gimmick that adds nothing to gameplay.

Quoted for truth.. it’s why we have a ton of instagibs and lazy design, first I would suggest never going melee in this game. Even though I do half the time, it absolutely favors range 99.9% of the time. Melee in AC. LOL. No. Permaknockdown/instakill/etc etc. just horrible horrible design, it forces everyone ranged and makes the content even worse for those that actually enjoy melee.

Btw if you are having trouble ranged, idk what your problem is.

Quoted doubly for truth. Their idea of hard is usually large pools of health and continuous major CC. Play Dark Souls to get an idea of what satisfying challenge is all about—there you must play at the top of your game or suffer the consequences. But generally player skill trumps all—and you feel it as you play. Consider how Anet does it and take the old Orr for an example. You get pulled into a pack and then continuous major CC is applied. Your cooldowns are irrelevant as are the players skills.

Regardless, an entry-level, level 35 dungeon should not be the focus for adding anyone’s idea of meaningful challenge to the game. It’s just bad judgment made manifest.

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Posted by: OrangeMint.7980

OrangeMint.7980

Overall I feel the AC change is good, but the final boss for path 3 grast should have like permanent stability or something because he is always rushing into the boss and getting knocked down and other times he just won’t cast bubble at all.

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Posted by: FirstBlood.7359

FirstBlood.7359

It’s one of these funny threads that reveals the very small number of PvE players that actually understand the meaning of dodge, stunbreak and stability. I’ve done some AC runs since the remake, all with pugs, and I saw most people die at the spider due to their own incompetence. My favorite one is, when players desperate trying to rezz teammates in the poisonfields.
No, AC is not too difficult. Except for the final boss of path 2 it’s a rather boring and very easy dungeon. With an average group it’s possible to beat every boss in the dungeon. No further coordination needed.
In comparison with other games dungeons are on general too easy. To provide a reasonable challenge ANet should increase the difficulty. The Alpha encouter from Path 2 CoE is an example, how this can be achieved. You need a well timed dodge to survive. In downed state there’s only a window of few seconds to rezz up, otherwise the player is permanently dead for the rest of the bossfight. At least this encounter demands a bit of team coordination.

Tz tz

(edited by FirstBlood.7359)