AFK Players: Identifying Them More Easily?
I’m gonna be a kitten about this one. Because schadenfreude.
I rez because I want to help out. I don’t expect a “ty”, but it’d be nice. But then, sometimes, if I suspect someone’s AFkittenep an eye on ’em. Usually to see if they get eaten again. Especially on Daily Reviver days. Heh.
AFK flags might be more useful in situations where there is an event going on, especially a big one like Tequatl, so the system could move them somewhere outside the event space and to somewhere safe. AFK-upscaling isn’t usually such an issue, but some events are utterly impossible when it does happen.
Not saying it’s a good idea, just highlighting the issue.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Point taken which is why I raised it. As a rule I race to assist others, but well, when so many AFKs are just lying around it makes me wonder why they are wasting their runtime and mine if they’re just going to get killed again by the first unfriendly that spots them.
Makes me think of this video that I ran across a couple days ago
To be honest the one’s that bother me are not random dead AFKers scattered around the world but rather those who die, not just downed but actually dead, in an event which is taking place adjacent to an open waypoint. It would take less time to just WP and rejoin the fight than for someone to rez them, but instead they just lie there not contributing to the event.
Sorry about the tangent.
It’s very rare that I care if a dead player is AFK. If I rez them and they die again that’s their problem (and not much of one now repairs are free), all I’ve lost is a couple of seconds. If I had to endanger my character to try and rez them, or I went a long way out of my way (like 1/2 way through a jumping puzzle) I’d be annoyed, but that doesn’t happen often.
Plus I have to admit there have been times when I’ve been killed and just stayed there hoping someone would rez me because for whatever reason it would be a huge inconvenience to use a waypoint and I don’t have any revive orbs. (For example the first time I tried to do Dark Reverie I fell from near the top to just over 1/2 way down. Waiting 1/2 an hour for someone else to come along was a lot quicker and easier than starting over from the base of Morgan’s Spiral.)
Although then I’m not actually AFK. I stay at the computer, I just come to the forum or go on Facebook or whatever. My browser only covers 1/2 the screen so I can still see what’s going on in the game and if anyone is coming.
The only time I think it’s an issue is when, like Ashen said, someone dies during a fight and just lies there when there’a waypoint nearby. Not only are they wasting their time when it would be quicker to run back, they’re also pulling one or more other people out of the fight to save them. All so they don’t have to spend a couple of silver on waypoint fees.
“Life’s a journey, not a destination.”
Don’t worry, if you want to get back at AFKers, just res them fully. If they are really getting on your nerves, res them repeatedly. They take armor damage every time they die.
My personal resurrecting rant is this:
People who don’t rally. I’m always saying out loud (to myself [like a crazy person {because I can’t type and fight at the same time}]) “If you don’t rally, I can’t help you.”
When the Labyrinth Horror is marching around with a chainsaw, I have to keep moving to not get hit. I do everything I can to kill the plastic spiders around downed people, but some fail at tagging any of them.
Otherwise for random lone downed people in the open world, I res them enough to where they can take a few hits then finish the enemy in front of them. Then I drop regen when they rally.
To be honest the one’s that bother me are not random dead AFKers scattered around the world but rather those who die, not just downed but actually dead, in an event which is taking place adjacent to an open waypoint. It would take less time to just WP and rejoin the fight than for someone to rez them, but instead they just lie there not contributing to the event.
Sorry about the tangent.
Yeah, I hate to be the “WP & stop taking up space” guy, but I understand where the sentiment comes from, and if I actually drop in a fight, I’ll take a waypoint.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
To be honest the one’s that bother me are not random dead AFKers scattered around the world but rather those who die, not just downed but actually dead, in an event which is taking place adjacent to an open waypoint. It would take less time to just WP and rejoin the fight than for someone to rez them, but instead they just lie there not contributing to the event.
Sorry about the tangent.
Yeah, I hate to be the “WP & stop taking up space” guy, but I understand where the sentiment comes from, and if I actually drop in a fight, I’ll take a waypoint.
Then there’s also those people in dungeons. Your party finishes a boss fight and resses them to 90%, then they suddenly pop the nearest WP (which is a 50 second run away.)
No, Ashen.2907 (and Danikat.8537) I agree with you – that it irritating too. It is as if they are too cheap to spend the coin necessary to go to the first uncontested WP. I can understand it if all of the WPs in a area which they have worked hard to get into are contested … anyway, you see the point which brings me to my other post which mentioned that a downed player is given information to the effect that other players are coming to assist them BEFORE they are actually resurrected. But we’ve all been there. Anyway, I just wander around wondering why people log in if they’re just going to stand around doing nothing, going nowhere etc. I honestly sometimes wonder if some of them are bots.