AFK'ers in the Silverwastes
This has been a problem in GW2 for years now. They occasionally make small changes, but people routinely find ways around it. Don’t expect it to be fixed.
www.getunicorned.com / northernshiverpeaks.org
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
If you’re only targeting inactive people, and not “people whom get pulled away from their PC because of life reasons” then wouldn’t the report feature be kind of bad, because how can you distinguish between the two?
The shorter AFK timer sounds more reasonable.
Also I hate my user ID.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
If you’re only targeting inactive people, and not “people whom get pulled away from their PC because of life reasons” then wouldn’t the report feature be kind of bad, because how can you distinguish between the two?
The shorter AFK timer sounds more reasonable.
This. Perfectly reasonable to kick people sooner on this map due to the nature of the map itself.
Less so to actually try to get them banned for standing around
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
I’ve said it before, and I’ll say it again. If you’re got something to take care of IRL that pulls you away from the game for more than a few minutes, you SHOULD be kicked from the map. If whatever pulled you away was an actual emergency, getting kicked from Guild Wars 2 should be the last of your worries. If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.
If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.
Ah, the unforgettable smell of dogma. I don’t reckon your views on that would go unchanged if it happened to you at a really inconvenient time, but hey, maybe you’re more committed to utilitarianism than I think.
Either way, that’s how life works baby, get used to it. You’re either mooching off someone else or doing someone else’s work for them.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
I’ve said it before, and I’ll say it again. If you’re got something to take care of IRL that pulls you away from the game for more than a few minutes, you SHOULD be kicked from the map. If whatever pulled you away was an actual emergency, getting kicked from Guild Wars 2 should be the last of your worries. If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.
If they have to be AFK for whatever reason at the Pact base then that’s their prerogative. They don’t need to justify it with anyone. Should those who AFK for the Modniir world boss be kicked from the map as they’re not helping with the event chain? How about for Karka Queen? What about those that get ferried over at the end? Should they be allowed into the map?
All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.
Those who AFK are not hurting you.
You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.
Yes, AFKers are hurting me.
www.getunicorned.com / northernshiverpeaks.org
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
I’ve said it before, and I’ll say it again. If you’re got something to take care of IRL that pulls you away from the game for more than a few minutes, you SHOULD be kicked from the map. If whatever pulled you away was an actual emergency, getting kicked from Guild Wars 2 should be the last of your worries. If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.
If they have to be AFK for whatever reason at the Pact base then that’s their prerogative. They don’t need to justify it with anyone. Should those who AFK for the Modniir world boss be kicked from the map as they’re not helping with the event chain? How about for Karka Queen? What about those that get ferried over at the end? Should they be allowed into the map?
All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.
If they’re taking a spot from someone who actually wants to participate, then I won’t shed any tears if they’re kicked to the log in menu because they couldn’t take handle their affairs away from the keyboard in a timely manner.
Perfect the art of training mobs into them (if you can), they tend to no longer be afk when you do.
Those who AFK are not hurting you.
You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.
Yes, AFKers are hurting me.
Not being able to get onto a friends map is much different than harming the progression of breach. Whether your your friend could get on or not is not relevant as they wouldn’t have been able to get on even if those players were not AFK.
All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.
Not all players can defend a fort with 3 people, I am also finding that a majority of players are also ignorant of the breach/vinewrath boss mechanics. Also in order to do these events, with 5 people, you need to be organized. You are implying with your argument that all GW2 players are hardcore players. I can see hardcore, organized and intelligent players doing any boss, alone because they scale. I have not encountered a single premade Silverwaste group. Your argument doesn’t stand up to average circumstances, which is where I am arguing from.
Those who AFK are not hurting you.
You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.
Yes, AFKers are hurting me.
Not being able to get onto a friends map is much different than harming the progression of breach. Whether your your friend could get on or not is not relevant as they wouldn’t have been able to get on even if those players were not AFK.
May or may not be able to get in. If AFK players are kicked from a hard-capped map, it opens up new spots. Spots for active players. This seems really obvious to me.
My only assumption, therefore, must be that you afk in the map and are simply defending your own behavior.
www.getunicorned.com / northernshiverpeaks.org
The problem isnt so much the afk timer, its more that all the rewards in these maps is concentrated at the end. Even though afk’s dont “hurt” people (though it sucks to be in a full map and only find 3 people at a breach boss) its still a design flaw.
Give people a reason to stay in maps and play actively and that stuff will slow down or stop completely. Instead of a 50% mf buff from events that stacks 5 times, make it a 10% buff that stacks up to 25 times. Instead of keeps being max level 2 let it go up to 5 or 10, with increased rewards/difficulty as it goes up. Or something like that.
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.
Not all players can defend a fort with 3 people, I am also finding that a majority of players are also ignorant of the breach/vinewrath boss mechanics. Also in order to do these events, with 5 people, you need to be organized. You are implying with your argument that all GW2 players are hardcore players. I can see hardcore, organized and intelligent players doing any boss, alone because they scale. I have not encountered a single premade Silverwaste group. Your argument doesn’t stand up to average circumstances, which is where I am arguing from.
I never stated all. I was just stressing that a handful of players are capable of defending forts and such due to scaling. If they can then so can any number of players above that. You don’t need to be any more organized with five people than you do with 15+. Actually, it’s likely easier with less people as you’re not herding cats like the saying goes.
The majority of the mechanics only require a small percentage of the participating players to know what they’re doing. For all bosses, except for indigo, the majority of players are essentially just auto attacking or spamming their skills. Copper only needs a few people to kite the adds, deal with the bubbles, and keep aggro so it doesn’t reset. I’d put indigo with the others if it wasn’t for the timing of popping the bubbles. Beekeeper only relies on one person to fill up the beehive/honeycomb.
Those who AFK are not hurting you.
You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.
Yes, AFKers are hurting me.
Not being able to get onto a friends map is much different than harming the progression of breach. Whether your your friend could get on or not is not relevant as they wouldn’t have been able to get on even if those players were not AFK.
May or may not be able to get in. If AFK players are kicked from a hard-capped map, it opens up new spots. Spots for active players. This seems really obvious to me.
My only assumption, therefore, must be that you afk in the map and are simply defending your own behavior.
Please don’t rely on ad hominem attacks. Thanks.
Yes, new spots would open up if they were kicked. However, they have very little impact on the success of the map. The only thing you do by throwing numbers at something is to subsidize your chances of success due to people not holding their own weight as others.
I don’t care about success, I care about playing with my friends.
Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.
Double edit: I don’t consider it ad hominem, by the way. It’s libel at most.
www.getunicorned.com / northernshiverpeaks.org
(edited by timmyf.1490)
I don’t care about success, I care about playing with my friends.
Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.
Fortunately we’re able to with the LFG system. What you can do is find a map that is not capped. The majority of sub-50% maps are like this. You can then ferry over as many friends as you like and complete the events together. If the maps are full, you can wait until VW and then have them hop over as people tend to leave right after to find the next map near breach.
how is your trouble any different than those who have 2-3 ppl defending a camp only to have 40+ chest farmers run by scaling it to high heaven they all tag a foe or two then leave. To hopefully get a shovel after the the remaining ppl clean up their mess. At least afkers stay out of the way. As frustrating as that is, I have learned to accept it. It it not my place to say how someone should play. And it certainly is not yours. As much as I dislike this, I do not have a solution.
Or you can look at the bright side, after vw at least all the afkers will leave to another map (for awhile)
(edited by danielrjones.8759)
I don’t care about success, I care about playing with my friends.
Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.
Fortunately we’re able to with the LFG system. What you can do is find a map that is not capped. The majority of sub-50% maps are like this. You can then ferry over as many friends as you like and complete the events together. If the maps are full, you can wait until VW and then have them hop over as people tend to leave right after to find the next map near breach.
Your claim was this doesn’t hurt anybody. My claim is that it hurts me by forcing me to jump through hoops to achieve my goals. Goals, by the way, which are consistent with the goals and designs of the game.
You listed here an example of the ways in which afkers hurt me. I have to leave my map, perhaps a map I’ve spent 20 or 30 minutes building up. Or I have to wait until the main event finishes to play with my friends.
So thanks for making my point for me?
www.getunicorned.com / northernshiverpeaks.org
I don’t care about success, I care about playing with my friends.
Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.
Fortunately we’re able to with the LFG system. What you can do is find a map that is not capped. The majority of sub-50% maps are like this. You can then ferry over as many friends as you like and complete the events together. If the maps are full, you can wait until VW and then have them hop over as people tend to leave right after to find the next map near breach.
Your claim was this doesn’t hurt anybody. My claim is that it hurts me by forcing me to jump through hoops to achieve my goals. Goals, by the way, which are consistent with the goals and designs of the game.
You listed here an example of the ways in which afkers hurt me. I have to leave my map, perhaps a map I’ve spent 20 or 30 minutes building up. Or I have to wait until the main event finishes to play with my friends.
So thanks for making my point for me?
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Since we’re pointing out logical fallacies, this is a strawman argument.
Those players are not AFK and should not be kicked and I’ve not seen a single person make that suggestion in a serious manner.
I believe you are wrong, though. Here, let’s try a timeline.
8:00 Map is hardcapped
8:04 AFK player is kicked
8:05 New player gets into map
8:07 AFK player is kicked
8:08 New player gets into map
See how kicking afk players opens up spots? Sure, if NOBODY goes afk, no new spots are created. That’s just a full map, though, not a map with dozens of afk players.
It stinks when friends can’t join because the map is full. It stinks a lot worse when the map is “full” because there’s 20 people doing nothing. Or waiting for the big events to start…
www.getunicorned.com / northernshiverpeaks.org
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Since we’re pointing out logical fallacies, this is a strawman argument.
Those players are not AFK and should not be kicked and I’ve not seen a single person make that suggestion in a serious manner.
I believe you are wrong, though. Here, let’s try a timeline.
8:00 Map is hardcapped
8:04 AFK player is kicked
8:05 New player gets into map
8:07 AFK player is kicked
8:08 New player gets into mapSee how kicking afk players opens up spots? Sure, if NOBODY goes afk, no new spots are created. That’s just a full map, though, not a map with dozens of afk players.
It stinks when friends can’t join because the map is full. It stinks a lot worse when the map is “full” because there’s 20 people doing nothing. Or waiting for the big events to start…
It’s not a straw man. You’re applying a personal opinion about someone’s worth on a map based on what they’re doing. You’re arguing about the difficulty of inviting friends into your map. You’re then choosing to blame AFK players. The AFK players not doing anything in the map is no different than those who are doing the jumpibg puzzle and so on in regards to the progression towards breach/VW.
It’s understandable that you’re frustrated that you can’t get all your friends into a map. This is just how the system is designed unfortunately and no one group of players should be blamed for it.
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?
There’s a difference in what they’re doing on the map but irregardless, they’re not participating towards breach/VW. Their actions, although different, produce the same result.
This is just how the system is designed unfortunately and no one group of players should be blamed for it.
This is your opinion and, unfortunately, it’s shared by plenty of other people who leech events all across this game.
The degree varies, of course. Silverwastes afking is pretty mild compared to, say, Battle of Lions Arch afking. It’s still the same in spirit and still indefensible.
Beyond the laughable “real world emergency” fake excuse.
www.getunicorned.com / northernshiverpeaks.org
Not sure if playing the same game. I’d be delighted with 10 to 20 people at a fort. My usual experience is 1 to 5, at least lately.
This is just how the system is designed unfortunately and no one group of players should be blamed for it.
This is your opinion and, unfortunately, it’s shared by plenty of other people who leech events all across this game.
The degree varies, of course. Silverwastes afking is pretty mild compared to, say, Battle of Lions Arch afking. It’s still the same in spirit and still indefensible.
Beyond the laughable “real world emergency” fake excuse.
Yes, it’s my opinion as I haven’t placed one group of players above another. It’s similar to WvW players upset about PvE players coming onto maps to do map completion. They’re not contributing to the server, and unlike Silverwastes, numbers of active players do matter. However, Anet still allows them to do so. If they had an issue specifically for AFK players, they could have adjusted the auto-boot timer long ago.
There’s this thing the Dev’s have called “event scaling”. If you couldn’t defend with 20, you were most likely going to fail with 30, 40, or even 50 too.
You are not being harmed in any way by those afk, those using the merchant, those going for a bio, those doing the living story, those doing the zone achievements, or those doing the JP. Don’t even begin to think the map is just for you and the events you want done.
If they want to fix AFKing, they need to fix the rewards. Why should someone who did nothing get rewarded the same as someone who carried the event? If you want to stop AFKing, kicking them isn’t the answer because that’s easy to get around for actual abusers and only ends up punishing legitimate AFKers. Encourage participation instead.
Take the magic find buff for example. Make it stack up to 10x and make it last only ~10 minutes. At the start of the breach, give players with a full stack a new buff that makes them eligible for the rewards. This isn’t a perfect solution however since getting 10 stacks might be difficult for a regular player that only defends a fort, yet trivial for an abuser. People would likely AFK at a fort with a pet to tag the event however, though doing that is bannable.
The entire Silverwastes event can be successfully done, including the Vinewrath and without losing the forts, with only 15-20 decent players. You don’t really need coordination, people just need to realize that events scale. 5 per fort is enough to hold it, with 1 person breaking away to transport the dolyak. Besides, if you bring more people, it starts to scale. Every successful fort defense increases its difficulty, up to level 3. A level 1 fort only needs 1 person – the fort itself is almost capable of defending itself for the short duration.
There’s this thing the Dev’s have called “event scaling”. If you couldn’t defend with 20, you were most likely going to fail with 30, 40, or even 50 too.
You are not being harmed in any way by those afk, those using the merchant, those going for a bio, those doing the living story, those doing the zone achievements, or those doing the JP. Don’t even begin to think the map is just for you and the events you want done.
20 people per fort would be awesome.
Scaling only does so much, if 2 people are at a fort it will scale to them. If one of them makes a mistake and dies that entire side is defenseless. Even if the other person notices and tries to come rez them they are still leaving a side defenseless. Also what happens when THAT person dies, even with scaling 3 tergriffs and charge and perma-stun people dead, it’s happened to me lots. That being said I am a necro with low access to stability.
With less people comes more pressure to not kitten up and we play this game to get away from that kind of pressure from real life, or some of us do.
A “real life emergency” is not a fake excuse, but it is very broad and should be, your kid needing something to drink because he is too small to do it himself counts as much as a knife wielding ex.
Those doing the living story will only be in the map for a few minutes and zone in and out often and will jump maps. Highly unlikely that they will stay on an active map instance for long.
Those going for a bio break are coming back.
Those doing map achievements or the Jumping Puzzle are still playing the map and I have no problem with them. While they are not helping defend a fort or anything they are still playing the map as was intended.
I also really like the idea of reducing the size of the map buffs to encourage more active participation. It is a way better idea then any of mine.
There’s this thing the Dev’s have called “event scaling”. If you couldn’t defend with 20, you were most likely going to fail with 30, 40, or even 50 too.
You are not being harmed in any way by those afk, those using the merchant, those going for a bio, those doing the living story, those doing the zone achievements, or those doing the JP. Don’t even begin to think the map is just for you and the events you want done.
20 people per fort would be awesome.
Scaling only does so much, if 2 people are at a fort it will scale to them. If one of them makes a mistake and dies that entire side is defenseless. Even if the other person notices and tries to come rez them they are still leaving a side defenseless. Also what happens when THAT person dies, even with scaling 3 tergriffs and charge and perma-stun people dead, it’s happened to me lots. That being said I am a necro with low access to stability.
With less people comes more pressure to not kitten up and we play this game to get away from that kind of pressure from real life, or some of us do.A “real life emergency” is not a fake excuse, but it is very broad and should be, your kid needing something to drink because he is too small to do it himself counts as much as a knife wielding ex.
Those doing the living story will only be in the map for a few minutes and zone in and out often and will jump maps. Highly unlikely that they will stay on an active map instance for long.
Those going for a bio break are coming back.
Those doing map achievements or the Jumping Puzzle are still playing the map and I have no problem with them. While they are not helping defend a fort or anything they are still playing the map as was intended.I also really like the idea of reducing the size of the map buffs to encourage more active participation. It is a way better idea then any of mine.
Scaling doesn’t work like that as I have actually defended a fort for over two minutes where about four people were either AFK or died to a teragriff and refused to WP. Scaling doesn’t take effect on a per player basis.
Taking the arguments above into consideration, it would be just as much an issue if a group of friends who were actively contributing to the map got separated because two of them had to take a bathroom break and were replaced by people who were physically present, but did nothing of value for the state of the map until Vinewrath started.
Probably best to let things remain as is on this one. If the map isnt getting anything done because people are AFK, taxi to a new one instead of requesting the AFK people move.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
People who are AFK shouldn’t get reward by being near events.
Require participation to get rewards.
If there is no incentive to perma AFK, then far less people will do it.
….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?
….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?
How about we lower the timer to 5 minutes and increase the amount of fiber in our diets?
www.getunicorned.com / northernshiverpeaks.org
People who are AFK shouldn’t get reward by being near events.
Require participation to get rewards.If there is no incentive to perma AFK, then far less people will do it.
They’re not being rewarded when they AFK at the pact base as you actually have to participate (i.e. Kill things) to get credit for the events which they cannot do from there. The only except are those Rangers who AFK at the bases which has been established by Anet (I’m taking people’s word on this as I haven’t seen the actual statement) that this is wrong.
….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?How about we lower the timer to 5 minutes and increase the amount of fiber in our diets?
The timer will do nothing as they’ll simply come back before it’s up and tap a key to move them forward to reset it Shortening the timer will also do more harm than good.
(edited by Ayrilana.1396)
….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?How about we lower the timer to 5 minutes and increase the amount of fiber in our diets?
The timer will do nothing as they’ll simply come back before it’s up and tap a key to move them forward to reset it Shortening the timer will also do more harm that good.
Sadly, you’re right. Leechers gon’ leech. Hopefully we’ll get a real Leeching reporting option in the future.
www.getunicorned.com / northernshiverpeaks.org
Have to say that I am sometimes guilty of afking until the meta events. But there are sometimes reasons for that. Being a college student I have a lot of work to do for my classes, and so I can’t really play much while catching up on that work. Silverwastes cycles about once every 40 minutes, and so for me, it is a very convenient and consistent break for me. I can run and do breach and Vinewrath, then sit back at Camp Resolve and continue my work. The caveat to this is that I don’t taxi into new maps after the events are over, I stay in the same one no matter what. So i’m not moving into new maps and then taking up a slot in the server but not helping. I’m sitting in a map which will empty out almost entirely until about 50%, then will fill up again.
Maybe that’s just me, but that reasoning makes me feel less guilty about not helping during Foothold. When I have the time, I do play during Foothold and in fact normally tag up to lead one of the forts.
I have to agree on the whole though, those who will taxi to a map that is close to breach, then sit and leech until they can collect champ bags are really one of the big drawbacks to Silverwastes. I’m not sure there’s much that can be done though. Reporting people for being AFK is quite silly, and would no doubt be abused.
Co-Leader of the Get Fresh Crew
Giving preference to those currently playing the game over those not playing the game seems like a reasonable idea to me. It would definitely need to be handled very carefully though.
To date Ive not experienced this problem. Does it really happen enough to justify the effort to change the system ? There will always be outlier situations that could in a perfect storm situation cause a problem for a player. Any fix is likely to produce a different such problem situation. Sometimes you just have to suck it up and acknowledge that no system is perfect in every situation.
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?
There’s a difference in what they’re doing on the map but irregardless, they’re not participating towards breach/VW. Their actions, although different, produce the same result.
He’s not saying that a map can’t end up being full in general. Obviously that happens and there have been plenty of times, I’m sure, where a map was legitimately full with active players.
He’s claiming that it isn’t fair to have a map full artificially, as in a large number of players (20-30) are actually just AFK, taking spots but not participating.
Whether there can be situations where 20-30 players are doing the JP and not participating in Breach/Vinewrath, and therefore the same end result, is completely irrelevant in our context of AFKers taking spots.
He only cares if a map if full due to a bunch of people sitting around doing nothing.
I agree with him. To me there’s taking a spot and not participating because you are actively doing different content in the zone. And then there’s taking a spot and not participating because you’re alt-tabbed surfing the Internet. Two scenarios, same end result. One is acceptable, he’s suggesting the other shouldn’t be.
It’s a medical condition, they say its terminal….
If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.
Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?
There’s a difference in what they’re doing on the map but irregardless, they’re not participating towards breach/VW. Their actions, although different, produce the same result.
He’s not saying that a map can’t end up being full in general. Obviously that happens and there have been plenty of times, I’m sure, where a map was legitimately full with active players.
He’s claiming that it isn’t fair to have a map full artificially, as in a large number of players (20-30) are actually just AFK, taking spots but not participating.
Whether there can be situations where 20-30 players are doing the JP and not participating in Breach/Vinewrath, and therefore the same end result, is completely irrelevant in our context of AFKers taking spots.
He only cares if a map if full due to a bunch of people sitting around doing nothing.
I agree with him. To me there’s taking a spot and not participating because you are actively doing different content in the zone. And then there’s taking a spot and not participating because you’re alt-tabbed surfing the Internet. Two scenarios, same end result. One is acceptable, he’s suggesting the other shouldn’t be.
I’ve addressed this already in previous posts.
I’ve had huge problems recently with the map being “full” but less then 20 people per fort. I am unsure of the max number of people per map but when you port back to Camp Resolve there are a lot of people there sitting and doing nothing.
Since Silverwastes is a more active map, in both events and population, can we get a shorter afk timer? Or maybe a way to report AFK people whom are simply sitting there and tapping the mouse once in a while until the major boss events? It is frustrating being one of maybe 10 people defending a fort. It’s hard and I wouldn’t mind letting people in who want to help but can’t because the map is “full”.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.
Isn’t there an auto-disconnect if a person is afk too long?
There seems to be for me… I go afk to make some food, take my dog out, or answer a knock at the door and come back on my character select screen, with a message that I was idle too long.
of animals. I love them more than I do most
people. Even solo, I am never alone!”
I’ve had huge problems recently with the map being “full” but less then 20 people per fort. I am unsure of the max number of people per map but when you port back to Camp Resolve there are a lot of people there sitting and doing nothing.
Since Silverwastes is a more active map, in both events and population, can we get a shorter afk timer? Or maybe a way to report AFK people whom are simply sitting there and tapping the mouse once in a while until the major boss events? It is frustrating being one of maybe 10 people defending a fort. It’s hard and I wouldn’t mind letting people in who want to help but can’t because the map is “full”.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.Isn’t there an auto-disconnect if a person is afk too long?
There seems to be for me… I go afk to make some food, take my dog out, or answer a knock at the door and come back on my character select screen, with a message that I was idle too long.
I think there’s a 50 min timer. As long as you hit a movement key during that time, you never get kicked out.
I do silverwastes events and VW a lot. Probably more than I do anything else in game these days.
I do not understand the OP’s gripe at all. I really just don’t. Maybe I’m too typically concerned with making sure there are enough people doing the right things and then doing my own thing properly.
Maybe its not actually half the problem the OP seems to think it is.
I dunno. The worst I ever encounter is straggling guildmates not being able to get on a map when VW’s almost up becauses its full already.
I rarely see VW fail, and when I do, its because there weren’t enough people at all.
How exactly does one ‘go afk and leech’ anyway? If you don’t at least hit a few things or get hit by something, i.e – be present and participating to at least some minimal degree – you don’t get much by way of rewards.
I just dunno about this. I have the sneaking suspicion its bullpucky and the OP has woefully mistaken the cause of a problem that I, for one, just don’t see at all.
How exactly does one ‘go afk and leech’ anyway? If you don’t at least hit a few things or get hit by something, i.e – be present and participating to at least some minimal degree – you don’t get much by way of rewards.
Well, one way I can’t talk about because it’s an exploit. But the other way – alt-tab back for 5 seconds and start attacking somebody – is easy enough to do. You get credit, but you’re not actually helping.
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I do silverwastes events and VW a lot. Probably more than I do anything else in game these days.
I do not understand the OP’s gripe at all. I really just don’t. Maybe I’m too typically concerned with making sure there are enough people doing the right things and then doing my own thing properly.
Maybe its not actually half the problem the OP seems to think it is.
I dunno. The worst I ever encounter is straggling guildmates not being able to get on a map when VW’s almost up becauses its full already.
I rarely see VW fail, and when I do, its because there weren’t enough people at all.
How exactly does one ‘go afk and leech’ anyway? If you don’t at least hit a few things or get hit by something, i.e – be present and participating to at least some minimal degree – you don’t get much by way of rewards.
I just dunno about this. I have the sneaking suspicion its bullpucky and the OP has woefully mistaken the cause of a problem that I, for one, just don’t see at all.
It very well be that I am blowing this out of proportion, that being said I seem to encounter this a lot. SO I made a post and opened a discussion. Am I alone in this? Am I being a little birch about it?
From what I’ve gathered so far it isn’t just me, but I’d need some hard numbers that I don’t know how to get to really answer whether or not it’s rampant. If possible I’d like something done, people standing at the event, smack the boss and then do nothing are annoying, and frustrating.
I do wish you can do something about afk people when it is beyond doubt they’re just trying to leech.
Yesterday I was in a full map, hanging by mid lane. South lane failed their boss and started losing carriers rapidly so I went to go help…only to find 10+ people afking on one of the ledges where the mortars are.
They literally stood there and did nothing while the lane got overwhelmed with mobs and even though mid suceeded their boss the map failed due to loss of siege carriers. North didn’t even get a turn.
It was blatantly obvious they were trying to afk leech because sometimes a few of them would use their ranged autoattacks on one mob and not use any other skill and afk again once it died.
Time and effort of what…80 people? Utterly wasted just like that. Extremely aggravating for people like me who join < 50% maps and bring it up to breach stage.
Afk people do harm others. That is a fact, period.
There’s a difference between being AFK at the pact base by the WP and being AFK at an event while scaling it up. I’m against the latter but not the former. From what I saw in this thread, people were primarily talking about the former.
There’s a difference between being AFK at the pact base by the WP and being AFK at an event while scaling it up. I’m against the latter but not the former. From what I saw in this thread, people were primarily talking about the former.
Both, the people whom are at events and doing nothing but total donkey-holes, the people who are at the camp simply take up a spot I’d rather go to someone who would actively play the map. Does the latter group hurt us directly? No, but with the amount of them that there are it does make an impact on the map, if small.