AFKers The Plague

AFKers The Plague

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Posted by: Archaos.4192

Archaos.4192

Lately afkers have been a real plague, especially in the silverwastes and the excuse they give is that afking in the silverwastes is rewarding.

Cant Anet do something about this?

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Posted by: Chista.4750

Chista.4750

Technically, they could. They could decrease the afk timer to a ridiculously low number, like in activities. of course, this would cause rage storms from all the people that just needed to go to the loo in a 1 hour SW…

It’s choosing between two evils, and it’s only to question which evil has the better pay-off.

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Posted by: Archaos.4192

Archaos.4192

Good point forgot to mention how they could reduce afk kick timer.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

It’s probably because afk timers are easily circumvented. Just put autocast on your heal skill and you won’t get kicked.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Red Queen.7915

Red Queen.7915

Depends on what they mean by “rewarding”. If that comes from a ranger parked there who lets their pet tag events while the player is watching a film in the other room, I think I remember reading that this is not allowed (or at the very least frowned upon).

If it’s people standing there doing nothing, I wonder what they think their “reward” is…

Bottom line: leeching by letting the AI do your work for you is a no-no, and real afkers are kicked from the map after a certain amount of time anyway, what else is there to do?

@Windu: Wait, people do that? oO
Man, I keep forgetting how creative lazy people can be…

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

(edited by Red Queen.7915)

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Posted by: Many.8419

Many.8419

wow what an original topic

Is there any PROOF from you they are afk? Because there’s no rule in the game to prevent a player to stand anywhere in the open world.

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Posted by: abbetd.5912

abbetd.5912

How exactly does it affect you though?

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Posted by: hrasna.3017

hrasna.3017

How about this: if your character is standing in one place quietly for too long, it gets auto-targeted by some giant meany.

Suddenly, AFK wouldn’t be so rewarding

-Chris

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Posted by: Archaos.4192

Archaos.4192

I like that idea Chris.
Remember me of a player who likes to take nice and heathly teragriff to afkers.

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Posted by: Many.8419

Many.8419

I don’t want to relog every time I’m going toilet.

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Posted by: Ayrilana.1396

Ayrilana.1396

His complaint is likely coming from those who AFK at forts during defend events and also during VW after they’ve tagged enough to get credit. All these players then do is scale up the event making the active players work even more.

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Posted by: Archaos.4192

Archaos.4192

This is exactly what i mean

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Posted by: fireflyry.7023

fireflyry.7023

As said above, lower the afk timer, add a “pause” or “afk” option that can be used for say…5 minutes max…during which time no rewards could be earned…your pretty much a ghost till you get back from poopies. Use this more than say twice an hour…kicked from the zone for a few hours.

They could also implicate some sort of dishonour system aka GW1 whereby inactivity leads to vastly lessened reward.

Just throwing ideas out there.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

@Windu: Wait, people do that? oO
Man, I keep forgetting how creative lazy people can be…

Yep it’s astounding how much effort people put in not putting effort in anything

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Koronin.6785

Koronin.6785

If they’re AFK how can they give an excuse?

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Posted by: abbetd.5912

abbetd.5912

His complaint is likely coming from those who AFK at forts during defend events and also during VW after they’ve tagged enough to get credit. All these players then do is scale up the event making the active players work even more.

Events dynamically scale based on the number of active participants though. If people are not taking any action, the game detects a decrease in participation and scales down.

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Posted by: Many.8419

Many.8419

You cant punish ppl for afk in open world, its not pvp, its not competitive, its not serious. You have no way to verify the reason of afk, or if they’re even afk. They can just stand around casualy, chatting with guildies. You cant prevent them from standing in open world. Change reward distribution the way that only contributors are rewarded. dont punish ppl for playing the game the way they want. Jesus…

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

dont punish ppl for playing the game the way they want.

Well if they are afk they are not playing lol :P

I don’t mind there being afkers. If they want to start the game, then do absolutely nothing then go ahead if it makes you happy. I just think it’s weird.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Many.8419

Many.8419

How do you prove they are afk?

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Posted by: Azhure.1857

Azhure.1857

Technically, they could. They could decrease the afk timer to a ridiculously low number, like in activities. of course, this would cause rage storms from all the people that just needed to go to the loo in a 1 hour SW…

It’s choosing between two evils, and it’s only to question which evil has the better pay-off.

If they shortened the afk timer to 1min while inside an active event perimeter, I’d say that would work. Anyone that needs to step away for a drink or nature break could very easily step outside of an event circle before stepping away.

Isle of Janthir Megaserver

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Posted by: Many.8419

Many.8419

Easily countered. heal skill on auto and toodles to afk timer

Cant you see the reward system should be changed not afk timers?
They should make a better contribution detection not simply punish ppl that forgot to move for 60 seconds.

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Posted by: Malkavian.4516

Malkavian.4516

In my opinion, the people who go afk in a Silverwastes map are just being inconsiderate of others who just desire victory in their run.

FOR SKYRIM!!!!!

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

If someone is parked someplace and botting to get rewards, report them.

Otherwise, ignore it. Events get scaled down based on who is actually participating.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: abbetd.5912

abbetd.5912

Technically, they could. They could decrease the afk timer to a ridiculously low number, like in activities. of course, this would cause rage storms from all the people that just needed to go to the loo in a 1 hour SW…

It’s choosing between two evils, and it’s only to question which evil has the better pay-off.

If they shortened the afk timer to 1min while inside an active event perimeter, I’d say that would work. Anyone that needs to step away for a drink or nature break could very easily step outside of an event circle before stepping away.

There’s no need for that, though, considering the events scale with the number of active players.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

How do you prove they are afk?

Anet has systems in place that prove when you are afk. Just leave your character somewhere for an hour, you will eventually be booted back to the character selection screen.

Also when a character is attacked by mobs and is not fighting back he is afk.
When a character stands around forever but uses his healing skill every minute to prevent getting kicked he is afk. (autocast on heal to prevent getting kicked is a common practice used by afkers) When a death player is just lying somewhere, and does not move upon getting revived and gets killed in that same spot later on he is afk.

It’s not rocket science to determine when someone is afk. I don’t mind afkers but don’t pretent you cannot prove if someone is afk, because that’s just not true.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Healix.5819

Healix.5819

Anything that specifically targets AFKers is pointless. Anything you can come up with will be easily bypassed (by people fully intending to leech), making it only an annoyance to legitimate players. For example, captchas? Not a problem, because they’re not actually AFK.

Contribution needs a complete rework. As it is now, killing 1 mob or getting in a single hit is all you need to do. Unfortunately, keeping track of various contribution factors can be taxing to the server and implementing a more advanced system would take a lot of work.

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Posted by: abbetd.5912

abbetd.5912

In my opinion, the people who go afk in a Silverwastes map are just being inconsiderate of others who just desire victory in their run.

How is it inconsiderate? AFK players do not hinder your ability to achieve victory in your run.

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Posted by: Many.8419

Many.8419

How do you prove they are afk?

Anet has systems in place that prove when you are afk. Just leave your character somewhere for an hour, you will eventually be booted back to the character selection screen.

Also when a character is attacked by mobs and is not fighting back he is afk.
When a character stands around forever but uses his healing skill every minute to prevent getting kicked he is afk. (autocast on heal to prevent getting kicked is a common practice used by afkers) When a death player is just lying somewhere, and does not move upon getting revived and gets killed in that same spot later on he is afk.

It’s not rocket science to determine when someone is afk. I don’t mind afkers but don’t pretent you cannot prove if someone is afk, because that’s just not true.

I can do all those things and still be sitting in game chatting with my guild. I dont understand why this should be punished. And with ranger or necromancer I dont even have to care about trash mobs running around because my pets can kill them. It can’t be even punished as botting. As I stayed above, leave afk timers because it will punish legit players more than exploiters. Just like DRM in new games is more annoying for legal customers than to pirates.

Fixing reward contribution tracker is a solution. Changing afk kick timer is moving around the problem.

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Posted by: danielrjones.8759

danielrjones.8759

going to the toilet appears to be the main reason people defend the afk’ers. why is it, no one evey has to go to the toilet when it comes time to get the end chest or rewards? Let the chest spawn after vw and eveyone and their min pet is there picking it up. afkers must be really good at pinching it off.

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Posted by: Jerus.4350

Jerus.4350

going to the toilet appears to be the main reason people defend the afk’ers. why is it, no one evey has to go to the toilet when it comes time to get the end chest or rewards? Let the chest spawn after vw and eveyone and their min pet is there picking it up. afkers must be really good at pinching it off.

It’s not defending the afkers who sit and leach, it’s a reason they have to be careful on how they impliment protection against that action. Like another poster said, look at DRM, it’s a system that has punished the legitimate users while basically doing nothing to the pirates as they have found ways around it. That’s the same situation we’re talking here, your person who afks for 5 minutes to take care of something might get punished, while the abuser has a system in place to register himself as not being afk.

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Posted by: Bristingr.5034

Bristingr.5034

How exactly does it affect you though?

In a map like Silverwastes, it can be very devastating to have quite a bit of afk players due to the amount of teamwork needed.

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Posted by: Many.8419

Many.8419

This is a charm of open world zergfests. You cant organise almost 100 of ppl.

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Posted by: Ayrilana.1396

Ayrilana.1396

His complaint is likely coming from those who AFK at forts during defend events and also during VW after they’ve tagged enough to get credit. All these players then do is scale up the event making the active players work even more.

Events dynamically scale based on the number of active participants though. If people are not taking any action, the game detects a decrease in participation and scales down.

Except during what timeframe and what criteria is used to determine who is and isn’t active? I’ve seen a tower defense increase to level 84 mobs when only 5 people were actively defending while the rest sat AFK on a ledge. This was for the entire duration of the event.

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Posted by: Leowan.4389

Leowan.4389

How do you prove they are afk?

Anet has systems in place that prove when you are afk. Just leave your character somewhere for an hour, you will eventually be booted back to the character selection screen.

Also when a character is attacked by mobs and is not fighting back he is afk.
When a character stands around forever but uses his healing skill every minute to prevent getting kicked he is afk. (autocast on heal to prevent getting kicked is a common practice used by afkers) When a death player is just lying somewhere, and does not move upon getting revived and gets killed in that same spot later on he is afk.

It’s not rocket science to determine when someone is afk. I don’t mind afkers but don’t pretent you cannot prove if someone is afk, because that’s just not true.

I can do all those things and still be sitting in game chatting with my guild. I dont understand why this should be punished. And with ranger or necromancer I dont even have to care about trash mobs running around because my pets can kill them. It can’t be even punished as botting. As I stayed above, leave afk timers because it will punish legit players more than exploiters. Just like DRM in new games is more annoying for legal customers than to pirates.

Fixing reward contribution tracker is a solution. Changing afk kick timer is moving around the problem.

Its not a solution. Clear a fort by yourself with nobody around. Then try to clear the same fort with 20 people standing there, but not helping you. Enjoy the difference. Changing the participation reward is not going to fix how much harder the mobs are the more people that are in the vicinity. THAT is the problem here.

Leowan (Ranger) / Patrel Braveling (Thief) / Agusta Steelton (Guardian) / Danner Braveling (Warrior)

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Posted by: Rainmaker.7594

Rainmaker.7594

I think SW needs a debuff similar to the hot-foot debuff from the volcanic fractal (applies burning if you stop moving), but with a few changes – make it a combination of poison and burning so healing is less effective and change it so it is a longer delay before the debuff is applied (maybe 5 seconds of not moving). This debuff should apply when events are active and only within the area of the events (including anywhere a npc might revive you).

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Posted by: Jerus.4350

Jerus.4350

This is a charm of open world zergfests. You cant organise almost 100 of ppl.

You very much can, thing is they have to all want to be organized, the fact taht you’re thrown randomly in with a group of 100 strangers, well… thats the problem IMO.

I think SW needs a debuff similar to the hot-foot debuff from the volcanic fractal (applies burning if you stop moving), but with a few changes – make it a combination of poison and burning so healing is less effective and change it so it is a longer delay before the debuff is applied (maybe 5 seconds of not moving). This debuff should apply when events are active and only within the area of the events (including anywhere a npc might revive you).

I like this idea, though the big problem in SW is that the NPCs will pick you up. I have to say I was very surprised when I woke up one morning when SW first came out and saw myself alive in the middle of the fort with fully broken armor and a ton of rewards…

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Posted by: Many.8419

Many.8419

I think SW needs a debuff similar to the hot-foot debuff from the volcanic fractal (applies burning if you stop moving), but with a few changes – make it a combination of poison and burning so healing is less effective and change it so it is a longer delay before the debuff is applied (maybe 5 seconds of not moving). This debuff should apply when events are active and only within the area of the events (including anywhere a npc might revive you).

and again legit players will be annoyed with constant ticks of dps

those solutions while sound cool can punish legit players which makes them bad

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Posted by: Rainmaker.7594

Rainmaker.7594

I think SW needs a debuff similar to the hot-foot debuff from the volcanic fractal (applies burning if you stop moving), but with a few changes – make it a combination of poison and burning so healing is less effective and change it so it is a longer delay before the debuff is applied (maybe 5 seconds of not moving). This debuff should apply when events are active and only within the area of the events (including anywhere a npc might revive you).

and again legit players will be annoyed with constant ticks of dps

those solutions while sound cool can punish legit players which makes them bad

as long as they move at least once every 5 seconds (or could be longer before the debuff applies), it doesn’t tick damage on you and shouldn’t prevent you from getting ooc. also, i think operating one of the siege devices should prevent you from getting this debuff (siege items already kick you off them if you don’t actually make use of them). Also, the debuff wouldn’t apply between events (this way you can sort you inventory out while at least 3 people will do the rock gathering thing).

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Posted by: Many.8419

Many.8419

So leecher (this is correct form, afk should not have negative meaning) can take siege device and be immune to your debuff. I don’t feel like it’s going to be better.

You are forgetting that leechers can abuse both afk system, debuffs, kicks etc.
So for me the only way is to change reward coding, so the game checks how the contribution was done by individual or party and distribute the reward.

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Posted by: Rainmaker.7594

Rainmaker.7594

they would need to activate a skill on the siege device or it kicks them off it allowing them to be debuffed. siege devices shouldn’t allow auto attack to be set (not sure if it currently does).

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Posted by: Many.8419

Many.8419

whats the problem to push buttons once in a while to prevent being kicked out?
leechers aren’t literally afk, they are by the comps, doing other stuff and alt tabbing for rewards

I got rewards many times in this game for doing nothing. The best laughs were for events I didnt even know I was participating. This is the problem.

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Posted by: Ayrilana.1396

Ayrilana.1396

Would a system that ports AFK players, after a certain amount of time, to the nearest WP at zero cost work? It at least gets them out of the way.

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Posted by: Sinope.5630

Sinope.5630

If someone is parked someplace and botting to get rewards, report them.

Otherwise, ignore it. Events get scaled down based on who is actually participating.

I have seen that this is not true. I was in Queensdale with my low level character. There started Bear beating up beehive -event. In that area was one character who was afk and me.

Usually in this event when you are doing it alone, there are coming 3 bears at time to hit those beehives. So it is easy to beat alone. Now there came always 6 bears at time. And finally Bears win. I couldn’t handle all 6 bears all the time with that low level character. So event was lost because of that afk character.

This was like empirical study on the event scaling down, and it is not working as dev’s are telling us. Instead of 3 bears, there were 6 of them. Event didn’t scale down.

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Posted by: hrasna.3017

hrasna.3017

going to the toilet appears to be the main reason people defend the afk’ers. why is it, no one evey has to go to the toilet when it comes time to get the end chest or rewards? Let the chest spawn after vw and eveyone and their min pet is there picking it up. afkers must be really good at pinching it off.

do what I did.. get an absorbent chair.

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Posted by: Rainmaker.7594

Rainmaker.7594

whats the problem to push buttons once in a while to prevent being kicked out?
leechers aren’t literally afk, they are by the comps, doing other stuff and alt tabbing for rewards

I got rewards many times in this game for doing nothing. The best laughs were for events I didnt even know I was participating. This is the problem.

I haven’t used the siege in a long time, but from what i remember, the timer for being kick off siege is very small (like 10 seconds), so you pretty much cannot be afk. They’d have to sit there pressing the attack button constantly. Doing that is still being very lazy (and i agree that rewards need to be reworked), but at least that is likely doing some good damage to a group of enemies. They only way around this is to bot, which should result in a perma-ban.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

How exactly does it affect you though?

Events scale based on nearby players (afk or not).

Extreme case: 15 people AFK near one of the forts and only you and another player are actually playing……not a good success story.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Many.8419

Many.8419

So the problem is BAD EVENT SCALING DESIGN, not people being afk.

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Posted by: Ayrilana.1396

Ayrilana.1396

So the problem is BAD EVENT SCALING DESIGN, not people being afk.

No.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

So the problem is BAD EVENT SCALING DESIGN, not people being afk.

I’m not implying the system isn’t exploitable, but just because you CAN exploit it does not mean you SHOULD.

I have no problem with fixing the scaling as long as the “fix” the rewards so not participating in the Event earns you NOTHING.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Many.8419

Many.8419

The system that encourages teamplay is better idea than punishing anyone. Carrot is better than stick.

Because a person stands in the area of the event is it exploit? You don’t know why someone is there. Can be a leecher. This is open world content so everyone can run around, do the gathering, exploring whatever he wants. If he accidentaly get inside even area and scales it up should he be punished?

All those ideas can harm innocent ppl. Fix rewards and maybe the way scaling works so when someone participated gets rewarded.