Hello. I would like to preface this post by saying that most of my time spent playing this game is doing world bosses and event zones like Cursed Shore and Silverwastes. In that time I come across scores of players doing the absolute bare minimum, yet still receiving the same rewards as me as I actively participate in the events I attend. I would also like to state that my suggestions are not to reduce any rewards but rather to offer incentive to actively participate by increasing rewards to those who do.
1) World Bosses
Problems:
On any given world boss (especially those that require events to trigger, i.e. SB, Taidha Covington, Shatterer…) the vast majority of the players sit on the location of the boss while a handful of people do the pre events – and what do they get to show for it? A little bit of experience and karma, which amounts to almost nothing.
On the other hand, you have people sitting on a hill watching players run explosive barrels to destroy a gate, or waiting around while a small group destroys portals to the underworld, then they hit the boss a few times and get the same loot.
Solutions:
One way to increase event participation would be coming up with a way to quantify overall contribution to an event and increasing the amount or quality of rewards according to their overall contribution in relation to other participants.
Some things that could be considered contribution are damage dealt, damage avoided, adhering to encounter mechanics, applying boons, healing, reviving downed players, avoiding downed state or death, etc.
2) Silverwastes
Problems:
Another place with rampant AFKing is the Silverwastes. The amount of loot that can be gained farming this zone is unrivaled anywhere else. This attracts a lot of people who want the rewards but do not want to earn them. I have noticed on a lot of occasions the events and bosses will get scaled up so much because people show up to get the loot, but they do not actively contribute and end up making things more difficult for those who do.
The Silverwastes is also unique in that it encourages behavior that is counterproductive to the goal of the zone; I will call it base hopping. In other high level event areas like Orr, players are rewarded for tagging and killing hordes of monsters and champions. In these areas you see a lot of participation because rewards are directly tied to it. In the Silverwastes, these monsters rarely (or never in the case of base defenses) drop treasure, but the reward is received upon completion of the event. Thus, the way to gain the most treasure in Silverwastes becomes running to each base, killing a few monsters to tag the event, then moving on to the next – if every player did this, the bases would constantly be lost to the Mordrem. This structure rewards players more for helping out LESS in the defense of the bases.
Solutions:
This problem is much tougher to solve. One idea that comes to mind is adding a buff separate from the 5 stack MF buff from doing any events. This buff would stack and either be unique to a specific base or to running supplies – Cumulative Red Rock Defender or Cumulative Supply Runner – and increase amount of rewards for each consecutive defense of the same base WITHOUT participating in another base defense or running supplies between the bases. This buff would either be restricted to the area near that base or be removed upon participation in a different defense.
The one downside to this system is that while it would encourage more base defense, if one base became shorthanded players would be discouraged from leaving their base to help another that is falling. A possible counter to this would be having an “emergency base defender” situation whereupon players would keep their Defender buff if they aided in defending another base while that bases commander was under direct attack or needed to be revived.
I do not know what anybody else will make of these suggestions, but I know from being around the community that a lot of people are in agreement that something must be done about the event AFKing problem. Please post your comments, criticisms, and any constructive thoughts and hope that this issue gets some long overdue attention.